Static Strike
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literal vs figurative.
literal double/dozen damage might not mean anything. could be 12 points or it can be overkill to extreme. figurative means "that dope aint efficient yo" =p Last edited by soul4hdwn#0698 on Feb 22, 2015, 2:27:34 PM
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It's horseshit whichever way, because the non-Multistrike setup would use Faster Attacks.
Additionally, if your AoE one-shots, it's much easier to chain multiple packs together: Swing at a monster in pack 1 Start moving to pack 2 Just before first explosion, hit another monster in pack 1 Carry the second explosion to pack 2 With Multistrike, you're spending a lot more time gaining explosion charges, which means you're more likely to round up a few packs and melt them ~simultaneously. It's a different playstyle, which makes plain statements such as that utterly pointless. Last edited by Vipermagi#0984 on Feb 22, 2015, 2:59:43 PM
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.... ooooook we're all agreed on "just use Split Arrow since everything dies in one hit even Dominus in your endless Baal runs", back to the topic at hand.
" Last edited by LimitedRooster#5890 on Feb 22, 2015, 5:07:38 PM
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for all people wondering what to put as a 6th link with your static strike
let me suggest: + with top rolls it is 12% from amulet + 54% from 20/20 gem (20/23 is better in this case than 21/20) == 66% reduced time between hit and explosion ive tried it for some time (my build cannot change amulet easily) and the difference - in plus - in playstyle is incredible give it a try, it is worth it |
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IMO base duration need reduction with gem level. 0.75sec is fine at char lvl 1 since no high movement speed boots nor effective movement skill exist.
I'm suggest 0.65 duration at skill lvl 1 to 0.45 at lvl 21 |
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Now with the release of Wildstrike, it's time for Static Strike to lose the delay in triggering the AoE discharges. The clunkiness of this skill by requiring a player to hit a mob first to trigger the AoE effect is further exacerbated by the skill delay in releasing it's AoE effect. Nerf the AoE or whatever, but it's time to drop the delay.
For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 |
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I always felt the delay is what makes the skill so cool to use.
Normal AoE attack: you position before attacking to hit as many monsters as possible, or you just hit and let them groop around you. Static Strike: Oneshoot one monster with initial attack, walk in the middle of the pack, let the delayed explosion kill his friends. Try this: Static Strike +WED +melee damage +faster attacks +increased AoE +Physical to lightning/BM ...in a super-heavy hitting weapon like The playstyle is just great, it's super safe to play and very quick, since you're always moving (like a Cyclone build). Most important thing: don't use multistrike. This skill is very clumsy with ms. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" While i should agree... but i dont.. im starting to use and love this skill, but its like Frostblade it have a learning curve. While i agree for Frostblade ( No Multistrike).. for static its a bit diffferent. Prepare to laugh but actual support are SS + Wed + multistrike + P2L + L pene + Melee Splash. Currently arround 115k dps with charges and flask (still waiting for the lovely lightning flasks) The issue i encountered is without splash i have difficulties to clear and without MS i "Struggle" for bosses. At arround 8 aps its very hard to time everything, but onceylu get the feeling and timing right with WB and SS, the clear speed is sooooooo fast, that maybe only flicker should be faster. Sid-> il give a try, WTP is such an underrated amulet ( Call of the brotherhood + Bereck = no need for leech supports or passives) You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra " Be Excellent To Each Other" -MikeP_GGG "If you die to yourself are you still the victor? " - BEX_GGG |
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GGG in keeping with thematics... please give static strike shock chance. Some of us like to go against the wheel and not be crit. It would be nice if the skill started at 15% chance and gained 1% per level making it 34% chance at level 20.
Last edited by JusJev#2518 on Nov 30, 2016, 3:49:03 PM
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