[2.3] "Vulcan's Exemplar" Crit Dual Strike Slayer with Bino/Catalyst by fiqst

I think i'm doing something wrong, could use some advice. I'm getting wrecked pretty hard by mobs; thought maybe abyssus is too much to handle so I picked up a rat's nest but i'm still getting destroyed. I have 3906 hp at lvl77 and capped resists but graveyard merveil kills me off before i get close. Also switching from abyssus was pretty painful dps wise; I went from 54k with charges up to 27k. Any tips on how I can make this work are greatly appreciated. I'll post my tree and gear below:

http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAAYFtQxfD6sUIBUgFewV9ha_GYoZtBqPHKci6iP2JpUqCypNLOkwcTB8NZI2PTpCPC0_J0d-Sn1KyEt4TZJQR1FHUzVTpVVLVvpbr2BBYeJieWKsZU1nm2egbIxtbG6qcFJyqXfXd-N_K4TZh3aMNo19jb-QCpJ9mG-ZK5u1naquPrVItfK3PrkdvTa9gb6nxPbGrsqQytPUI9aK2L3cI90N3ajjn-RR5c_nVOjW6xTvDvPq9tr3MvsJ_MX-Cg==

Spoiler

Hi Moe
I looked over your gear and tree, here are my thoughts:
1. Since you are suing a 5L chest, swap Added Fire Dmg to WeD, you'll get a very nice DPS boost.
Added Fire dmg should comes last in terms of sockets, so in your case, when you will get a 6L.
2. Use Abyssus, the DPS is too good to let go and DPS is very important in this build, more on that in a bit.
3. Tree wise: take all life nodes 1st (like Warrior's Blood), DPS nodes (like disemboweling) should come last.
4. Try to get more INT on gear so you can drop that extra +30 Int node you have taken (Thief's Craft), that will free a node, so you can a DPS/life node instead.
5. Your Doryani's Catalyst roll is a bit low, especially that 80% Increased Elemental Damage, you should try to get a higher roll in the future, if budget allows.
5. Try to get a Rustic Sash based belt, but finding one with good Tri res can be expensive, so a Phy version of Doryani's invitation is something to consider, at the expense of life.
6. Your amulet is a bit weak, you also have mana leech on one of your rings, and 1% is more than enough.
Try to get something with Crit multi, phy dmg/accuracy and more Int.
7. Use Vaal Hste, this one is very important in my opinion, especially with Bosses and tough mobs.

The key to excel in this build is to gain a lot of DPS, 1 shooting everything is the ideal result, this is why Abyssus is just too good to let go as the DPS boost is crazy, even compared to Rat's Nest.
Another key element is adopting the right play style.
You can't just tank stuff and stand in place, you have to attack like a bee: move a lot and strike fast.
You need to think when and what to strike during battle and make sure to pull back when things gets crazy.
I use Vaal Haste a lot, with tough mobs, hard bosses/exiles and boxes, it makes you almost immune for a short while, if you attach Increased Duration to it, you will have ~10Sec of that which is a lot.

With bosses, remember to use the right flask, Sapphire for Merveil for instance.
I almost perma freeze her, so I use Vaal Haste + Sapphire flask and then flicker to her after charging up by killing some easy enemies, then I just face tank her and use Sapphire flask as much as needed.
Last edited by TheFox7#0958 on Jan 2, 2015, 9:19:19 AM


Thanks a lot for the tips! I went ahead and got some new jewelry/belt to cover the int and get those 2 nodes back off the tree . I may have to drop the chaos res ring for something with accuracy as I only have 81% chance to hit at 77 and a friend of mine mentioned that is too low. I also switched back to abyssus and now my dps is at 77k with charges. What order should I target for passives? I'm about to level up so i'll get Warrior's blood back shortly.
Last edited by Moemed#6948 on Jan 2, 2015, 2:55:34 PM
Hi, thanks for trying the build.

Fox summed up everything perfectly, and accuracy should be near the top of the list.

For those who aren't aware, criticals factor in your accuracy vs. evasion twice:

Spoiler
So an 80% chance to hit with a 90% crit rate means

80% hit rate * 90% crit = 72% to crit

But this 72% rolls accuracy once again, if it fails, it's downgraded to a regular hit.

72% * 80% = 57.6% chance to actually crit.

