[1.3] pabrt's Frost Wall Kinetic Blaster - Budget Friendly!
Have a friend who uses a Shadow with Kinetic Blast + CoC + Frost Wall. After repairing his tree he finds his clear speed is much the same and seems to think the Frost Wall damage is actually really high. I didn't get a chance to confirm how the explosions react to the changes though.
His current Tree is this: His chest links are Kinetic Blast + Frost Wall + CoC + Pierce + GMP + Reduced Mana. Sadly he goes nowhere near Scion so it would be hard to replicate. |
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Yeah, frost wall damage is much higher.
Can you get him to try (in his hideout) manually casting a frost wall, then shooting a kinetic blast through it, and comparing whether he gets more or less explosions than last patch? For me I am getting (what seems like) much less and in a smaller area. I've even had a hard time keeping up mana/ES on single targets because of the lack of explosions/condensed area in which they hit. Beyond that simple test, I am getting incredibly nerfed health/mana gain and single target damage in real world testing. Aoe seems... okay, but kinetic blast never had a problem with aoe to begin with. Last edited by pabrt#4594 on Jul 11, 2015, 11:54:42 PM
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Pabrt make plz new tree for scion 2.0 we try play
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" He just checked for you now, When his Kinetic Blast "pierces" (69% chance with current build) the wall there are no extra explosions. He only gains extra explosions when the projectile "hits" the wall. So yes, your observations would appear correct and I imagine this would cause issues with the utter Frost Wall spam we were seeing before (as in, having difficulties causing them). Only thing I feel worth mentioning here is that he finds the actual Frost Wall damage itself to be very high and can still sufficiently lock-down opponents. Not sure how workable this info is for you but there you are. Good luck. Last edited by TheDarklite#3503 on Jul 12, 2015, 4:50:23 AM
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This might be the reason for the decreased explosion triggers:
"Projectile skills no longer "shotgun". You can't hit the same target with more than one simultaneously-created projectile from the same source any more. They've been rebalanced around this." |
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" It was working in beta since the removal of shotgunning. This is a more recent change (although maybe it's a change inspired by the same philosophy). |
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I'm a huge fan of this build - easily my favorite character to play. However, I've also been noticing dramatically reduced damage and survivability since The Awakening. My tests also confirm that piercing a frost wall doesn't trigger kinetic blast like it used to, completely ruining this build's firepower, which also has a big impact survivability. Killing high HP single targets is a nightmare...
Is there any hope for this build with some modification, or is it completely dead? Right now there doesn't seem to be any benefit to this build over a conventional ele kinetic blast build. |
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I'm wondering if replacing KB with Barrage could be a solution.
From what I've seen in videos Frostwall is much longer now, deals quite a bit of damage and Anger does add it's damage as well. Why not use Frostwall itself for AoE and single target damage? Getting 5 green sockets on Voll's will be a nightmare though... maybe swapping GMP for another spell or crit damage is an option. Here the options I see for this kind of build: 1) KB + GMP + Pierce + CoC + FW + Accuracy/Crit% > any wand 2) LA/IS + GMP + Pierce + CoC + FW + Accuracy/Crit% > any bow (Quill Rain + Drillneck?) 3) LA/IS + GMP + Accuracy + CoC + FW + Crit% > Infractem + Drillneck 4) Barrage + GMP + Pierce + CoC + FW + Accuracy/Crit% > any bow or wand 5) Barrage + Accuracy + Pierce + CoC + FW + Crit% > any bow or wand 6) Barrage + Accuracy + Pierce + CoC + FW + any spell > any bow or wand 7) Barrage + GMP + Accuracy + CoC + FW + Crit% > Infractem + Drillneck 8) Barrage + Accuracy + CoC + FW + Crit% + any spell > Infractem + Drillneck Of course with anything else but KB the number of hits and therefore procs will be a lot smaller... Last edited by fae76#3960 on Jul 13, 2015, 3:32:55 AM
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How about Chain instead of Pierce? Then its still proccing 3 times more in packs.
Only for bosses you need another solution. |
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Just respecced.
This is my lvl-80 build tree
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwAAA5YEBwW1CLEJoA3RDkgOXBGWFLAgbioLKlstHzBxMgk1kjY9OkI7KD9zP_xFfkZxSshLV0t4TLNQMFLsVcZZvFpSXfJgQ2KsY0Nq-mxGbIxs521sbj1uqm87b55wUnDVcmx3B3gNeWh7w3_Ggh6CXoMJg9uHE4hCidOMC42_kyeVIJphm12cpJ2qoS-omqlutAy0xbVItfK5fL6Avoq-7sAawOPBxcHzwuzFKMfKyUTK085w1CPYvd2o6GbssPGz8pfz6vZb?accountName=kaisersoze80&characterName=Artigliera
As stated before, still working fine against mob packs, but build is dead against single targets. |
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