[2.3] "Vulcan's Exemplar" Crit Dual Strike Slayer with Bino/Catalyst by fiqst

Block is kind of pointless as we barely have any now. If you want to take acrobatics and phase, that is a defensively superior option. You also get spell mitigation. Believe me, it's perfectly viable, a lot of people have played it including me.
For try, for see, and for know.

This is a buff
Hi guys,

I had Xmas stuff to do in RL so i apologise for the delay.

1.3 UPDATE IS DONE AND THE OP HAS BEEN REWRITTEN

The Normal Set (Bino's/Snakebite/Catalyst)
195k dps with full charges (199 in 1.2)
143k dps with no charges (142k in 1.2)
291k max solo dps (295k in 1.2)

Spoiler




The Advanced Set (Dragon Hunger/Acuity)
433k dps with full charges (420k in 1.2)
303k dps with no charges (303k in 1.2)
596k max solo dps (626k in 1.2)

Spoiler




I'm very pleased to say that this build has passed the nerf hammer of 1.3
The only negative is the loss of block but there are ways to get over it.

Things needed to do:

- i tested a lvl 2 Physical to Lightning gem, replacing the 20/20 crit damage, and i get +10k more dps! This is an indication of how much that gem has been nerfed. I will test a 20/20 P2T gem asap.

- I haven't had a chance to try the new counter attack gems but by the looks of reactions to the gems, they seem very promising. The fact i may need to rethink my whole gem structure to include them is exciting.

- new vids
So many strikes within one breath.
But only one strike needed, for certain death.
Yeah, Phys to Lightning gem sounds very promising indeed. It turns Daresso into a Legacy Coil.

Just did a 74 map with 18% phys reflection, no insta-shots (using dual strike).
Last edited by junaum#4262 on Dec 14, 2014, 9:57:32 AM
Hi there. Am playing this build for the new league and I love it. I just have a few basic beginner questions:

1) How are you getting power charges (I don't see the capability anywhere in your build?) Edit: It's from assassin's mark. Doh!
2) Someone in chat mentioned that you can no longer use herald of thunder with curse on hit. Any idea if this is true/false?
3) I know this would change the trajectory of the build, but wouldn't celestial punishment by the templar area (+25% dmg dealt to burning targets) be great for a build like this?
Last edited by Reicta#7739 on Dec 14, 2014, 9:54:28 AM
"
Reicta wrote:
Hi there. Am playing this build for the new league and I love it. I just have a few basic beginner questions:

1) How are you getting power charges (I don't see the capability anywhere in your build?) Edit: It's from assassin's mark. Doh!
2) Someone in chat mentioned that you can no longer use herald of thunder with curse on hit. Any idea if this is true/false?
3) I know this would change the trajectory of the build, but wouldn't celestial punishment by the templar area (+25% dmg dealt to burning targets) be great for a build like this?



hi, thanks for trying it out, i haven't made the levelling guide so i hope things can turn out well.

2. i still use HoT, but i plan to test the new Vengeance gem to see if that's a better curse delivery, as soon as i get my hands on one. EDIT: if i can use the counterattack gem as a replacement, i would haven't need to reserve mana for HoT

3. Unfortunately, thats way out of the range of this build. To get there i would have to severely cut down on nodes in the shadow and ranger sections. The extra burn damage is great and i've used it in the past, but the cost to overkill damage from loss of dps nodes is too great.
So many strikes within one breath.
But only one strike needed, for certain death.
Last edited by fiqst#3681 on Dec 14, 2014, 10:13:57 AM
I just did some testing to see if disemboweling node group is worth the effort.
according to my findings, the 135% chance + 15% multi will result in ~10.5K dps + 2.5K DPS respectively, totaling in ~13K dps boost, these are unbuffed figures.
Considering my 68K DPS (unbuffed) at the moment, this is a lot.

Now, there are 4 STR nodes (also gain 8% melee phy dmg) that are needed to be taken just to get to that node group + the 4 nodes themselves, a total of 8 nodes.

The weapon phy dmg scale is about 111.5 DPS per 1% for me right now, so to gain 13K DPS I would need to get ~116% weapon phy dmg in 8 nodes or less.

Its rough figures as I don't want to spend too many regrets on this right now.

