[2.0] The WayneTrain© #1 CoC Discharge - Million DPS whole Screen Destroyer - Deathless Uber
you think the es version will still use 6L volls yea? i love your build but really wanna try the es version.
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" Tom, Mr Shatterchuck thinks about to developt the ES version. He will will make the thread about it, i will link it, when its ready ;) There is only one place, for a man with a fake beard and this place is reserved for the WayneTrain!
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I would like to test your build (remind me of the witch one that was very old but very fun)
But i only have ES gear and i'm not that into PoE has i was before so it's realy hard for me to trade. I have this ready to go, waiting to know if it is viable without voll's armor & with my gear :
Spoiler
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" Sup man! Tom94 is working on the ES version, but you will need a volls protector! no way to get an alternate version There is only one place, for a man with a fake beard and this place is reserved for the WayneTrain!
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Thanks a lot for your fast reply ! I will work on it ! Make sure to link his versions here when it's done so people can see it easily.
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" Sup Sesig, seems playable. But get a dagger with less or no spelldamage but for that with 9crit+ and 1,8aps+ There is only one place, for a man with a fake beard and this place is reserved for the WayneTrain!
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What amulet is a good replacement for voll's devotion in Torment league?
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Sup WayneTrain,
Id like to ask what sort of HP pool you have after the tree change and your resists? What do you think about the changes to the cyclone gem? (im finding to be alot less dysnc than before) Is your character 100? If not- what do you sacrifice in the way of nodes for your current level? I look at the tree you post and i see you take Quickness(below shadows crit nodes) and a phys dmg/acc node in the NightStalker wheel.... Wouldn't it be more optimal to loose those 2 nodes plus one of the 4%attack speed shadow nodes and instead take 2 of the accuracy nodes in templar (precision) which would net you +18% accuracy +2% attack speed &-2% move speed which would free up one point for some other goodies (maybe another 5% life node) Or do you actually need the accuracy to be on the dagger and not just global? Is -2% movement speed going to impact the feel of the character? Maybe i am wrong- If so apologies. Anyway... Cheers for the write up showcasing your build, GGS man :) | |
" just pm me ;) There is only one place, for a man with a fake beard and this place is reserved for the WayneTrain!
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I just read this :
Spoiler
How good are Vagan's daggers for CoC ? Started doing the math below as a reply to a buried comment on an unrelated thread. The conclusions were interesting to me, so I thought someone might find it of interest too. So, how do "hits cannot be evaded" Vagan daggers fare compared to regular daggers ? I will be comparing a Poignard from Vagan ("low tier ambusher", highest AS/crit base available at ilvl59) against a regular Ambusher. With a Vagan dagger, the resulting attack speed and crit chance are a lot lower than what you would get from a perfect Ambusher, especially considering Poignards have lower base crit than Ambushers (6.5 vs 6.68, for some reason I can't fathom). However, 100% hit chance tremendously improves your actual crit rate, and also frees up multiple passive points and gear affixes that you would otherwise need to spend on accuracy. There's also the neat advantage of being immune to blind. OTOH, you're getting lower max rolls on spell damage and spell crit. All that influence on build making is pretty hard to quantify, but what you can look at is how low your chance to hit would need to be for a Vagan dagger to be better than a perfect Ambusher on the same character, everything else being equal (looking only at the resulting effective crit rate). Perfect Ambusher : 9.2% CC, 2.03 APS -> .187 "crits/second" (simple product of the two. Doesn't take anything else into account at this point, especially not chance to hit) Perfect crafted Vagan Poignard : 6.5+34%(t2)=8.77% CC, 1.6+22%(t3)=1.95 APS -> .171 "crits/second" Average master crafter Vagan Poignard : 6.5+24.5%= 8.09% CC, 1.6+13.5%=1.82 APS -> .147 "crits/second" Factoring in chance to hit : "effective crit rate" = "crits/second" * "chance to hit"2 , therefore "chance to hit"=sqrt("effective crit rate"/"crits/second") perfect Vagan dagger vs perfect Ambusher : sqrt(.147/.187)=.956 -> you would need over 95.6% chance to hit for a perfect Ambusher to be better than a perfect Vagan dagger. Such high accuracy is literally impossible, making the Vagan dagger strictly better. (thanks /u/the_tes for pointing out the cap I forgot about) average master-crafted Vagan dagger vs perfect Ambusher : sqrt(.171/.187)=.887 -> you would need over 88.7% chance to hit for a perfect Ambusher to be better than an average master-crafted Vagan dagger. That's a chance to hit value you need serious investment in accuracy to reach. For reference, I have a CoC char at lvl90, 2200 total accuracy, on which my character sheet says 89% chance to hit. It takes me 3 passive points (depth perception, not counting the bonus acc I get from swift precision) and acc rolls on both rings and on gloves (t1/t2/t2) to get there. I could just throw all that out the window, spend the points somewhere else and get resists/IAS/whatever on gloves and rings instead, use my mediocre master-crafted Vagan dagger instead of my 9.15/2.02 Ambusher, and effectively get the same crit rate. Edit : bonus number : a perfect Vagan dagger has a 26.5% better effective crit rate than a perfect Ambusher at 85% chance to hit (and an average master crafted one 8.8% better). What do you think about it ? |