So with 90% crit chance but a low 80% chance to hit, it's:

57.6% crit chance
22.4% regular hit
20% miss

As you can see, accuracy is pretty important
So many strikes within one breath.
But only one strike needed, for certain death.
This is not related to the build but I've been experimenting with currency building offhand weapons:



The idea is to purchase 2x Haku 1h weapons with the mod +6% quality to socketed support gems.
I then round up 6x Empower/Enhance gems and raise these to 20Q each.

The 6% plus the 20Q gives each gem 130% increased experience rate.

To see the speed of experience gain, i ran 3 Apex maps with full clear. The result is 7.2% to level 2.

So each run gave 2.4% experience. 41 runs to level all 6 gems to level 2.
So many strikes within one breath.
But only one strike needed, for certain death.
Last edited by fiqst#3681 on Jan 3, 2015, 1:11:14 AM
2 ideas I had today:
1. Replace flicker strike with Leap slam.
at first, this seems to be inferior to Flicker in terms of crit chance since 20q flicker has 80% increased crit chance.
However, since leap slam is AoE, its hit and crit chance is calculated per enemy.
So if you jump into a mob with 5-6 enemies, your chances to hit and crit are pretty high.
If you drop faster attacks, you can link Increased crit chance gem and have better crit chance, its a trade off.
The setup would be like this:
Leap Slam + CoC + IC + Increased critical strike / faster attacks.

The intention is to use this as both a move skill and generate IC when Crit.

2. Use Poacher's Mark to generate frenzy charges (and drop Bloodrage).
Poacher's mark works in a similar way to Assassin's mark, giving the chance to gain a frenzy charge on killing a cursed enemy.
The major problem is that in order to not drop AM, you will need to get +1 curse on enemy which is far away in the tree, which only leaves the mod on a gear.
There are 2 cheap unique items with that have this explicit mod: "Windscream" and "Doedre's Damning".
Since both items have bad stats that do not fit the build and very low res on them, it makes it unfeasible to get good stats and especially max the res.
One more option is to get a corrupted item with this mod, like an amulet, but that makes gear selection an absolute nightmare and very pricey, especially if you want crit on it.
Good suggestions.

1. This is a sound idea. Leap slam can be very useful in procing IC.

Click the spoiler for an interesting mechanic:
Spoiler

I dismissed leap slam in the past for the following reason:

An attack that alternates weapons while dual wielding, like ms, and uses multistrike, follows this sequence:

MMM OOO MMM OOO

I learnt through testing that using a different skill "resets" this sequence.

So by alternating the 2 skills, flicker and ms, the sequence is:

M (flicker) - MMM (ms) - M (flicker) - MMM (ms)

All attacks are made with the main hand and worked really well with daggers as the main hand.

This created a problem when I used leap slam as it required the catalyst to be in the main hand. All ms attacks were made by the catalyst, losing the life regen.


Since this build has converted to dual strike, this problem doesn't exist anymore.


Leap slam is actually very effective at curse delivery. Connecting it to curse on hit and using the AoE makes a great substitute if you're not using HoT

2. Blood rage removes the need for leech in equipment, swapping it for poachers mark just for frenzy seems a poor swap.

I've been thinking about double curse and I want try experimenting with the following amulet:

Corrupted with an extra curse. There would be a big loss in dps but dual cursing opens up many options.
So many strikes within one breath.
But only one strike needed, for certain death.
Hey guys, took some more of fox's suggestions and got a new doryani catalyst and changed up some passives. Sorry to spam with so many questions! I was just curious how you guys get such huge crit chance numbers; with 4 PC up i'm only at 53%. Could it be the base crit on my bino's is too low? I compared trees and other than the disemboweling circle I have all the cc on the tree

http://www.pathofexile.com/passive-skill-tree/AAAAAgQBAAYFtQxfD6sUIBSOFSAV7BX2Fr8XPhmKGbQajxynIuoj9iT9JpUqCypNLOkwcTB8NZI2PTiWOkI8LT8nR35KfUrIS3hNklBHUUdTNVOlVUtW-luvXz9gQWHiYnlirGNwZU1nm2egbIxtbG6qcFJ313fjfyuA4YTZh3aMNo19jb-ZK5u1naquPrVItfK3F7c-uR29Nr2BvqfAdsT2xq7KkMrT1CPWiti93Q3dqOJe45_kUedU6NbvDvPq9tr7CfzF_gr_3g==

Thanks again for all the tips! I went from the crappy 27k yesterday to 117k today with the expert advice from you guys :)
"
fiqst wrote:
Good suggestions.