Let me know your thoughts fiqst.
Ok i spent the regrets and tested the disembowelling cluster.

My test has shown that going to the marauder is very beneficial to this build.

Here are the current list of trees:

wraithe Tree version one




110 point tree

Passive skill tree breakdown

Health

160% increased maximum Life
34 to maximum Life
25 Life gained on Kill
3.8% of Life Regenerated per Second
2% of Physical Attack Damage Leeched as Life

Mitigation

54% increased Evasion Rating
50 to Evasion Rating
48% increased Evasion Rating and Armour
30% increased Armour
10 to Armour
10% to all Elemental Resistances
2% additional Chance to Block while Dual Wielding

Damage

245% increased Critical Strike Chance
125% increased Weapon Critical Strike Chance while Dual Wielding
50% increased Critical Strike Chance with One Handed Melee Weapons
420% TOTAL

38% increased Critical Strike Multiplier

72% increased Accuracy Rating
34% increased Accuracy Rating with One Handed Melee Weapons

80% increased Physical Damage with One Handed Melee Weapons
68% increased Physical Weapon Damage while Dual Wielding
42% increased Melee Physical Damage
32% increased Physical Damage
26% increased Physical Damage with Attacks
248% TOTAL

20% increased Elemental Damage

78% increased Attack Speed
15% increased Attack Speed with One Handed Melee Weapons
12% increased Attack Speed while Dual Wielding
105% TOTAL

19% increased Movement Speed
12% increased Cast Speed

Other

260 to Dexterity
120 to Strength
40 to Intelligence
30% Chance to Avoid being Stunned
15% increased Stun Recovery
12% reduced Mana Reserved
12% increased Radius of Auras
8% chance to Avoid Elemental Status Ailments
6% increased effect of Auras you Cast
2 to Melee Weapon and Unarmed range


This tree is the first tree tested and the stats in the guide are based on this tree.


Junaum version

His current tree (please let me know if you are indeed male)



wraithe version two

This version ventures into marauder area and collects the disembowelling cluster.


The version 2 is my current optimised version. I apologise to those who have respecced to the original version one. But don't worry, the 2 trees are very similar in stats.

Version 2 has:

- 12% less life but has more strength nodes, and resulted in more life overall.
- slightly more dps
- +20 int
- +0.8 life regen

Version 2 is the superior version.



On a side note:

Physical to lightning conversion is better than crit damage for sheer dps output. Even a level 1 P2L gem will outperform a crit damage 20/20.

The only issue is that you'll be producing 100% ele damage (60% fire, 40% light, +cold), this is very dangerous against ele reflect. I haven't tested the best method for mitigation but i would imagine a fire and a lightning flask should do the trick.

It is also quite nice to completely ignore physical reflect.

A dual strike setup with P2L would be very effective against both reflect types since the damage is spread. This will be tested also.
So many strikes within one breath.
But only one strike needed, for certain death.
Last edited by fiqst#3681 on Dec 14, 2014, 5:14:27 PM
Hey mate.
Just a little question, wich gear version could be run Uber Atziri in 1.3?
Exile!
Last edited by LightMyChemin#5768 on Dec 14, 2014, 5:34:49 PM
"
Gaghish wrote:
Hey mate.
Just a little question, wich version could be run Uber Atziri?


i've never tried uber, i'm too much of a hoarder to part with 10ex to test.

In 1.2 i breezed through atziri, facetanking the trio with just life flasks and i usually go deathless.

I've watched many uber runs, including the ones from litesabr and ZMA, who have similar builds, and they utilise common tactics in their uber runs. I'm sure that this build can do it if i were to use the same tactics
So many strikes within one breath.
But only one strike needed, for certain death.
I'm as male as it gets =)

So, about the use of Phy/Lightning gem - it's blending perfectly with Dual Strike. Now, half my damage is Phys, half elemental. That means I don't one-shot myself on any kind of reflect mob, giving me time to properly react (identify the reflect mob, bail out, pot, use lesser attack skill). Dual strike is also our best possible single target dps to feed HoA`s overkill. It's really starting to sound like the current best option for main attack of this build. Unless we head full Raiden with your new Static Strike + Purity of lightning approach.

Last edited by junaum#4262 on Dec 14, 2014, 5:54:31 PM

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