The static freeze striker (shocks and freezes everywhere!)

Notice: this build is currently played on Torment / SC and i have no clue if its HC viable.


I decided to make a guide for this build as its the first one that I didnt get bored of by the time I hit lvl 80-85.
This build is not really a static striker, nor is it a typical cast on crit character. The damage is heavily carried by both herald of thunder and herald of ice.

Just watch the video and you'll see. Lvl 73 Map - Totems + Half Regen (looking for a fracturing plateau to show you guys on the long run)
https://www.youtube.com/watch?v=1VVD3FvEEb8


Pros/Cons

+ build is incredibly fun cuz everything shatters
+ you clear packs super fast
+ you can do this as a budget build with less than one exalt investment
+ therefor you can do this as a startingbuild in a new league
+ there will always be something you can upgrade, so it doesnt get boring
+ you make every necro basically jobless
+ freezing everything is very defensive
+ Elemental Equilibrium is your best friend as a map mod
+ you will start to love fracturing maps (seriously, it's fun!)
+ it looks cool
+ with roughly 5ex investment you can get more than 100k dps

- killing heavily resistant bosses can take a bit, at least if you run a 4link/5link
- after some point you kill yourself to reflect faster than you can even say "ouch"
- you are a little squishy, but honestly - it's not too bad
- pushing this build to the top end damage is gonna be expensive

Gear



most important parts of the gear

Chestpiece


The reason I chose to use a lightning coil is simply to have different layers of defense. You use Acro/Ondars as your main defense, but you will still get hit often enough and as you barely have armour, the coil was a good way to get another layer of defense. As a sideeffect, it also gives you some DPS on your static strike. It doesn't need to be 6linked, a 5link will work just fine and even a 4link will do a decent job.

Weapon


100% chance to hit is just super duper OP for a cast on crit build. You can get ahold of a Vagan dagger with 1.4 APS base fairly easy and if you get lucky Vagan will sell you the 1.6 APS base. If you have the currency, mastercraft it with the multimod. if you want a cheaper version, just regal it and craft crit chance on it.
The reason this dagger is so important is ... well if you dont hit, you cant crit and therefore cant trigger your spell eather.

Shield


If you have enough chromes to force 3red on the shield you can go for a pure evasion shield. I chose to go for a hybrid shield with decent evasion and good stats because rolling RRR on this is fairly easy. what you look for is as much defense as you can get, meaning evasion/life/res.

Rings


This ring is almost perfect for this build. you have life, attack speed, strength (which you are short on if you dont wear the doryanis, which is absolutely not needed and just a nice to have) mana and a resist. and i only say almost perfect because strength, mana and the res are fairly low rolls.
You ofc always want to wear a diamond ring, since stacking crit is one of your maingoals. if youre lacking resists you can ofc also look for something with more than one resist and drop the strength roll instead.


DPS calculation / some math on why the vagan dagger is needed here

Okay. so you dont think the vagan dagger is needed? you think you have enough accuracy and have a hit chance of 87%? well that is relativly high and tbh i had only 78% hitchance even with having accuracy on my old dagger and on a ring, but hey - youll see why 100% is still so much better.
I just will take my stats of 6.6 APS and 84% Crit, once with 87% chance to hit and once with 100%

___________________________________________________________________________
version 1:
6.6 APS, 87% hitchance and 84% critchance
You attack 6.6 times per second, if 87% of that hits - 5,74 hits per second.
84% of your hits will turn into crits - 4,82 crits per second
of those 4,82 hits, 68% will trigger the spell (assuming your CoC-gem is lvl 20) - 3,28 spells per second
in damage purely from the ice nova that is
tooltip dps x 1,75 (shock 50% + Celestial Punishment25%) x spells per second
= 2251,2 x 1,75 x 3,28 = 12.921,88 DPS from Ice Nova

My Static Strike has a tooltip dps of 11.493. Adding in shock/celestial punishment buffs this to 20.112,75 DPS for the initial hit.
as only 87% of your attacks hit, your true dps 17.498,09 for the initial hit.
You produce 6,6 static charges per second, which deal (from what i read) 70% of the tooltip dmg when they go off, that means 17.498,09 x 6,6 = 115.487,39

Adding all this up gets you to a total of 145.907,36 DPS

I missed the fact that the hitchance is actually rolled twice, first its rolled you hit, then if you crit, after that there is another hitroll to find out if the mob actually evades. this means that the number shown here is actually TOO HIGH and would be lower if calculated correctly.

