Mirror Arrow
Hi
Can I get this clarified please :) https://www.pathofexile.com/forum/view-thread/1676002/page/161#p13788935 " |
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Guess I'll crosspost the explanation as well..
Because the Trap Support has a longer cooldown. Longest cooldown applies. |
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The notion of Mirror-Arrow Units bounding out of Groups of Remote-Mines, Wielding Null's Inclination Bow & Soul-Strike Quiver seemed like they would be harmonizing "Using your bow & Quiver" with the supposed "cast socketed minion skills on kill with this weapon" because it doesn't specify "upon your-own kills" or someone else suggested "copies-of-this-weapon" somewhere in this feed as a similar revision... either way... I think if this discrepancy were unintended it should be fixed and would be an interesting engaging playstyle
Caught by surprise in Arena & obliterated nearly instantly by some sort of Trio of Mirror-Arrow Mines or Traps + Bleed or Poison ~ and the thought occurred to me that Multiple copies of just any bow could be very multiplicative so Mirror-Arrow works, Null's Inclination works & I'd find it particularly nifty if they worked niftily together ~tandem synergy and what-not~ |
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" Hi, if I get my mirror/blink arrow clones to kill enemies that are cursed with Poachers Mark, can the clones get Frenzy charge? Do the clones get more damage modifier (or do the charges give the clones any benefit) from the Frenzy charges if they can get frenzy charges? Thank you [3.7]Chaos Agnostic - CRAZY Life & Mana Sustain!!!:
https://www.pathofexile.com/forum/view-thread/2590042 [S1E8]Hideout of the week, Mausoleum of Bones: http://www.pathofexile.com/forum/view-thread/1088469 |
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GGG, Any plans to remove ATK SPD cap on clone? Why are clones the only one that have ATK SPD cap?
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any plans on adding Vaal version of this gem, so it throws more clones down on each use maybe ?
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Is there any way to make build based on Mirror/Blink arrow now that it can spawn at most 1 clone? Seems like all the builds from 3.2 are broken right now.
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Since I'm unwilling to let the clone armies die, I'm attempting a Deadeye build with Mirror Arrow + Ranged Attack Totem. I was fairly disappointed that Multiple Totems Support didn't allow me to summon two Mirror Arrow totems at once. But with a Totem limit of 3 and +90% skill duration from passives I can maintain 10-11 clones.
On a side note, the Mirror Arrow Totems are unable to target certain stationary enemies, including Fortification gates, Kitava and Arakaali. It'd be nice if that could be fixed, but it's so niche that I'm not keeping my hopes up... |
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I have had a ton of fun playing with Mirror and Blink Arrow in the past. However, about 2 or 3 leagues ago, the targeting of the arrow (not the minion) seemed to change. I began having huge issues when trying to fire either skill near a wall or an object.
The arrow seems to have trouble finding a landing spot and thus fails to fire at all (note that it does not consume the cooldown either, which at least helps a bit). But the skill has become really clunky as a result, making any tight map or maps with lots of clutter very slow and clunky to play as you have to try a few different landing spots with each arrow. I am playing on lockstep, so this issue is separate from the predictive mode that is being fixed in the next patch. I was hoping the improvements to pathfinding in 3.7 would solve the issue, but it has not. As a potential solution, can the arrow search for a nearby, valid location to land? I think it would be more than acceptable to have a skill that has a higher chance of actually going through than landing exactly on your cursor. |
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I think its time to buff this skill slightly.
Second Wind currently does close to nothing for Mirror Arrow/Blink Arrow. From the announcement prior to Delirium: "It's worth noting that Blink Arrow hasn't received any changes but works well with the Second Wind support." (same applies to Mirror Arrow) It is time GGG. It would be cooler if Second Wind actually had a special interaction with both gems. Instead of giving 2 charges it could enable Mirror Arrow/Blink Arrow to spawn 2 minions per cast. Together with the slight CDR on the Second Wind it would make a good damage link, about ~55%+ more damage if we factor in the loss of a damage link to fit it in. This would help Mirror Arrow/Blink Arrow Builds to reach better clear coverage much faster while mapping, an area where those builds struggle without a Snythesis Bow. This would also improve the defenses. A general CDR reduction wouldn't hurt either. 3 seconds base is just to long. With the introduction of "multi skill" gems like Stormbind, I feel it would be a good idea to combine both Blink/Mirror Arrow into a single gem, that you can split up in Miror Arrow/Blink Arrow on your skill bar. It still keeps the essence of the original Skill design. Miror Arrow/Blink Arrow builds currently have to use 2 seperate 6-links with 2 sets of (awakened) gems, which makes the entry and highend cost way to high for the results you get. You can't cheat with "socketed gems"-items and modifiers, because only one of the clone-types will get the benefits. This is pretty silly honestly considering there are essentially the same minion. Only difference is where they spawn when cast. This would free up alot of space in those builds to fit in supportive skills. Helm enchants of both Mirro Arrow/Blink Arrow could also be combined. Last edited by Prevy#1389 on May 1, 2020, 5:31:34 AM
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