POHX IS BACK Inform Me If you Want Updates! Fire Witch! 18k+ Dps. ( Youtube Vid Included )

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omgsupdude wrote:
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Samain wrote:

1000 hit add 333 damage from ignite
1000 hit add 1960 damage from ignite (33%+150% from pasives/second*4seconds)
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omgsupdude wrote:


I think 33% + 150% of 1000 is more like 833 and not 1960.



33% = 330 * 4 seconds = 1320. I really don need add the 150% from pasives for say that your maths suck.


Your calculation was wrong, so I assumed you meant per tick. But now I see you failed at adding the 150%, which I didn't check first, since I thought that mistake is pretty uncommon.

1k hit adds 833 damage per tick, over 4 seconds that results in 3.33k damage.
Your 1960 damage is the result of multiplying with 1.5 which would be a 50% increase from passive burning damage. If you want to add 150% you have to multiply with 2.5.

My math doesn't "suck", since my math is correct and yours isn't. You just failed at basic stuff and tried to cover it up with some weird logic, even claiming you don't have to use the multiplier to prove your point.

Next time go over your math twice before you try to talk down on others corrections to prevent making a fool out of yourself, thx.


without any talent points ignite/burning damage does 4/3 or 133% of the inital damage over 4 seconds.

so a 1000 hit is going to do another 1333 damage over 4 seconds, or 332 damage every second for 4 seconds

assuming that every fire witch is going to take the 5 burning talents and have a searing touch is pretty stupid (which is im guessing how you are getting that extra 150% burning damage)
IGN: Leupacob, Cobberts
check out my shop--> http://www.pathofexile.com/forum/view-thread/162312/page/1
Last edited by lupacob#6906 on Feb 22, 2013, 8:38:56 PM
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omgsupdude wrote:
"
Samain wrote:

1000 hit add 333 damage from ignite
1000 hit add 1960 damage from ignite (33%+150% from pasives/second*4seconds)
"
omgsupdude wrote:


I think 33% + 150% of 1000 is more like 833 and not 1960.



33% = 330 * 4 seconds = 1320. I really don need add the 150% from pasives for say that your maths suck.


Your calculation was wrong, so I assumed you meant per tick. But now I see you failed at adding the 150%, which I didn't check first, since I thought that mistake is pretty uncommon.

1k hit adds 833 damage per tick, over 4 seconds that results in 3.33k damage.
Your 1960 damage is the result of multiplying with 1.5 which would be a 50% increase from passive burning damage. If you want to add 150% you have to multiply with 2.5.

My math doesn't "suck", since my math is correct and yours isn't. You just failed at basic stuff and tried to cover it up with some weird logic, even claiming you don't have to use the multiplier to prove your point.

Next time go over your math twice before you try to talk down on others corrections to prevent making a fool out of yourself, thx.


Yes, your maths suck, just like your personal world, in where u invent new rules for the skills X_D
2024 Activo.
Why don't ppl discuss the build, and give advice to make it better or what to change, instead of insulting and behaving worse than 6year old kids in a kinder-garden fight.

I'm 65 now, build is still ok, did some easy mode maps yesterday (lvl66) no problem.

If you think the build is broken later on, please come with advice on how to fix and so on.
Last edited by fadeaway#4930 on Feb 23, 2013, 5:44:56 AM
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fadeaway wrote:
Why don't ppl discuss the build, and give advice to make it better or what to change, instead of insulting and behaving worse than 6year old kids in a kinder-garden fight.

I'm 65 now, build is still ok, did some easy mode maps yesterday (lvl66) no problem.

If you think the build is broken later on, please come with advice on how to fix and so on.


I couldn't be more agree.

I am only lvl 43 but i had no difficult far now. maybe i will replace fork with increased critical chance, or use gmp instead of lmp. I'll see.
I was running the molten shell spec up until 55, it was fine for me until I hit 50 and then it just became a headache. I was not staying alive very long and losing exp left and right from deaths. I switched my tree up and grabbed as many health nodes as possible (luckily I still had all my respec points left). I also started using the spell totem with skeletons and it has made a huge difference.

