Content Update 1.3.0: Torment, Bloodlines and PvP!

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ancalagon3000 wrote:


stop raging, not everyone is a shameless sycophant on these forums.



"This profile has been set to private"



:D
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

meh. Was expecting way more. New leagues are still about sudden random one-shots, new skills are boring and most likely to be pointless, tree changes for templar are barely an improvement from what we have now and just as point-inefficient as shadow's one. And I adore these people during close beta... Congratulations to PvP whiners, you are the favored crowd now.
In years to come
You hear my name
When darkness falls
On judgment day
accidental double post
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Nov 27, 2014, 4:23:24 AM
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ancalagon3000 wrote:
"Yes a major update takes long and bla bla bla, that is *beside the point* which was, it is really needed now."


-- is NOT beside the point, because it sets the basis for the question itself, which I asked without prejudice in an attempt to better understand your position.

Would you prefer to have no updates at all between development cycles, or not?
Jul 27, 2011 - Sept 30, 2018.
Disappoing as always...

So we've been waiting since forsaken masters to get ... this?

C'mon GGG that's embarassing!

And again no fking word in terms of trade system. Gj!
Any optimization?

It's more important for gameplay..
what's gonna be the name of the update?
Torment sounds great , might even be able to make my lazy self play a char outside of standard.
Why u guys dont share the unique items and gems before the patch?
Neden yaşıyorsun?
Last edited by Jideament on Nov 27, 2014, 6:53:37 AM
Id take optimization over vendor worthy uniques, meaningless pvp rehashed leagues anyday.

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