Anti-desync Melee Build Theory Crafting

I've been reading desync thread, and I was surprise that cold spells causes desync.. really?

From my limited understanding, more movement causes more desync, if mobs are chilled, then there's less movement - so more time for the server/client to sync - right? Kindly enlighten me here.

Ok, so what are builds that are less prone to desync? How about we theorycraft one now?

EDIT:
Below are my ideas so far:
1. Resolute Technique is a big anti-desync node right?
* The manifesto implies that "taking away chance to hit and stun interruption" causes more data to be synced between client/server.
2. Unwavering Stance too right?
3. Quartz Flask would be the movement skill (yeah flask) right?


Ok, I've finally made my very first skill tree:
PoEBuilder Link:
https://www.poebuilder.com/character/AAAAAgQAZU0UUkd-vYGZK4TZvqduacAP0k1qk9XttkEppU4qkGyplIdqdO2E72EhYEt67wUtYJGDsXdTOztp_mSjGlU26AHnhjs0jv_Ta9kU9uRRm1gx-3_jXz_BBDkOLPshVdlhqXN82XKpnsUhNGDEtC9R5qyqDhTLQxnpwBpZ897Bn8sOPDpSvJ_vDicv45-QVRo4p4TyL6SsFm8kqjbp-tJmnuNq_Esn7WwWhxkZLhLhGJFQRxQgpzD-Crc-xq48LcT22L064fJFpldN4_6PNZIxng==

Official Tree Link:
https://www.pathofexile.com/passive-skill-tree/AAAAAgQAZU0UUkd-vYGZK4TZvqduacAP0k1qk9XttkEppU4qkGyplIdqdO2E72EhYEt67wUtYJGDsXdTOztp_mSjGlU26AHnhjs0jv_Ta9kU9uRRm1gx-3_jXz_BBDkOLPshVdlhqXN82XKpnsUhNGDEtC9R5qyqDhTLQxnpwBpZ897Bn8sOPDpSvJ_vDicv45-QVRo4p4TyL6SsFm8kqjbp-tJmnuNq_Esn7WwWhxkZLhLhGJFQRxQgpzD-Crc-xq48LcT22L064fJFpldN4_6PNZIxng==

Passive Tree Breakdown/Summary:
http://pathofpoe.com/passive-breakdown/AAAAAgQAZU0UUkd-vYGZK4TZvqduacAP0k1qk9XttkEppU4qkGyplIdqdO2E72EhYEt67wUtYJGDsXdTOztp_mSjGlU26AHnhjs0jv_Ta9kU9uRRm1gx-3_jXz_BBDkOLPshVdlhqXN82XKpnsUhNGDEtC9R5qyqDhTLQxnpwBpZ897Bn8sOPDpSvJ_vDicv45-QVRo4p4TyL6SsFm8kqjbp-tJmnuNq_Esn7WwWhxkZLhLhGJFQRxQgpzD-Crc-xq48LcT22L064fJFpldN4_6PNZIxng==/

Since, melee is really my preference. Melee it is, but with Groundslam.
Marohi Erqi will be the weapon of choice, or some other better 2H mace. Not sure about my single target attack tho, maybe puncture, and then run away (and pray we don't diesync/ripsync).

Any criticism against using a 2H mace vs 1H mace + Shield is very welcome. The only reason why I choose 2H mace is because they look better than 1h mace and high dps 1h maces are harder to find.

I'm not so sure about my choices in the Marauder area.

I choose Duelist bec it has more %life at start.