___________________________________________________________________________

version 2:
6.6 APS, 100% hitchance and 84% critchance
You attack 6.6 times per second, if 100% of that hits - 6.6 hits per second.
84% of your hits will turn into crits - 5.54 crits per second
of those 5.54 crits, 68% will trigger the spell - 3.77 spells per second.
in damage purely from the ice nova that is
tooltip dps x 1.75 (shock 50% + Celestial Punishment25%) x spells per second
= 2251.2 x 1.75 x 3.77 = 14,852.29 DPS from Ice Nova

My Static Strike has a tooltip dps of 11.493. Adding in shock/celestial punishment buffs this to 20.112,75 DPS for the initial hit.
As i hit 100% for sure, this doesnt change.
I produce 6,6 static charges per second, which deal (from what i read) 70% of the tooltip dmg when they go off, that means 20.112,75 x 6,6 = 132.744,15 DPS

Adding all this up gets me to a total of 167.709,19 DPS
This is the dps i do without calculating the effect of assasins mark, explosions from HoI and zaps from HoT.


___________________________________________________________________________

results:

The DPS difference from spells is 1.930,41 damage.
The DPS difference from the initial hit is 2.614,66 damage.
The DPS difference from the static charges is 21.801,83 damage.

The total difference therefor is 26.346,9 DPS

And now imagine the difference if you only have around 75% hitchance.....

Gem setup

My current gem setup is not optimal, so I'll give you the optimal one.

3link = cwdt + enduring cry + molten shell OR Immortal Call (me personally, i like keeping my endu charges)

3link = Herald of Ice + Clarity (lvl 5!) + Reduced Mana

4link (if you want it perfect then its 2x 2link) = Warlords Mark (lvl 8) + CWDT (lvl 6)|| Smoke Mine + Lightning Warp

4link = Vaal Grace + Vaal Clarity + Vaal Haste + Increased Duration

4link = Herald of Thunder + Curse on Hit + Assasins Mark + Warlords Mark

mainlink

4link version: Static Strike + Multistrike + Cast on Crit + Ice Nova
5link version: Static Strike + Multistrike + Cast on Crit + Ice Nova + Critical Chance Gem
6link version: Static Strike + Multistrike + Cast on Crit + Ice Nova + Crit Gem + Faster Attacks

Bandits

normal: Oak
cruel: Kraityn
merci: Alira



If you have questions, then dont hesitate asking. Its the first time i made a build guide and i might have missed somethign.
☆*:.。. o(≧▽≦)o .。.:*☆
Last edited by Milani#4424 on Jan 22, 2015, 5:53:55 PM
"
Milani wrote:
DPS calculation / some math on why the vagan dagger is needed here

Okay. so you dont think the vagan dagger is needed? you think you have enough accuracy and have a hit chance of 87%? well that is relativly high and tbh i had only 78% hitchance even with having accuracy on my old dagger and on a ring, but hey - youll see why 100% is still so much better.
I just will take my stats of 6.6 APS and 84% Crit, once with 87% chance to hit and once with 100%

___________________________________________________________________________
version 1:
6.6 APS, 87% hitchance and 84% critchance
You attack 6.6 times per second, if 87% of that hits - 5,74 hits per second.
84% of your hits will turn into crits - 4,82 crits per second
of those 4,82 hits, 68% will trigger the spell (assuming your CoC-gem is lvl 20) - 3,28 spells per second
in damage purely from the ice nova that is
tooltip dps x 1,75 (shock 50% + Celestial Punishment25%) x spells per second
= 2251,2 x 1,75 x 3,28 = 12.921,88 DPS from Ice Nova

My Static Strike has a tooltip dps of 11.493. Adding in shock/celestial punishment buffs this to 20.112,75 DPS for the initial hit.
as only 87% of your attacks hit, your true dps 17.498,09 for the initial hit.
You produce 6,6 static charges per second, which deal (from what i read) 70% of the tooltip dmg when they go off, that means 17.498,09 x 6,6 = 115.487,39

Adding all this up gets you to a total of 145.907,36 DPS

I missed the fact that the hitchance is actually rolled twice, first its rolled you hit, then if you crit, after that there is another hitroll to find out if the mob actually evades. this means that the number shown here is actually TOO HIGH and would be lower if calculated correctly.

