[FIX] A few solutions to common problems
Best solution, have 0 crash now.
btw is there really no drawback for using the command? just wondering will it hurt my pc |
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" The main caveats involve poorly written and/or legacy drivers which means the worst case scenario is that you'll experience sporadic BSODs. In any case you can always revert to the standard setting if you have any problems. EDIT: It is also possible for application software to malfunction. However, just as with drivers, it's the fault of the developer. "The problem is there ARE secure netcodes" -- Pewzor Last edited by Emjayen#1133 on Mar 11, 2015, 5:58:40 AM
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[ game. The following information is based on heuristics and some rough analysis of the game internals and thus no guarantees are made.
Symptoms Your game crashes containing one of the following terms within the error message: "MapViewOfFile" "E_OUTOFMEMORY" "Map Chunk" Cause [ The userland address space for 32-bit processes is insufficient to map required portions of the content archive. ] Correction: It's simply because absolutely everything is allocated on the heap... Applies to 32-bit builds of Windows. Solution - Extend the userland address space using the /3GB boot switch. Windows XP Go to Control Panel then System Select the Advanced then Startup and Recovery Click the Edit button which will now open boot.ini Edit the following line "multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Microsoft Windows XP" /fastdetect" So that it reads "multi(0)disk(0)rdisk(0)partition(2)\WINDOWS="Microsoft Windows XP" /fastdetect /3GB" Restart your computer. Windows Vista or later Open the command prompt (cmd.exe) with administrative privileges Enter "bcdedit /set IncreaseUserVa 3072" and hit enter. Restart your computer Remarks Using the /3GB does not solve the problem however it will delay the onset. The game's address space becomes extremely fragmented; tracing needed. The developers have pushed a design problem that should really be solved by them onto Windows. -- Symptoms You experience a system crash containing the one the following strings: "BugcheckCode 278" or "BCCode 116" Cause Your video card or driver has exceeded the threshold set by Windows that determines a hung device. Applies to Windows Vista and later (x86/x64) Solution - Resit your video card. - Ensure it's physically configured properly (e.g, sufficient power supply, auxiliary power - supply is avail.) - Lower the load on the card by reducing rendering settings (particularly resolution) - Reduce the game's process priority to low. - You can also disable the system responsible for raising this fault by setting/adding the following registry value Key: HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers Value: TdrLevel Type: DWORD Data: 0 Remarks This is most likely a false-positive; Windows interpreting a high latency pushing frames to the monitor due to a heavy workload as the card being hung. Also possible is due to the number of threads utilized by the game in conjunction with poor driver implementation of reentry/synchronization; a quick check shows alot of kthread lock contention. [/quote]quote="Emjayen"]This is a compilation of solutions to common issues players are having with the |
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" up, this actually solved the MapChunk error meanwhile I try to grab another Windows version ty Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291 |
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Symptoms
Getting Exception/Runtime Errors "Microsoft Visual C++" is mentioned in the Error-Window name (Runtime Errors; Exception Error windows won't show anything else). Cause Whether it is a "bad communication" between PoE's code and MVC++ or an issue with Microsoft Visual C++ itself, I unfortunately am not skilled enough to tell. Applies to Probably everyone (if the requirements are met). Solution Step 1: Go to your Windows System Control -> Software and check whether there is any Microsoft Visual C++ Redistributable version later than 2010 installed. If yes, uninstall every version later than 2010 (note that games that require later versions to play also will require to reinstall these versions if you want to play them). Step 2: Go to your Path of Exile/_CommonRedist/vcredist/2010 folder and run the x86 file (for 32bit systems) or x64 file (for 64bit systems) and choose the repair option. After that, PoE should not produce any Exception/Runtime errors anymore. Last edited by Salumba#4765 on Mar 20, 2015, 2:55:29 PM
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" I tend to assume it's a MVC++ issue, because when I started Final Fantasy VIII (steam version) that worked on the same system just a few weeks ago without any problems, it produced a "Cannot create usual Direct3D device" Error at start, resulting in termination of the launching process. Then I repaired the MVC++ 2008 version and voilá, it works with no issues. Til now PoE seems to not be affected by "reactivating" the 2008 MVC, but I'll keep an eye on it. |
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Says that the boot configuration data store could not be opened.
Access is denied. |
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Very helpful, thanks ALOT man!
@Meme
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Works perfectly! I am using windows 7 32bit and i have 2GB ram,and it works perfectly with no problems,thanks a lot mate!
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" What if we're computer science majors? I'm certainly curious about the way that handles. Plus I'd like a bit more of an explanation with it to know what I'm getting myself into. Bit of a shame GGG seemingly can't really fix the memory issue. Last edited by Jackinthegreen#3344 on Jul 15, 2015, 1:31:13 AM
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