Magic/Rare/Unique Monsters -- Immune to Status Ailments??

I have the same experience, no shock status on magic and up monsters and I find this mechanic rather confusing:

The chance to shock is only based on the lightning dmg done, which has to be more than 1% of the mobs life for 276ms, so around 1.1% mob life to get at least 300ms and the shock ailment.

What does the +% shock on hit do?
I thought it would reduce the needed dmg done to get the shock ailment eg.: only 0.5 % of mob hp as lightning dmg for 276ms.
If this is not the case, the +% shock chance seem rather useless and the +% shock duration way more useful.

If I got something wrong, please correct me.
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Zark wrote:
I have the same experience, no shock status on magic and up monsters and I find this mechanic rather confusing:

The chance to shock is only based on the lightning dmg done, which has to be more than 1% of the mobs life for 276ms, so around 1.1% mob life to get at least 300ms and the shock ailment.

What does the +% shock on hit do?
I thought it would reduce the needed dmg done to get the shock ailment eg.: only 0.5 % of mob hp as lightning dmg for 276ms.
If this is not the case, the +% shock chance seem rather useless and the +% shock duration way more useful.

If I got something wrong, please correct me.


Normally you can ONLY shock an enemy if you crit them, but if you have 20% chance to shock, then when you hit an enemy it will have a 20% chance to try and shock the enemy, regardless of if it was a crit or not. Shock duration is separate from chance to shock. If you deal 2% of the enemies life with lightning damage, and shock them, then they will be shocked more ~500ms. If you have 50% increased shock duration then that would be ~750ms.
Last edited by Tyronis3#2327 on Feb 7, 2013, 8:34:12 AM
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Tyronsi3 wrote:
Normally you can ONLY shock an enemy if you crit them, but if you have 20% chance to shock, then when you hit an enemy it will have a 20% chance to try and shock the enemy, regardless of if it was a crit or not. Shock duration is separate from chance to shock. If you deal 2% of the enemies life with lightning damage, and shock them, then they will be shocked more ~500ms. If you have 50% increased shock duration then that would be ~750ms.


So there is a requirment for a crit roll + the 1% of monster hp normally? I thought only the 1%, thanks for clearing that up.

Then it makes more sense to stack +crit instead of hit.

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