Path of Exile's December PvP Update

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AllanonTB wrote:
Any news on the [new] Trade System?

Yeah, I couldn't care less about PvP but a functional in game trade system or marketplace? GGG will sell me so many stash tabs when that finally happens.
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HegemonyTV wrote:
The lack of High level platform of PvP really is disturbing.
I'm happy for Greendude, but really disappointed in not really considering high level dueling as a part of the pvp competitive engagement.


As mentioned in the original post, there will be some no-level-cap events and future seasons will focus on different types of events.

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cdecarolis wrote:
Will passive trees be reseted?


In 1.3.0, yes.
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HegemonyTV wrote:


The lack of High level platform of PvP really is disturbing.
I'm happy for Greendude, but really disappointed in not really considering high level dueling as a part of the pvp competitive engagement.



No one could even play high level pvp so why should they bother? T1 low level gear already cost hundreds of exs. Unless the cost and accessibility of gear is addressed there's no hope for balance regardless of high level or low level.

@Chris are you going to address the cost/accessibility of acquiring gear?(talking specifically about pvp) Without that there's no chance at balance.

I was hoping Greendude would express my concerns to you guys about this. Hope it was stressed.
EDIT: GreenDude assured me he stressed it.
Last edited by Lordsidro#6913 on Oct 15, 2014, 9:01:51 PM
Will you guys do another announcement or signup somewhere when you do PvP alpha testing? Just wondering how that will work and when it might begin.
I will never ever understand why they won't improve the queue system at all.
Like this was the main critic for PvP in PoE 1 year ago and it still is today. And, having played recently a bit again, PvP queues look as dead as a year ago.

Dudes, you need a good queue. No one wants to spend his free time in a *game* waiting in the city and staring at the queue screen! How can this not get into your head??? That's the reason, like no one is doing PvP and the queues are 95% of the time empty (how man CTFs 3v3 have you played by queue, really?).

PoE PvP would be fun as hell and has great potential, but not with this broken queue system. One needs to be able to queue WHILE playing the actual game. Like in any other game people play. That's a make-or-break thingy. These PvP events are a nice try, but won't help the original problem.
Will the new 3 months league and the PvP season start at the same time?
I hope there will be at least 1 week between the sart of them!
Basic Ideas for Uniques to balance LLD (might change):
Helmet- allows to see enemy traps.
Boots- Take half damage from bleeding DoT
Sword- Each time you hit an enemy remove chill status from you and your opponent

IGN: Beardedwizzard
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Lordsidro wrote:
@Chris are you going to address the cost/accessibility of acquiring gear? Without that there's no chance at balance.

I was hoping Greendude would express my concerns to you guys about this. Hope it was stressed.


Greendude expressed concerns from a lot of players and we discussed them in a lot of detail.

There are certainly going to be accessibility changes for various types of PvP items. There are many ways to do this, such as creating new Unique items that have mods that are useful for PvP, or potentially adding some PvP mods to master crafting.

(However, because this is an Action RPG, there's always going to be a reason to grind more to get better items. If you want perfect PvP rares, you'll have to play a whole lot.)
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I just hope there is something done to balance puncture for level 28 pvp. Bow puncture is pretty dominant at this level bracket with hardly any counters when played right.
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Caladaris wrote:
I will never ever understand why they won't improve the queue system at all.
Like this was the main critic for PvP in PoE 1 year ago and it still is today. And, having played recently a bit again, PvP queues look as dead as a year ago.


The queue feels "dead" currently because the current PvP players are a niche part of the community. With the changes we're making (and spotlight we're shining on it), more people will play. Official support, balance and prizes from the developers will keep it interesting and dynamic. This will mean the queues will be more populated and it'll be trivial to get PvP games.

And yes, we'll be trying to make quality of life improvements for the queue so that it's easier to use and more friendly.
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Last edited by Chris#0000 on Oct 15, 2014, 6:04:38 PM

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