1. This is a sound idea. Leap slam can be very useful in procing IC.

Click the spoiler for an interesting mechanic:
Spoiler

I dismissed leap slam in the past for the following reason:

An attack that alternates weapons while dual wielding, like ms, and uses multistrike, follows this sequence:

MMM OOO MMM OOO

I learnt through testing that using a different skill "resets" this sequence.

So by alternating the 2 skills, flicker and ms, the sequence is:

M (flicker) - MMM (ms) - M (flicker) - MMM (ms)

All attacks are made with the main hand and worked really well with daggers as the main hand.

This created a problem when I used leap slam as it required the catalyst to be in the main hand. All ms attacks were made by the catalyst, losing the life regen.


Since this build has converted to dual strike, this problem doesn't exist anymore.


Leap slam is actually very effective at curse delivery. Connecting it to curse on hit and using the AoE makes a great substitute if you're not using HoT

2. Blood rage removes the need for leech in equipment, swapping it for poachers mark just for frenzy seems a poor swap.

I've been thinking about double curse and I want try experimenting with the following amulet:

Corrupted with an extra curse. There would be a big loss in dps but dual cursing opens up many options.


1. I think it has some potential, I also find moving (when not attacking mobs) with Leap slam faster than whirling blades, faster attacks is really missing here, but I think its a step up, I am going to try faster attacks in favor of Crit chance gem.

Using CoH with leap slam sounds like a good idea if you can drop HoT (maybe even drop the 3 mana reservation nodes) and no need for very high Int, but now you have to choose with what to attach and use leap slam for, so I think its either of those and for me Its leap slam + IC and maybe faster attacks, if only we could have both...

2. The motivation to remove bloodreage is to use the life regen to actually regen life and just try to keep up with bloodrage, but other than that its manageable.
Also, Poacher's mark has 1 additional shortcoming in the way that with "enemies are immune to curses" mod in a map you are left w/o frenzy charges which is a big no go.
It was just an idea, I decided to share it so maybe it will lead to something ;)

"
Moemed wrote:
Hey guys, took some more of fox's suggestions and got a new doryani catalyst and changed up some passives. Sorry to spam with so many questions! I was just curious how you guys get such huge crit chance numbers; with 4 PC up i'm only at 53%. Could it be the base crit on my bino's is too low? I compared trees and other than the disemboweling circle I have all the cc on the tree

http://www.pathofexile.com/passive-skill-tree/AAAAAgQBAAYFtQxfD6sUIBSOFSAV7BX2Fr8XPhmKGbQajxynIuoj9iT9JpUqCypNLOkwcTB8NZI2PTiWOkI8LT8nR35KfUrIS3hNklBHUUdTNVOlVUtW-luvXz9gQWHiYnlirGNwZU1nm2egbIxtbG6qcFJ313fjfyuA4YTZh3aMNo19jb-ZK5u1naquPrVItfK3F7c-uR29Nr2BvqfAdsT2xq7KkMrT1CPWiti93Q3dqOJe45_kUedU6NbvDvPq9tr7CfzF_gr_3g==

Thanks again for all the tips! I went from the crappy 27k yesterday to 117k today with the expert advice from you guys :)


Its nice to see you are showing progress :) that is quite a leap forward !
I'm not sure why your crit chance is so low with 4 PC, if I remember correctly, before taking any of the disemboweling nodes, I had ~80% crit chance with Dual Strike.
The only difference that I see is the diamond ring but that is 2.9%, the Bino shouldn't make such a big difference.
Have you checked the crit chance with Dual Strike (that makes an 8% difference if its 20Q) ?
I think I've found the issue. The problem is I have the catalyst on my main hand which is what was throwing it off; with binos in the mh slot i have 78.6%. Since dual strike hits with both weapons I don't think it makes a difference anywhere other than the sheet.

I like the leap slam for curse delivery as well as a lot of times i find things dying before HOT curses them and I end up losing my PC; gonna try it out as soon as I get some chromes to play with my colors.

Report Forum Post

Report Account:

Report Type

Additional Info