EDIT2:
Created initial build idea (tree, skill and playstyle choice)
EDIT3:
update tree to 104 points, removed marauder start nodes and took scion life wheel
EDIT4:
Added melee to title,.. but I guess this gets me to a dead end. Melee=ripsync right? Even with Groundslam?
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
Last edited by ManicCompression#1304 on Nov 14, 2014, 2:51:38 PM
"
ManicCompression wrote:
From my limited understanding, more movement causes more desync, if mobs are chilled, then there's less movement - so more time for the server/client to sync - right? Kindly enlighten me here.
Yes, more movement cause more DS... but first thing client and server should agree on which mobs are chilled/frozen and which aren't. If they don't agree on that it will cause even more desync than if all mobs were unaffected by freeze/chill.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
silumit wrote:
client and server should agree on which mobs are chilled/frozen and which aren't. If they don't agree on that it will cause even more desync than if all mobs were unaffected by freeze/chill.

Thanks for the answer!

Does this mean that crit builds that cause AoE Freeze/Chill, Burn or Shock = desync?


Would it be possible to bind /oos to your right click mouse button (or left)? (via AHK)

This way you would stay sync as much as possible right? No problem with GGG about this I believe.

Since I'm from SEA, I guess this is now the reason to switch to Garena huh? maybe there's less desync there for me.

EDIT: I have 200ms ping on average, but.. on rush hours, I get spikes to 500ms. And I believe lag will eventually cause desync right? Anyway, I'll try Garena tonight (not that I want to though, just don't wanna waste my time ripping so helplessly again).
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
Last edited by ManicCompression#1304 on Nov 14, 2014, 2:36:19 AM
Good antidesync builds are those using skills that autotarget, like raging spirit or arc.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
ManicCompression wrote:
"
silumit wrote:
client and server should agree on which mobs are chilled/frozen and which aren't. If they don't agree on that it will cause even more desync than if all mobs were unaffected by freeze/chill.

Thanks for the answer!

Does this mean that crit builds that cause AoE Freeze/Chill, Burn or Shock = desync?


Would it be possible to bind /oos to your right click mouse button (or left)? (via AHK)

This way you would stay sync as much as possible right? No problem with GGG about this I believe.

Since I'm from SEA, I guess this is now the reason to switch to Garena huh? maybe there's less desync there for me.

EDIT: I have 200ms ping on average, but.. on rush hours, I get spikes to 500ms. And I believe lag will eventually cause desync right? Anyway, I'll try Garena tonight (not that I want to though, just don't wanna waste my time ripping so helplessly again).


Binding OOS to the right mouse button is not allowed although it is done, besides there is a 10 + second delay to prevent spamming as far as I know.

As for your ping, you are correct the longer the ping the more likely you'll get DIEsynced.
To Die Is Not An Option, To Fight Until DIESync Is The Only Answer. ☺☻☺

Happy Hunting Exiles.
Last edited by GrumpyBear5043#3315 on Nov 14, 2014, 5:02:05 AM
You resync when you're stunned iirc, so US doesn't help with desync, on the contrary...
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
"
raics wrote:
Good antidesync builds are those using skills that autotarget, like raging spirit or arc.


Too bad, SRS and most spells are not my playstyle.. I hope this Garena s*** works
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
"
ManicCompression wrote:
"
raics wrote:
Good antidesync builds are those using skills that autotarget, like raging spirit or arc.


Too bad, SRS and most spells are not my playstyle.. I hope this Garena s*** works


You can also play quasi-melee with skills like ground slam using multistrike, you just need to aim it in the general direction of enemies and it will choose targets for the next two attacks by itself and will pick only from those that are really there. With area attacks, the trick to minimize desync is to target ground whenever possible, not individual enemies.

Also, use shift a lot, you can't desync yourself if you can't move.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Nov 14, 2014, 6:33:05 AM
How about Poison Arrow?

"
Also, use shift a lot, you can't desync yourself if you can't move.


I wish there was an option to disable moving if you attack. Has this been suggested before?
Hmmm, if this helps a lot with ripsync/desync/diesync then this is the solution we've all been waiting for(ever)!? Right?
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
As mention above, arc is the best, if u want to do dmg urself. When i lvled arc character, i was impressed buy how few desync problems i had, compared to any other chars.

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