[1.3.0] Too Many Clones! -- PvE Templar Archer Summoner

The choice of aura is entirely dependent on your bow's base physical damage.

L20 Wrath adds 122.5 base lightning.
L20 Anger adds 103 base fire.
L20 Hatred adds .36*base physical as base cold.

For Hatred to add more than Anger, your bow needs to have base 286 physical damage.

Note that:
- Chin Sol can have 162 base physical.
- Glare can have 173 base physical.
- Infractem can have 193 base physical.
- The best phys bow on Torment right now is 370 base physical.

For most people, the build will be elemental with Wrath/Anger.
It takes a lot of gear to get to the point where Hatred (and Phys-to-Light/phys conversion) becomes better for damage than flat elemental.

---

EDIT: I will say this though: Rolling GBRR on your Alpha's will hurt a lot less than trying to roll BRRR. Don't discount this.
Last edited by pneuma#0134 on Mar 9, 2015, 2:18:28 AM
Beside the socket color theres one more thing to look at...

Traps triggering BA/MA always cause EE to trigger. One of the best dmg enhancing gems is physical to lightning, as one can lower elemental resists way more with EE and EW.
But that way the initial trap-arrow always triggers +lightning-res.
Bad.
But you know... "minions do not have your passives"...
*guilefully smirks towards [Avatar of Fire]*
Why not having an advantage of this mechanic for the first time as a summoner...
It's sweet to have the right setting of EE auto-on with every trap.

And casting EW seperatily is no too big deal with the 0,5s casting time of curses.
Last edited by Seelenernter#5859 on Mar 9, 2015, 6:57:08 AM
Btw, if I was at 50% hp,
the minion would display as 50% hp, do they only have 50% of their hp?

If so, while Im low, they are vulnerable as well, right?
"
Seelenernter wrote:
Beside the socket color theres one more thing to look at...

Traps triggering BA/MA always cause EE to trigger. One of the best dmg enhancing gems is physical to lightning, as one can lower elemental resists way more with EE and EW.
But that way the initial trap-arrow always triggers +lightning-res.
Bad.
But you know... "minions do not have your passives"...
*guilefully smirks towards [Avatar of Fire]*
Why not having an advantage of this mechanic for the first time as a summoner...
It's sweet to have the right setting of EE auto-on with every trap.

And casting EW seperatily is no too big deal with the 0,5s casting time of curses.


What's the best 6L gems u suggest?
With wrath, hatred, Infractem and drillneck with 60% minion dmg from the tree
(my current is MA, LMP, MT, Trap, minion dmg)
"
ScrotieMcB wrote:
Let us assume the following before support gems:
210% increased Minion Damage


Where did u get all those 210% increased minion damage?
I can only find around 100% in passives
"
ScrotieMcB wrote:
I already PMd Mark_GGG.

Edit: ran the maths assuming perfect gear. Physical scaling outperformed in purely elemental damage by about 37% using just Hatred for auras, compared to Anger + Wrath.

Physical scaling max values
1416-2918 Physical per hit
4075-8400 Lightning per hit
3430-7071 Cold per hit

Elemental scaling max values
214-644 Physical per hit
2882-4910 Fire per hit
593-8338 Lightning per hit

If attack speed mattered it would be a different story, since PPAD's drawback would actually matter and elemental wouldn't be limited to 5L (assumed additional arrow corruptions). Physical would then be roughly 1.37*0.9=1.24, versus 1.34 for elemental; if physical then ran Haste to also have two auras, the two would be about even. As it stands now, if you're planning on going all the way with this build, you should plan an eventual transition to physical scaling.


How did u link them? Both of them
I'm using [BA/MA]+[TRAP]+[MT]+[PTL]+[WED] as I only have 5l right now.
With a 6l I'd go for LMP or Increased duration. Both are situational, sadly different colors. With enough clones LMP/GMP is not that much of a need, exept for some situations like the spinner of false hope n such. There inc-dur is of almost no use, as the clones dont live long enough.
In tight indoor levels on the other hand, GMP/LMP are often wasted, and with the more closed areas longer living clones, that are standing in the right locations are a plus.
"
Seelenernter wrote:
Beside the socket color theres one more thing to look at...

Traps triggering BA/MA always cause EE to trigger. One of the best dmg enhancing gems is physical to lightning, as one can lower elemental resists way more with EE and EW.
But that way the initial trap-arrow always triggers +lightning-res.
Bad.
But you know... "minions do not have your passives"...
*guilefully smirks towards [Avatar of Fire]*
Why not having an advantage of this mechanic for the first time as a summoner...
It's sweet to have the right setting of EE auto-on with every trap.

And casting EW seperatily is no too big deal with the 0,5s casting time of curses.



After testing this for a while vs monsters, bosses and even other players - I am almost certain that it's just a visual bug. The animation of EE does go off in all cases, but the negative resists did not.
"
pneuma wrote:
The choice of aura is entirely dependent on your bow's base physical damage.

L20 Wrath adds 122.5 base lightning.
L20 Anger adds 103 base fire.
L20 Hatred adds .36*base physical as base cold.

For Hatred to add more than Anger, your bow needs to have base 286 physical damage.

Note that:
- Chin Sol can have 162 base physical.
- Glare can have 173 base physical.
- Infractem can have 193 base physical.
- The best phys bow on Torment right now is 370 base physical.

For most people, the build will be elemental with Wrath/Anger.
It takes a lot of gear to get to the point where Hatred (and Phys-to-Light/phys conversion) becomes better for damage than flat elemental.
This assumes no PPAD support. With it, you need 192 damage for Hatred to tie Anger. Infractem, for instance, either way is about the same. Wrath first though.

With the current artificial ASpeed cap on clones, going physical is the way to go for 5L and up. MA/BA+Trap+MultiTrap+PPAD+WED(+P2L). This is because slow bows and a lack of Faster Attacks support works fine. It does make you lean on Flesh Offering, though.

As a reminder, elemental is MA/BA+Trap+Multitrap+WED+MinionDamage. No legit 6L available.

This is assuming extra arrow corruption though.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 18, 2015, 5:16:41 PM
Hey, guys :)
I went infractem with hatred + wrath and Asphyxia's wrath (+1 arrow) quiver (thats the best my budget can do) and as i have some elemental damage on most of my better gear i spent 1 point and took avatar of fire to triger EE. Got split arrow+curse on hit+20Q elemental weakness and i proc the EE and the curse easy that way. I am not much into math; what gem setup you would recomend? Hesitating between WED+PtL, WED+minion damage and WED+phys proj damage. I realy can not decide :( I have 5link chest and deerstalkers and i have animate weapons in 4links in the bow.

Thanks!

Edit:
Sorry lol; just saw the post above.
Last edited by BGkamaz#1203 on Mar 29, 2015, 5:33:02 AM

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