[1.3] Hivemind - Support/Summoner Build aka "the other player deal 1000% more dmg build"

Playing this in bloodlines, altering a bit to survive. I will keep you updated.
SICK BUILD FAM

+1
"
RIPnRhyme wrote:
Playing this in bloodlines, altering a bit to survive. I will keep you updated.


nice!

I thought about it and easiest way to make this build saver for hc would of cause be not to use Leer Cast
It's a stupidly unusable helmet in hc anyway.

Then of cause enfeeble must be you 1st curse of choice :D
<3ggg
"
moomaaru wrote:
Quatcurse on hit Arc, with Elemental Equilibrium and strongest haste auras
Buffing everyone in the party while still being able to solo



---

what does it do:

1. Quatcurse on hit with arc (shock) , with 52% inc. curse effect
2. EE (up to -180% resi with the right curses)
3. Generosity Haste , Hatered (or Grace) (with 105% inc. aura effect)
4. Generosity Vaal Haste (with an uptime of 16sec atm) giving 60% inc. movment speeds
and 124% inc. attackspeed /castspeed* (and even more for someone with Inner Force)
5. Nearby allies gain 33% increased Damage (Dying Breath + Leer Cast)
6. 5 binding zombies, 3 undieing evangelista, skelli totem (solo)

*stats are the product of haste and vaal haste added

---

gear:




I have 3k life and 1k ES without Disipline,
it's okay, you'll not get hit much!

for hc:
Don't use Leer Cast and maybe better not Vis Mortis. Use some rare gear with resistances, life and es, ev or armour. Maybe get a granite for nasty devourers! Also Enfeeble should help ;)

-

flasks:
(2 quicksilver are a must have to keep up with your party)


-

i use leap slam on my weapon swap mostly to find the last few mobs in a map
or to jump over gaps and opsticles - don't use Lightningwarp it's very slow with all the duration notes!
(wtb B-B-B Brightbeak xD!)


I switch curses depending on the party,
I think Vulnerability, Elemental Weakness and Conductivity are the best for solo play.

---


tree:



duration notes (for v haste,curses,flesh offering,spelltotem)(bad for warp)
some minion (resi, life, +Zombies + Specter)
all aura effect notes (that are near by)
all curse effect notes
life, mana, es, resi

(still need 1 level to get Nullification to cap out my resistances)

---

bandits:
Oak, kill, kill

---

I'm not the best at math, feel free to correct me if i'm wrong.


Your build is giving me luck, one Tabula Rasa and two Dream Fragments..holy $#@#!
Just hit 24, will start using Zombies...changing the build a bit for more safety, playing on Bloodlines. I'll update this post later..
Have you tried putting leer cast and dying breath in an animate guardian ?
They don't cost much, so putting a 1S dying breath instead of the 5L6S is obvious, just in case.
You will only loose the 18% effect of aura you cast, but you will free up your hands slot and head gear (because alpha howl is better :p). You can also save your animate guardian by removing the gem from it's socket, it's also a minion so he should be prettey safe. Just don't take MI (as you didn't yet).

I have reviewed the different curses in detail here http://www.pathofexile.com/forum/view-thread/1098458 if you want to check.
Guide français : http://sites.google.com/view/poefr/
"
vindoq wrote:
Have you tried putting leer cast and dying breath in an animate guardian ?
They don't cost much, so putting a 1S dying breath instead of the 5L6S is obvious, just in case.
You will only loose the 18% effect of aura you cast, but you will free up your hands slot and head gear (because alpha howl is better :p). You can also save your animate guardian by removing the gem from it's socket, it's also a minion so he should be prettey safe. Just don't take MI (as you didn't yet).

I have reviewed the different curses in detail here http://www.pathofexile.com/forum/view-thread/1098458 if you want to check.


Props nice Hexa Curse Scion
and a very interesting read - ty :) !

I ran Quint Curse setup on standard
with

it felt a bit like overkill though, and I kinda fall in love with the ideo of beeing able to solo
but that's a bit off topic

my build is kinda all about haste, and vaal haste, because everyone has such a great time feeling like a god. Yeah curses are op as the more the better, but player go bonkers when they run a hole map with double haste :D
Alphas howl doesn't add much to haste or hatred, like 1 or 2% or something,
I never thought of using a animated guardion though,
I'll look into it, however I think it might be tough to finde room for the gem
also, while I think Alpha's Howl doesn't do much for my 3 auras, 18% effectivness is more usefull. It's 60% inc MS and 124% as/cs with Dying Breath and 54% inc MS and 106 inc. as/cs without it.

I'm now level 88 in torment, and have run many lv78 maps without any problems, even with using Dying Breath and Leer Cast. I must admit that if kinde love to run around with Leer Cast, it's a bit stupit but feels so right^^




<3ggg
Build looks great. Want to try it. Have a question, why did you not pick Minion Instability? Sounds like it'd add some damge.

Also, you got an awesome mace. But how about Dying Breath? Frnd found one and am tempted to try it with your build.

Ty for your insights.
"
Dralim wrote:
Build looks great. Want to try it. Have a question, why did you not pick Minion Instability? Sounds like it'd add some damge.

Also, you got an awesome mace. But how about Dying Breath? Frnd found one and am tempted to try it with your build.

Ty for your insights.


ty :)

You confuse me a bit. "the mace" is just my weapon swap. I usually don't use it. The Dying Breath is my main weapon. I just switch to the mace (by pressing the weapon swap button) because I don't have free sockets for leap slaming with my main weapon. It also costs about 1 chaos orb and is very fast.

Minion Instability...well I 'd don't like my minions to die, and they usually never die so Minion Instability would be a bit pointless. Also there damage is quite good as it is.

This build is mostly designed to be a support build for other player,
you usually don't need your minions to deal any damage in a good party
your damage boost for the other player is just so strong
the mionions are more a defensive part of the build,
tanking damage, blinding and the protective bubble
just happens to be also quite strong damage vise when playing solo ;)

But Minion Instability would be more annoying then helpful
Raise Zombies costs so much mana and well specters can't be raised again that easily
<3ggg
Lol, sorry my bad. I was real tired yeasterday. I see its the swap weapon.

Also, I get where you go with minion instability. Thanks. I've only just started yeasterda (lvl 12) hope to get to try it end game, soon.

Peace.

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