[2.0] Terror's "Shatter Chuck Lite" Variant •• Barrage CoC •• 280k+ DPS •• Atziri w/ 5-Link

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atheyd wrote:
Hey Terror! The build is going pretty good, but it still feels a bit squishy at times. Do I have my CWDT gems at the right levels? Also, is there anything that I should upgrade immediately? Thanks for your help!



This is a glass build so face it, you'll have to rely on flasks and micro-management to survive, more so with a 5L, i.e. lack of 8% life leech.

As I also got a squishy build, I guess your gears lack too much life, like mine, your life is around 3k-3k5 top, if you follow the baseline tree of this build. To compensate the thin life on tree, get more life on your gears, esp. your belt which can reach to 120+ life with relative cheap price, other gears should get 70+. You can sacrifice ele res if you gonna run 2-3 purities all times like me :) You can drop either rat nest or maligaro, as long as you can reach 90+ crit chance and 2.3 optimal att speed. I think those twos take too much defense for offense from rare helms/gloves and overkill for att speed. But on the other hand, you can ignore att speed nodes with those twos and take life nodes on tree!

I'm not sure you can get to 4k5 life with so many unique, I use a rapthpith (20% inc life), no rat nest and can only reach 3k9 at lv83 (I'll probably drop speed nodes and take more life later).

Of course, it is assumed that granites and res flasks should be always ready. With that, I still rip almost instantly to the trios, I guess there is no way than kiting with certain heavy phys attacks :(
Last edited by wiwigvn#7566 on Jan 21, 2015, 6:40:10 AM
After reading this extremely extensive and well put together guide, I've decided to scrap my 2 other guys I had intended to start/finish. I played a cox discharge witch back in 1.1 and loved it. This seems great, and really looking forward to it (once I find some time to play). One question what is best to start as, the way your passives spoiler send to state is witch highest dps, scion highest life and shadow is a nice balance of both. Also states you'll be better off using rates opposed to rats nest and such, due to more crit nodes? Just wondering if this section is still up to date. It has been a while since I played a shadow..
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Addister wrote:
After reading this extremely extensive and well put together guide, I've decided to scrap my 2 other guys I had intended to start/finish. I played a cox discharge witch back in 1.1 and loved it. This seems great, and really looking forward to it (once I find some time to play). One question what is best to start as, the way your passives spoiler send to state is witch highest dps, scion highest life and shadow is a nice balance of both. Also states you'll be better off using rates opposed to rats nest and such, due to more crit nodes? Just wondering if this section is still up to date. It has been a while since I played a shadow..


I asked roughly the same question on the last page, here is the answer, maybe it helps:

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Terrornoid wrote:
@Six
I would play Shadow or Witch. Scion saves the most points, so you'll have the "final" build sooner, but at less DPS. Scion can allocate those saved points (which were once damage) to health, so that's why she gets more. Honestly, its not really a huge difference between all of them. Witch is still probably the easiest. It's the most versatile as far as spell selection goes and how applicable its nodes are (for example, if you need to use EK at any point, Witch smokes the other classes.)

Shadow beats the Witch in damage up to ~level 95. At that point, Witch can also get the Crit Mult nodes that Shadow has easier access to. Then again, Shadow can start moving into the Witch's damage nodes.

What I'm trying to say is that its a one or two node difference between all of them. Don't sweat it.

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sixonefive wrote:
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Addister wrote:
After reading this extremely extensive and well put together guide, I've decided to scrap my 2 other guys I had intended to start/finish. I played a cox discharge witch back in 1.1 and loved it. This seems great, and really looking forward to it (once I find some time to play). One question what is best to start as, the way your passives spoiler send to state is witch highest dps, scion highest life and shadow is a nice balance of both. Also states you'll be better off using rates opposed to rats nest and such, due to more crit nodes? Just wondering if this section is still up to date. It has been a while since I played a shadow..


I asked roughly the same question on the last page, here is the answer, maybe it helps:

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Terrornoid wrote:
@Six
I would play Shadow or Witch. Scion saves the most points, so you'll have the "final" build sooner, but at less DPS. Scion can allocate those saved points (which were once damage) to health, so that's why she gets more. Honestly, its not really a huge difference between all of them. Witch is still probably the easiest. It's the most versatile as far as spell selection goes and how applicable its nodes are (for example, if you need to use EK at any point, Witch smokes the other classes.)

Shadow beats the Witch in damage up to ~level 95. At that point, Witch can also get the Crit Mult nodes that Shadow has easier access to. Then again, Shadow can start moving into the Witch's damage nodes.

What I'm trying to say is that its a one or two node difference between all of them. Don't sweat it.



Thanks. I wondered that it had been asked, only read to page 7 or so. But wanted to start today after work.
Appreciate the quick response.
I have a quation to Saffell's Frame.

The new one has only

4% to all Elemental Resistances
(70 to 80)% of Block Chance applied to Spells
(20 to 30)% increased Spell Damage
+10% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attacks

is it it a good choice ? or is a rare shield now the better choice ?
IGN: Vortilion
After answering Atheyd, I took time to do maths (which I'm too lazy and not well informed of mechanics to do) and found that:

We got 277% crit on tree. 300% from charges. With a 11% crit wand (well, 10.8% is more popular but we should aim for min-max here), it means, to cap crit, we need: [95% - 11%*(1 + 2.7 + 3)]/11% = 193% on gears.