Thanks for the advice Lupacob. I am not saying molten shell wont work for people, I just know the game seems more fun to me now that I have switched up my points.
this spec was never meant to revolve around molten shell, he was only using it as a defensive spell, watch the video......
good god people are dumb.
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xiphas wrote:
this spec was never meant to revolve around molten shell, he was only using it as a defensive spell, watch the video......


watch the video of him almost dying to brutus because he was trying to kill him with molten shell?
IGN: Leupacob, Cobberts
check out my shop--> http://www.pathofexile.com/forum/view-thread/162312/page/1
Last edited by lupacob#6906 on Feb 24, 2013, 7:27:37 PM
Last edited by bbqsauced#7414 on Feb 24, 2013, 11:39:15 PM
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bbqsauced wrote:
I've been getting a lot of questions related to my build while running maps so I thought I'd post it on the forums, I think it's really closely related to Pohx's build here from what I'm reading, given the fire-based nature of it. Consider it a variation.


Current build (76 Hardcore):


Key Items:
Spoiler


Gameplay Basics

Fire Trap is really my main skill, with Fireball to back it up. With the +burning increases with the build + Searing Touch, Fire Trap becomes insane. I practically walk into a room, cast Flammability + Fire Trap, the move on. The clearing power is immense.

Gem setup for Fire Trap is: Fire Trap -> Chance to Ignite -> Elemental Proliferation -> Increased Area of Effect. The concept here is that the burning ground damage is separate from actual ignite damage - if the initial Fire Trap explosion procs an ignite, it'll do damage along with the burning ground. The result pretty much melts everything that doesn't carry natural fire resist or elemental resists, including blue and yellow mobs. Most map bosses are even a joke, except for the fire resist golem types. (I think those are a pain in the ass for a lot of people though)

I use Fireball for cleanup, simple Fireball -> GMP -> Fire Penetration -> Pierce combo. I find Fork and Chain to be woefully subpar for my needs, Pierce does just fine and keeps the damage good and mana constraints small. (My above combo is already 86 mana/cast, which is pretty heavy)

Aside from that, I use the obvious Flammability curse. Enfeeble on the side. I may replace that with Temporal Chains though since a map buddy runs Enfeeble as well. I keep Molten Shell + Increased Duration up constantly for the armor buff. I also run a simple Skele totem, but I only need it about 20% of the time.

Auras
Discipline + Purity (not maxed) + Determination + Vitality + Grace. I have ~150 mana regen per second, which is plenty. 50% reduced regen maps don't cause me too many problems.

Other
A lot of people neglect proper flask usage. You will not succeed with this build without the proper flask setup and knowledge of when and how to use them. While leveling, I used this mana potion until I had enough native regen:

Spoiler


Currently, I run:

Spoiler


Some of these are not optimal, but they have the key properties that I need. The first health flask I pop for the 12s armor buff and increased regen when I anticipate some melee hits. If I take too much damage, the second is used for instant recovery.

I use Quicksilver both offensively and defensively. The ranged LMP/GMP packs do wicked damage with their volleys, but you can easily dodge them with the speed boost and lay a quick Flammability + Fire trap. A good pair of run speed boots is also a necessity here.

Granite flasks don't really need much of an explanation, pop them if you're in melee range of a large group or hard hitter.

I focus mainly on armor gear, but the gear I have right now is actually pretty suboptimal. I barely scrape 2k armor w/o buffs up, I really rely on Molten Shell + Determination right now (and flask usage) to keep my defenses in good shape.

My Hp is a little over 3.5k, which is enough for now, but I would like to optimally be around 4.5 - 5k, which I think is doable with my build in the right gear.


Notes

I would not recommend this build to newer players. It requires a good knowledge of mob types and how they perform, plus proper flask usage in order to survive. Maintaining Molten Shell constantly may be annoying to some. It takes some intelligence, a little twitch skill (sometimes), and consideration for game mechanics (ex., knowing that golem rolling and roa charging is almost impossible to dodge right now due to weird syncing issues with those moves)

That being said, this build can greatly outperform a lot of others out there in terms of damage and clearing speed. (The reason I'm posting this is because I get a lot of people asking me how I do so much damage) It is very much a high-impact playstyle, but if you know what you're doing, survivability is not an issue. It's about the same defensively as Kripp's Wand Templar build, with the proper gear.













Why would you post this here even if its a close to the same build...

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