Mathil's Crit Elemental Buzzsaw (2.0 Uber Viable)
How you do for the mana only clarity is enougth ?!? you dagger dont have enought phys for leech, you dont have any mana regen.
I thought u spam all day ur mana pot (wich is really annoying imo) but you dont use mana pot. Why u dont use lightning coil ? because without it and a build like that ur survability will be low. Isnt start ranger better ? you can have 8% atk speed wich is pretty op for one nod, and you can still take the ele nod of the shadow if you want them Last edited by Dazoul#5456 on Nov 30, 2014, 1:09:22 PM
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can you put a Leveling Passive Tree it will help alot Thanks
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Hi I want to try CI build for crit buzzsaw. Whats your idea about my passive tree? İt can be capable of atziri? Or anybody got suggestion about it?
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBsNii2VHZsJL_kxa_Ax4fQQYjtUjz6ioLcFKJ03DVXfKZmutjES9tbOd02xoQe7466NYi6pu1GYr7CfbaGo8tg5cGxKLDOspKb56DCZykhxN3B0Zx4YgdqrQM6roNfFfJKPoOSOaBy70HY4w2RXxjQ_LhRwYRlpAbcFaaE9vU9vynNNvnX2rYdrk-rGYs4X3jf8bBxSy_hq4V11Zj7Bhwu9kTL2-Cx_noQYe3PsauPC2X_n69xPYn7ayqWfOYb5J95c_AGmae-tIXL2TnVdaApBZAhX0pT4Kb7DhX4nfl
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Hallo, Is this build cheap? Is it good for a new league for usual player.
IGN: Javana
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Hey man
I've been running a similar build for a while, which was intended to be a buzzsaw char that uses Acro+VP. My thoughts/questions that I have for your build are: why do you choose to not go Acro given that it makes you insanely tankier without any drawback since armour/es is useless to you? It's entirely preference after all, the eight or less points it would take seem justified imo. Reave would of course deal more damage than Spectral Throw, especially after the 1.2.0 nerf that happened. Not to say Reave is better, it might not clear as fast as ST which would warrant it's use. I'm not certain about mana costs since I'm too lazy to look but iir reave is 6 mana @ level 1 and doesn't scale ele damage. If you are using BM clarity, the reduced mana consumption might be beneficial or at least let you run AA. ST is 20-something base mana I think and you have to level the skill now. Oh, and you can swap out Reave for Double Strike/Viper Strike as long as you don't use conc effect. You want all the AoE you can get in order to clear fast and the option for a single target swap out would nuke Atziri with this build tbh. I've given this type of build a lot of thought and ended up going Incinerate Herald RF with 23 purity auras w/ Acro which was miles away from your builds direction. http://poeurl.com/y7u7VBC = 108pt Reave. 3 passives from Depth Perception which is a pretty insane cluster. IGN: SlightRedeye (GMT + 0:00) Last edited by SlightRedeye#1935 on Dec 2, 2014, 7:41:25 PM
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What can I add to this
1suf 1 pref 1suf Multi mod 1suf - Crit change or multi crit? 2prefix - IWED+Fire/Elec or Fire+elec? Last edited by Aostrol#1566 on Dec 3, 2014, 6:21:24 AM
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" 2 free prefixes 2 free sufixes I think: 1. Sufix: -Elreon mod: "can have more than 1 crafted mods" 2. Sufix: -Vagan Critical chance mod 1. Prefix: -Vagan Weapon elemental mod (2nd option: added Fire dmg mod) 2. Prefix -Vagan added Light dmg mod Hope that helps regards fanimala ign: fanimala
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1.3.x we lose 190% crit chance and 8% asp (Disemboweling and Swifr precision rework)......
Spoiler
+194 to Strength
1.3.}{ +193 to Dexterity +113 to Intelligence +96.5 to maximum Mana +197 to maximum Life Evasion Rating: 56 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +4 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge +10 to maximum Energy Shield 102% increased Elemental Damage 245% increased Critical Strike Chance 104% increased maximum Life +5 Life gained on Kill 22% increased Attack Speed 12% increased Cast Speed 28% increased Projectile Damage 10% increased Projectile Speed 20% increased Physical Damage 11% increased Movement Speed 32% increased Accuracy Rating 2% of Physical Attack Damage Leeched as Life 24% increased Radius of Auras 38% increased Critical Strike Multiplier 117% increased Evasion Rating 26% reduced Mana Reserved 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield, 30% less Block Chance +50 to Evasion Rating 16% increased effect of Auras you Cast 10% additional chance to Dodge Attacks 12% increased Spell Damage 20% increased Mana Regeneration Rate 12% increased Melee Damage 30% Chance to Dodge Spell Damage +22% to all Elemental Resistances 24% increased Armour 66% increased Physical Damage with Daggers 18% increased Power Charge Duration 190% increased Critical Strike Chance with Daggers 20% increased maximum Mana 2% of Physical Attack Damage Leeched as Mana Life Leech applies instantly at 40% effectiveness. Life Regeneration has no effect. 60% increased Critical Strike Multiplier with Daggers Critical Strikes with Daggers Poison the enemy 44% increased Elemental Damage with Weapons +10 to Strength and Intelligence 5% Chance to Freeze, Shock and Ignite 5% increased Effect of Buffs on You +12% to Chaos Resistance 23% increased maximum Energy Shield 39% increased Melee Physical Damage +386 Accuracy Rating 1.2.x BaseStats 140 + to Dexterity 120 + to Intelligence 180 + to Strength Defense 30 % increased Block and Stun Recovery 98 % increased Evasion Rating 24 % increased Evasion Rating and Armour 6 % increased Movement Speed 150 % increased maximum Life 1 % of Life Regenerated per Second 5 + Life gained on Kill 50 + to Evasion Rating 10 + to maximum Energy Shield 50 + to maximum Life 12 +% to Chaos Resistance 8 +% to Fire Resistance 10 +% to all Elemental Resistances 1 +% to maximum Fire Resistance Misc 30 % Chance to Avoid being Stunned 78 % increased Elemental Damage 12 % increased Melee Damage 24 % increased Radius of Auras Crit 170 % increased Critical Strike Chance 190 % increased Critical Strike Chance with Daggers 45 % increased Critical Strike Multiplier 86 % increased Critical Strike Multiplier with Daggers 0 Critical Strikes with Daggers Poison the enemy Spell 12 % increased Cast Speed 5 % increased Effect of Buffs on You 20 % increased Mana Regeneration Rate 12 % increased Spell Damage 16 % increased effect of Auras you Cast 20 % increased maximum Mana 2 % of Physical Attack Damage Leeched as Mana 26 % reduced Mana Reserved Weapon 20 % increased Accuracy Rating 10 % increased Accuracy Rating with One Handed Melee Weapons 30 % increased Attack Speed 11 % increased Attack Speed with One Handed Melee Weapons 190 % increased Critical Strike Chance with One Handed Melee Weapons 10 % increased Critical Strike Multiplier with One Handed Melee Weapons 40 % increased Elemental Damage with Weapons 66 % increased Physical Damage with Daggers 43 % increased Projectile Damage 30 % increased Projectile Speed Charge 18 % increased Power Charge Duration 1 + Maximum Power Charge Last edited by Aostrol#1566 on Dec 4, 2014, 7:29:43 AM
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" here is my analysis: crit old: 550% crit new: 490% life old: 150% life new: 125% crit multi nerfs aswell. so yea, i think its still strong, but iam out here - wont be worth it for me. thats really sad. and thanks mathil for this inspiration! |
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Crit multi 141 vs 90 - but up ele damage 30%
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