[2.0 update!!!] Dyz's School of Stun - Stunlock the game - farm Atziri

Will this build and thread continued with 1.3 and adapted to the changes to the templar and duelist starting areas in 1.3?


maxed out all resists! yey, spent like 6 hours buying stuff. I got that Death's Oath for 4ex (payed in ch and regrets). Ming's, guild mate lend it to me.
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
I now have a couple of those Atziri flasks, and i run blood rage too. Is it necessary?, my DPS goes to 15k with all these. But lots of buttons to press now.. :(
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
Last edited by Zabadabadooo#4230 on Nov 24, 2014, 9:24:11 AM
This is my Tree FOR VERSION 1.3!
- Download: http://www.reddit.com/r/pathofexile/comments/2o7mu4/poeskilltree_210_13_skilltree_data/
- Add it's "data files" to your old Offline Skill Tree and you're ready for 1.3

What do you guys think of this:
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38jM_2SF8_FCAaPu8O8i98uFBHKS7kUfGsVw3ZYdIhkc6tjfJBns3PfoIHpzB2rJ_LAefqGBRNNujkrfcyUea8n4ZghylnWHKpfNl3UxiRYVK2pGCRrKrE9lWpOzvvTuJDWfM8LX31l7SexV4TouqYCp8-wBrGrkz_agGUhyFVYEsS4d6WLdJmnho4tz4cp69s37LcPSz7BS360pBV_goMX2vZaPJBPwd1iiIXLxZv2L1TpTSO8B_ApicgZOfjaoY7ogBV1gSzgKTAZp_f73wnLw==

20% AoE (for Groundslam)
302% Armour
155% life
4,8% Regen'
6 Endurance Charges
371% Physical Damage with maces
+37% Attack Speed
21% Ress' all
-33% Stun Threshold
Stun duration +140%
14% Reduced Reservation (to replace Vitality with Determination)

107 points
- Would love more life in this version (HC player) (for the same aount of points or less) Any suggestions? variations? etc.
Last edited by LePenseur#3755 on Dec 4, 2014, 1:02:55 PM
I was really excited to play this build in the next leagues, and with the release of the new skill tree, I immediately mocked up a build. (Here's mine, for anyone interested; requires the updated skill tree planner.)

However, I was shocked and very disappointed to see that Skull Cracking now includes the line "Hits that stun enemies have Culling Strike." Seems great for solo play, but it also seems to rule out the node for a permastun build intended for a party with a dedicated MF culler.

My question: Can this build simply drop Skull Cracking, or is the 10% reduced Enemy Stun Threshold mandatory?
Last edited by Kizo#0486 on Dec 4, 2014, 6:40:04 AM
Hmm.. I sadly see your point with Skull Cracking. :/ It's just SUCH a strong point. Removeable (I would guess - Stun Threshold is just a gear check -10% Threshold = Need a better weapon than the ones using the node)
Seems like 1.3 was a nerf in terms of life. Armor got buffed(lol)
Damage probably is similar? Skull Cracking(sucks in parties though) and Executioner bonuses looks cool.
The counterattack skills might make up for the lower life in the build although you have to use up some gem slots for it.
Wouldn't be surprised if GGG make changes to 1.3 similar to how they toned down ES in 1.2.

Last edited by LonelyVolkain#1891 on Dec 4, 2014, 12:35:05 PM
this build got destroyed in 1.3 rip
Mind explain that comment: This build is destroyed in 1.3 rip"?
- 'cause I see a lack in health% and that's about it. Nothing else.

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