Master Exploder (aof/bm/discharge)
Master Exploder (aof/bm/discharge)
Here's my new baby! :D The main goal of the build is to: cast discharge at will, without crit or voll's needed to support it, and maximize its damage output by going all in fire damage. By pumping max frenzy and endurance charges, you allow yourself to get to 12+ charge of all pure fire damage, thanks to cold to fire and avatar of fire. Going pure fire allows us to get mostly fire damage in the tree, running searing touch and kaom's heart with maximum efficiency. Oh and of course, fire penetration. PS: this build is NOT burning discharge. While burning has its value, its quite slower. This build doesnt need burning and the skill points/gems used for burning are better invested elsewhere. If you want to play burning dc I suggest running a RF variation they are pretty awesome. Pros -Good for mapping and farming -Great clear speed
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To put it simply, with only frenzy charges you ohko most white/blue mobs. With a proper sequence (flamability-cry-discharge-discharge-flamesurge), you take on any pack with ease and speed.
-Great survivability
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7k hp, 76/75/75/75 resist, 7.5% regen, heavy life leech
-Can get 200 iir easy, up to 300 with very GG
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hat, gloves and jewelry don't have any unique BiS. so priority is chaos res-life-iir, making it easy to reach very good iir without affecting the power or survivability of the build
Cons -Group play is harder
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you rely heavily on frenzy charges from bloodrage for performance. 2-3 players is doable, but for more players I advise keeping a leveled ICE NOVA to replace discharge as main skill, as it uses the same sockets
-Not atziri viable -Reflect
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you can play around ele reflect with the 7k life and a ruby flask, but most of the time I just hit half the pack with green charges only then get the yellow to follow me and flamepulse him in a corner
Skills Discharge-Concentrated Effect-Fire Penetration-Life Leech-Cold to Fire 4L and pyre is usable until you can get a 5L and avatar of fire. Enduring Cry-Echo-(Faster Casting-increased aoe) Flame surge-concentrated effect-fire penetration-Life leech Blood rage-flamability-lightning warp or leapslam. How to play 1- Cast Blood Rage 2- Get near enemies and cast enduring cry (echo) 3- Dicharge and ohko stuff, get charges. 4- Discharge again and again and again. No need to cast enduring cry again* *
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*When you play always check what type of monster you are running into. Monsters with fireres and/or extralife and/or extraES are the ones you don't just run into and discharge with only frenzy charges. If they are just blue with 1 defensive bonus, flamability OR enduring cry is enough. If they have 2+ bonus (pack of blue resfire extra life with a yellow giving extra es for example), use both then boom, finish a few with flame surge to gain the frenzy charge (during e.cry cooldown) then pump it up and again and the 2nd will most likely clear the field. Trust me with proper sequence any pack of monster go down in ~5 seconds (4 sec cool down+ casting dc twice).
Against a defensive yellow, or a boss or an exile, go max damage once (flama +6/6 charges), then dc again with only green charges and finish him off with flame surge. Faster than waiting for and cool down and it doest the trick most of the time. Bandits Life/point/FRENZY charge.
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Yep, frenzy charge is better than endurance, you generating a lot more green balls in this build, when you are using e.cry you already have the green balls. 6/6>7/5 at all times except on the initial hit on a map.
Tree http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38jM_2SF8_458nL-8OvJ-krPIvqBhqHtIhns2nMBQgUEcYkRRx378DxgYOY_0J9g48n8s6UoZgYVLvTqLqEuFAoAUtYEt673TtIWB08SyFWhpXDZHO2WEZLift_EtsFocZrKpZ88AakFWnhBo4Zp6vjfrSNunjaiSqFm8dFI9Gm6H316yYOlhVxoPbBAdMs5eVUlM9X5f0bRkI9MBUakPxbDbYSRsqjexV7Dg62C3SfLvFivAfBLMCcaIAFE2DOO98PAWf34uM4XPtIEbXxFgn1aIPLv9QUA== Keystones Blood Magic Unwavering Stance Avatar of Fire Gear For leveling, pyre is very strong but when you get enough level to spec to avatar, the extra ring slot is a lot more valuable than a few points, and cold to fire is the third best damage output gem for the build. No gear is mandatory which makes the build interesting since you can get massive life/iir everywhere. The only thing thats absolutely needed is chaos res to reach at very least 50%. You are life based, blood magic so regen is key, and every 25% chaos res is 1% life regen (negating bloodrage). Late game I went to kaom's/searing touch, but other options are viable as well, especially belly of the beast+hp shield and a 1h fire wep (doryani or rare stuff). Here's my current gear
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Comments, tips, questions etc are always welcome! Last edited by magworld#0917 on Oct 14, 2014, 2:30:42 PM
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