[2.1 Video Guide] Hybrid ES/Life Tanky Zombie/Specter Summoner - The Puppet Master [HC/SC viable]

i have a question about one of the mechanics of your gem setups. the cwdt
does the increased duration gem still support the other gems even though its a higher level than 31?
ive tried it with other gems and as soon as i level passed 31 it no longer supports the gems linked to cwdt at level 31 support
FYI this is also a decent leveling tool until u get that +2 helm
and you're also able to see if "empower" works. it does
also is there another gem that would be better or just as effective as increased aoe for spectres?
What do you think about this build variation:

Remove Haste, flask effect nodes and influence area and instead use the points to fill scion life wheel.

https://www.poebuilder.com/character/AAAAAgUAfA6nVVugQ8hPBASzogDwH2jyMtFFR8BmkDOmrIhA-oAqmNkLpwi4k49GfOUYangvm6FYBxCXRATMvPfXTbmD21XGOlismGvbTLMEB20ZfRhqQ8BUCPS86uNqFm_60h0UNukkqoCkVdZk5xcvQqMksJBVGjjAGmaeJy9Bh_nogsco-uvu2L3-Crc-mK0GSRNs0_tqrLQM6roNfFfJHarhiEZxwONLV_Gzb56DCfba-wkZipu1wzrKShqPplc64fJF_o81kk3j8h6_l8k9HNyTJ1NSRZ2a4Kh9

- It would solve mana problems
- It would solve the issue of convocation, desecrate and flesh offering weapon swap with 2 unset rings.
- It would require less dex
- +1 zombies, minion life and chaos res
- More hp

Let me know what you think, is it worth the sacrifce of Haste?
"
binhanamuffin wrote:
i have a question about one of the mechanics of your gem setups. the cwdt
does the increased duration gem still support the other gems even though its a higher level than 31?
ive tried it with other gems and as soon as i level passed 31 it no longer supports the gems linked to cwdt at level 31 support


Hey man! Please check this out for CWDT questions:
https://www.youtube.com/watch?v=MkR6BPkY8yw&list=UU8tUILPcQ2y58pbumazRayA
Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro
Friendly PoE community: Discord.gg/Lifting
Last edited by LiftingNerdBro#1842 on Jan 27, 2015, 2:27:47 PM
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binhanamuffin wrote:
also is there another gem that would be better or just as effective as increased aoe for spectres?


I prefer increased aoe, but faster casting can work as well =)
Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro
Friendly PoE community: Discord.gg/Lifting
"
highwind123 wrote:
What do you think about this build variation:

Remove Haste, flask effect nodes and influence area and instead use the points to fill scion life wheel.

https://www.poebuilder.com/character/AAAAAgUAfA6nVVugQ8hPBASzogDwH2jyMtFFR8BmkDOmrIhA-oAqmNkLpwi4k49GfOUYangvm6FYBxCXRATMvPfXTbmD21XGOlismGvbTLMEB20ZfRhqQ8BUCPS86uNqFm_60h0UNukkqoCkVdZk5xcvQqMksJBVGjjAGmaeJy9Bh_nogsco-uvu2L3-Crc-mK0GSRNs0_tqrLQM6roNfFfJHarhiEZxwONLV_Gzb56DCfba-wkZipu1wzrKShqPplc64fJF_o81kk3j8h6_l8k9HNyTJ1NSRZ2a4Kh9

- It would solve mana problems
- It would solve the issue of convocation, desecrate and flesh offering weapon swap with 2 unset rings.
- It would require less dex
- +1 zombies, minion life and chaos res
- More hp

Let me know what you think, is it worth the sacrifce of Haste?


1.I have no mana problems
2. I honestly haven't had any problems with the gem setup, but I understand what you mean
3. Dex is no problem, I dont even have any of the attribute notables, it can all be obtained through gear :)
4. 1+ zombie is good, but if you are using Montre'guls it is still gonna remove 50% of your zombies and if you have 9 zombies it will convert it down to 4 zombies.
5. More HP = always good :)

You can go with this if you prefer, but haste is a huge buff, and I dont think it is worth the changes :)
Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro
Friendly PoE community: Discord.gg/Lifting
I just hit 77 with this build and got the last reserve mana node, i can run all auras right now but im left with 0 mana.

This build needs mana on gear, the only other option is getting some of the mana nodes near witch area instead of flask effects.
Last edited by highwind123#5988 on Jan 28, 2015, 2:28:49 PM
"
highwind123 wrote:
I just hit 77 with this build and got the last reserve mana node, i can run all auras right now but im left with 0 mana.

This build needs mana on gear, the only other option is getting some of the mana nodes near witch area instead of flask effects.


For this build, this happens with level 17 reduced mana gems. At that level, you happen to reserve 100% of your mana pool. Getting more mana won't change that, it's still 100% reserved. So actually what you have to do is level up your gems. With level 18 red. mana gems you might still not have enough mana to cast ball lightning/arc so in that particular case getting more mana might help. At 19 I'm pretty sure the problem will be solved.

Link to a mana reservation calculator, if you want to check the numbers yourself:
https://poe.mikelat.com/
I don't understand how people have mana problems. Im running a build like this but i am using Marauder. Currently in bloodline and i clear 76+ maps with ease. On my helm im using Minion life instead of melee dmg/added fire. You can just switch out and use blood magic and summon and switch back.

I think this chestpiece helps me alot. My zombies have around 12k life.




My preferable curse set up. My switch out warlords for an offensive curse
Last edited by mrbawjangles#2727 on Jan 29, 2015, 1:49:03 AM

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