___________________________________________________________________________

version 2:
6.6 APS, 100% hitchance and 84% critchance
You attack 6.6 times per second, if 100% of that hits - 6.6 hits per second.
84% of your hits will turn into crits - 5.54 crits per second
of those 5.54 crits, 68% will trigger the spell - 3.77 spells per second.
in damage purely from the ice nova that is
tooltip dps x 1.75 (shock 50% + Celestial Punishment25%) x spells per second
= 2251.2 x 1.75 x 3.77 = 14,852.29 DPS from Ice Nova

My Static Strike has a tooltip dps of 11.493. Adding in shock/celestial punishment buffs this to 20.112,75 DPS for the initial hit.
As i hit 100% for sure, this doesnt change.
I produce 6,6 static charges per second, which deal (from what i read) 70% of the tooltip dmg when they go off, that means 20.112,75 x 6,6 = 132.744,15 DPS

Adding all this up gets me to a total of 167.709,19 DPS
This is the dps i do without calculating the effect of assasins mark, explosions from HoI and zaps from HoT.


___________________________________________________________________________

results:

The DPS difference from spells is 1.930,41 damage.
The DPS difference from the initial hit is 2.614,66 damage.
The DPS difference from the static charges is 21.801,83 damage.

The total difference therefor is 26.346,9 DPS

And now imagine the difference if you only have around 75% hitchance.....

Unfortunately, you have made major errors which greatly inflate your DPS calculation, because you have been mixing damage per second numbers with damage per hit. As well, as far as I know, Celestial Punishment does not stack with shock in the manner which you calculated.
"
Airoeth wrote:
"
Milani wrote:
DPS calculation / some math on why the vagan dagger is needed here

Okay. so you dont think the vagan dagger is needed? you think you have enough accuracy and have a hit chance of 87%? well that is relativly high and tbh i had only 78% hitchance even with having accuracy on my old dagger and on a ring, but hey - youll see why 100% is still so much better.
I just will take my stats of 6.6 APS and 84% Crit, once with 87% chance to hit and once with 100%

___________________________________________________________________________
version 1:
6.6 APS, 87% hitchance and 84% critchance
You attack 6.6 times per second, if 87% of that hits - 5,74 hits per second.
84% of your hits will turn into crits - 4,82 crits per second
of those 4,82 hits, 68% will trigger the spell (assuming your CoC-gem is lvl 20) - 3,28 spells per second
in damage purely from the ice nova that is
tooltip dps x 1,75 (shock 50% + Celestial Punishment25%) x spells per second
= 2251,2 x 1,75 x 3,28 = 12.921,88 DPS from Ice Nova

My Static Strike has a tooltip dps of 11.493. Adding in shock/celestial punishment buffs this to 20.112,75 DPS for the initial hit.
as only 87% of your attacks hit, your true dps 17.498,09 for the initial hit.
You produce 6,6 static charges per second, which deal (from what i read) 70% of the tooltip dmg when they go off, that means 17.498,09 x 6,6 = 115.487,39

Adding all this up gets you to a total of 145.907,36 DPS

I missed the fact that the hitchance is actually rolled twice, first its rolled you hit, then if you crit, after that there is another hitroll to find out if the mob actually evades. this means that the number shown here is actually TOO HIGH and would be lower if calculated correctly.

