1.3 Marohi Erqi Static Strike Marauder

Not really convinced that investing the points for 10% regen and still have to play carefull is worth it when you can just take vaal pact, life leech gem, and jump in the middle of packs without a care, but to each his own I guess
"
Cynry wrote:
Not really convinced that investing the points for 10% regen and still have to play carefull is worth it when you can just take vaal pact, life leech gem, and jump in the middle of packs without a care, but to each his own I guess


Based on paper numbers Vaal pact would be better and I would like to try this version as well as soon as I can. But it still requires of you to hit constantly to get that life back. While for me and my low end computer ... a second of non-hitting might make a huge difference. A reason for which I can't provide you with any video , sorry for that.

I chose to "donate" in the hope of better optimisation of the game ... it appears I should have kept my money for something else but let's not talk about this ..lol.

@Peterlerock:

The increased damage applied once to the physical part , making it 650 up from 500. The aura now adds 30% of this 650 as a different type of damage on top ... this means 187.5 different type damage. This type will now be increased again by increased damage so that it reaches 234,375.

Is it not how it works? Are you implying that Aura added damage applies on base physical damage without increases ? I don't understand.
"Good luck on your naps Exile"
Last edited by IonSugeRau1#1069 on Dec 23, 2014, 9:14:48 AM
Well you still have pots, it's not like you can't regen at all when you don't hit. There's also devouring totem that works.
"
IonSugeRau1 wrote:

@Peterlerock:

The increased damage applied once to the physical part , making it 650 up from 500. The aura now adds 30% of this 650 as a different type of damage on top ... this means 187.5 different type damage. This type will now be increased again by increased damage so that it reaches 234,375.

Is it not how it works? Are you implying that Aura added damage applies on base physical damage without increases ? I don't understand.


That would be "double dip".
You apply the increased damage twice on the elemental part (directly and indirectly).
And that's wrong.

In your example, 25% "increased physical damage" and "increased damage" get the exact same results.
625 + 187,5.

The only benefit from "increased damage" is that it is applied to flat elemental damage as well (Herald of Thunder/Ice, Anger, Wrath, flat elemental affixes on gloves, rings, weapon), as those are not increased by "physical damage", obviously.
But all types of "converted damage" (Hatred, Herald of Ash, added fire, static strike's 60%), only profit once from any source of "increased damage".

---

Let's do a long example:

weapon 280 physical damage, 20 physical damage on gear -> 300 physical damage
30 fire damage on gear, 50 damage wrath aura
60% physical to lightning
30% added fire
40% more phyiscal damage
50% more elemental damage
400% increased physical damage
100% increased elemental damage
30% increased damage

First we calculate the physical damage:
300* (1+40%)*(1+400%+30%) = 2226

As 60% gets turned into lightning, only 40% remain: 890.
This number will stay, nothing will change on it.

Now the flat elemental damage, that's easy as well:
(30+50)*(1+100%+30%)*(1+50%)= 276

Now the tricky part.
We have 30% added fire, 2226*0.3 =668
And the lightning from static strike, 2226*0.6= 1336.

Those now get the 100% increased elemental damage, but since they already profited from increased physical damage, the factor is not (1+100%).
It is (1+400%+30%+100%)/(1+400%+30%)=1.19
668*1.19=794
1336*1.19=1590
(you can calculate it the other way around and split the damage first, but it's easier like this, imho)
Now they get a "more elemental" multiplier:
(794+1590)*(1+50%)=3576

->

890 physical
3576+276 = 3852 elemental damage (fire and lightning)

---

Edit: forgot WED more damage
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Dec 23, 2014, 10:20:30 AM
It's okay , you shouldn't have made all the calculations after that , this was enough:

"You apply the increased damage twice on the elemental part (directly and indirectly).
And that's wrong."


I didn't know why you think this because it would have made much more sense to me to double dip (directly and indirectly) since there aren't many non specified type of damage increases I know of in the tree either ... so I've gone ingame to test this with the most similar type of nodes , the wand nodes that increase damage with wands. I thought that because the damage type isn't specified it would double dip.

I'll still need that for the shock chance tho.

Thanks :)

"Good luck on your naps Exile"
Last edited by IonSugeRau1#1069 on Dec 23, 2014, 11:17:24 AM
can you post up progresstion skill tree
lvl 20
lvl 40
60
80
etc?
What are the bandit options? Thought I read it, but cannot see it now.
Neither do I, but I guess it's pretty standard one. On normal we help Oak, on Cruel too and on Merciless we kill everyone for sp.
Decided to give this build a try since I haven't done a melee char for quite a while. Leagues are ending soon, so I wanted to try to do one more char. I'm just about to hit lvl 60. Need to get some gear upgrades soon, and wanted to get some advice on what I should do first to help me keep progressing. I just finished Merciless, and starting to do maps. I have about 19K tool tip DPS for SS.

Gear:
Spoiler



So, my stuff is mostly pretty bad. I need to upgrade almost everything, but still maintain res cap and sufficient leeching. Any thoughts on how to go about it?
nice build! will try that

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