Maligaro (50%) + Rat Nest (worst 60%) and a set of rings, amulet (say 30%, 30%, 35%) = 205%, which are more than enough to cap crit. Therefore, if ones suddenly feel the need to drop, say, a ring/amu or maligaro for other choice, the other gears must got maximum crit in order to cap 95% crit.

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Vortilion wrote:
I have a quation to Saffell's Frame.

The new one has only

4% to all Elemental Resistances
(70 to 80)% of Block Chance applied to Spells
(20 to 30)% increased Spell Damage
+10% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attacks

is it it a good choice ? or is a rare shield now the better choice ?


Spell block become worse, but at least it still gives you 4% max res, which are important against reflect (and strong spell casters). At least I feel safer in reflect maps without any res flasks. That said, Saffell can be quite situational. For overally mapping and non-reflect cases, really good rare shield can be better, imho.
Currently using these flasks:


Just capped my crit at lvl 68. The dps is getting better and better with gem levels. I am still curious about the CWDT set up with warlords mark. Why not just self cast warlords mark if I don't have a 6-link?
So, I'll answer a few of these questions.

Regarding Saffels: I'm not a big fan- I would use rathpith over it most of the time. 10% max life is strong, it has spell block and it's got v.good es, spell dmg and some lightning res. I take rathpith over saffell's most of the time for casters.

Accuracy: You need accuracy for this build! Barrage is an attack, not a spell, and so it has to be able to hit its' target in order to make use of CoC. Your CoC spells don't need it, bt you won't be proccing much if you have no acc.

HP problems: Get more life or play safe/better. It's not tough. This is not a ranger build that can run 150% life and still be fine. You don't have the passives that a ranger does that allow a ranger to easily run 150%.

Crit: Get it. Your crit chance is multiplied by your weapon's base crit value. So, with 200% crit, you would gain 22% additional crit from an 11 crit wand, but only 18 crit from a 9 crit wand. This scales harder with more crit. 300% crit? 33 vs 27.

The doom cast cluster is OK if you have extra points, since you will be generating more charges via PCoC or Voll's, but, as Terror said, what will you be sacrificing? I would likely NOT sac accuracy or crit chance for it.

Make sure you have flasks with you and they are good ones. Watch for corrupting blood, as it will eat this build alive without a staunching.

CWDT+warlord's mark. You're wasting a main link slot if you're using life leech.

You don't need triple purities. Shore up your resists and you can vary your auras. Possibly run haste. Understand that, by going malagaros and rats nest, you're GOING TO BE SQUISHY AS FK. You have no health and no resists on either gloves or helm - this means your jewerly REALLY HAS TO BE GOOD. Acc+tri res+Health is expensive


Another option is, if you want to be tankier, you could try to get a rare 6L chest with high life and some res on it. This will likely be more expensive than a tab, but something like 6l 75 health with some res will help out.
Last edited by posterier#7504 on Jan 21, 2015, 2:27:02 PM
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posterier wrote:
CWDT+warlord's mark. You're wasting a main link slot if you're using life leech.

You don't need triple purities. Shore up your resists and you can vary your auras. Possibly run haste. Understand that, by going malagaros and rats nest, you're GOING TO BE SQUISHY AS FK. You have no health and no resists on either gloves or helm - this means your jewerly REALLY HAS TO BE GOOD. Acc+tri res+Health is expensive



If you have 6L, lifeleech is better imho, of course this variant of Terror is optimized for 5L so CWDT+ Warlord combo is very good for life saving

I agree that not all purities are required, but 1 or 2 purities helps a lot if you can't find GG gears to cover acc + res + life. What's more, imho, other auras are mostly useless to the build, so there are no points to run anything than purities and/or heralds:

- Haste is not required, and even harmful if it boosts your APS over optimum 2.3;
- Vitality, useless with Vaal Pact;
- Grace is arguable. It is only helpful if you don't take Unwavering Stance, but unwavering stance can be a life saving, whereas, grace, not so much, unless you take Acro and Ondar, which are in great sync with Evasion.
- Determination, pity it's scaled on percentage, not flat amount like *Vaal) Molten Shell, on that unrelated note, Vaal Molten Shell is quite good addition for phys reduction, with Inc duration and granites if you can manage.

Heralds are good for dps buff and I can easily run 2 purities and 2 heralds, so it's not a problem. I think it's pretty much the only auras you should run and with that, you can definitely go for cheaper gears in favour of maligaros and rat nests. Just my 2 cents.
Last edited by wiwigvn#7566 on Jan 21, 2015, 2:25:19 PM
If you're running a 6L voll's, you're going to be OP anyway unless the player is just awful.

As I said, I hadn't tried out haste, but the atk spd + movespeed could be good. for 60% reserve base, perhaps not.

I agree with what you said, I think. Double purities lets you save a good bit on rings and double heralds helps out dps. I was pointing out that triple purities are in no way needed and, if someone is running those, they have other problems to address.

There's no debating that, by going rat's + mali, you're going to be very squishy on a build that has no good defensive mechanic vs big hits. This is an offensive/GC build, so yes, those two are worth.

If people are complaining about ripping with this build, it's probably because they don't grasp that their defenses are super low and also that they aren't playing this build well.

Last edited by posterier#7504 on Jan 21, 2015, 2:34:41 PM

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