___________________________________________________________________________

version 2:
6.6 APS, 100% hitchance and 84% critchance
You attack 6.6 times per second, if 100% of that hits - 6.6 hits per second.
84% of your hits will turn into crits - 5.54 crits per second
of those 5.54 crits, 68% will trigger the spell - 3.77 spells per second.
in damage purely from the ice nova that is
tooltip dps x 1.75 (shock 50% + Celestial Punishment25%) x spells per second
= 2251.2 x 1.75 x 3.77 = 14,852.29 DPS from Ice Nova

My Static Strike has a tooltip dps of 11.493. Adding in shock/celestial punishment buffs this to 20.112,75 DPS for the initial hit.
As i hit 100% for sure, this doesnt change.
I produce 6,6 static charges per second, which deal (from what i read) 70% of the tooltip dmg when they go off, that means 20.112,75 x 6,6 = 132.744,15 DPS

Adding all this up gets me to a total of 167.709,19 DPS
This is the dps i do without calculating the effect of assasins mark, explosions from HoI and zaps from HoT.


___________________________________________________________________________

results:

The DPS difference from spells is 1.930,41 damage.
The DPS difference from the initial hit is 2.614,66 damage.
The DPS difference from the static charges is 21.801,83 damage.

The total difference therefor is 26.346,9 DPS

And now imagine the difference if you only have around 75% hitchance.....

Unfortunately, you have made major errors which greatly inflate your DPS calculation, because you have been mixing damage per second numbers with damage per hit. As well, as far as I know, Celestial Punishment does not stack with shock in the manner which you calculated.


i got told there is flaws in my math. as i wrote, i have never made a buildguide nor have i ever calculated a CoC dmg. if you can show me how to do it, i am more than glad to edit the post.
☆*:.。. o(≧▽≦)o .。.:*☆
"
sherkhan wrote:


If you don't know how to do something, you should learn, instead of claiming a DPS number, then claiming that others are responsible for teaching you.

Google "POE Mechanics", and "POE Celestial" to figure out how to do this.

I get the concept - it's just inefficient compared to something you could do with just static strike + Hatred on a physical dagger (or static strike + all ele auras). Unfortunately, that's a problem with Ice Nova.




i dont know where you read that anyone is responsible to teach me anything, i was asking for advice in case he is willing to.

and honestly not everything needs to be super efficient all the time. playing games is supposed to be fun, right? and this build is super fun to me, it clears with a good speed, not hyper speed, but its fun.
to you, maybe hyperclearing and stuff is fun, to me that just gets boring after a while. its all a matter of taste.
☆*:.。. o(≧▽≦)o .。.:*☆
Wow!
A Guild Mate did exactly this build, CoC Static Strike with Ice Nova in Torment.

He´s dual wielding Daggers though and not using Inc. Crit + Faster Attacks in the Link.

He uses soem high Phys DPS Daggers and Melee Phys support so his Static Strike alone will also do lots of damage on top of the ice novas.

Nice build, don´t let the naysayers get you down... fun builds are fun and builds making it to maps and lvl 89 can hardly be considers "unviable"

Current Builds:
All in one Thread until i make new Guides
poeurl.com/c4vT
i am trying a different version in some respects by using spectral throw and ball lighting same idea just safer. ball lighting hits every enemy within its range of the aoe ball.

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYAAv4DHgceDkgRDxGWFLAWvxdUH0EmlSoLN4E6WELDRXxJUUwtT69SslPUVUtVxl3yYeJnvXBScNWCHohCidOMNo2Cj_qVLpeXnwGsmLQ4tUjBxdHk2wvfhONW5OvlGewY8NXz6vTp-_V0VV8qNoljQ_Lh215QMEcG2Ha5PqxmLOF947Gz7UHjhDY9wJynNJ2qbIxwu9kTL28Pq1M1m7UZivsJ9toajyLq6NYFtY2_UUcwfH8r1ormgcu9kBtwVpoT29Q=


gonna try pyre ring, vol's protector, and 3 dragons in a while.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
.\1.2/
..\3/
[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
Last edited by leighferon#0786 on Jan 23, 2015, 2:46:22 AM
I never tried Static Strike yet, but how does it fair against single target and Bosses?
Panda
rare mobs mostly die within their pack, bosses die fairly easy too unless they are heavily resistant against ele dmg like the gorge boss.
☆*:.。. o(≧▽≦)o .。.:*☆

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