RaizQT's budget RF incinerator (Atziri killer build) 2.0 UPDATED!
If i am running a 4 link for incinerate, is it better to get faster casting or added lighting?
inc+spell echo+gmp + fc/addedlight? |
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I would say fc.
Censored.
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most definitely FC
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I want to take the shorter path to Celestial Punishment/Judgement by taking the 6% ele dmg node, but I don't know which one to get first? I'm going to respec and take the 12% fire dmg nodes later, when I have more points.
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I was wondering what is even the point in taking Celestial Punishment/Judgement? Does degen from RF activate Celestial judgements 25% damage? If not i dont really see how incinerate with GMP can ignite bosses? Wont it be better to spend those 7 points in fire damage nodes above witch starting area?
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The leveling skill trees seem to be broken. Can we get an update to those? I'd like to give this build a whirl on torment.
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" See page 75 i believe. there is a leveling tree fixed. |
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Hi, I really want to try this build but the only passive tree available on this guide is for Templar while he says it is better optimized for Marauders. I would like to see a Marauder's passive tree because I also wanted more HP on my character, can you please help me?
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Here is my Marauder Tree:
https://www.poebuilder.com/character/AAAAAgEAAdwEBwSzBS0GDgj0CfYLYQxfDH0QWBB_ES0UIBkuGjgcpx8CJy8n1SftKPosnC0fMjQ1kjwtPfxBh0WdRtdHfkyzTP9TUlOlVcZYY1ugXypfP2EhY_1odGjyakNrF3GFdO14DXloeuZ673wOfIOCHoKbgseD24TZhO-HZZBVlSCaO5rgogCnValurY2vbK-3tfK3PriTvOq9Nr6KwBrAVMBmwQTB88RYxLjE9saexq7G2M36z37UfNWm1fjYvdlh2mLbC-Fz4urr5Ovu7DjtPO8O8B_2SPno_go= Had a RaizQT Marauder in Rampage League, this is the tree how it looks after 1.3 changes. Overall its even better then the 1.2 Tree, more Life, more Mana reg, more damage. Gear:
Spoiler
Current Builds: All in one Thread until i make new Guides poeurl.com/c4vT Last edited by ZweihundertMorder#5678 on Feb 7, 2015, 1:41:36 AM
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" Hi. You missed two things here : -1st, the Elementalist node in the middle of the templar area, which gives 5% chance to Freeze, Shock and Ignite. -2nd, Celestial Punishment itself also gives 5% chance to Freeze, Shock and Ignite. So, 10% chance to Freeze, Shock and Ignite in the end. With a cast speed of 0.09sec for Incinerate, you shouldn't have any problem shocking/freezing/igniting. To give you an idea, I just have the Elementalist node for the moment (level 87, decided to go for dps node last) and I shock enough with 5% chance to activate my Herald of Thunder almost permanently on packs. Not the same on bosses, unless I can facetank them. _______________________ Now, I would like to thank RaizQT and everyone else who contributed to the thread, because I had a lot of fun with this build during the torment league (yeah, no bloodlines, I have a crapy internet line, and gave up on HC after loosing my char in beyond league). I was looking for a build that used skills I never used in the past (spot on, since I never used RF, and Incinerate just during leveling) and that could hold against Atziri (since I never killed her before, and it was my main goal). Well, now I can say the build gave me everythng it promised. Atziri died twice now (and gave me crap loots) to my righteous flames (at level 87), after a very lame attempt at level 82 (didn't get past the trio, due to lack of experience/knowledge of the first 2 fights, and lack of mana regen, which made artic armor toggle off many times without me noticing quickly). Here is my gear for thoses interested :
Spoiler
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