speed casting cap

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Jurge wrote:
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WhiteBoy88 wrote:
Realistically...
40% from 2 wands, or is it 25% each?
40% from 2 rings.
20% from an amulet.
24% from 8 power charges.
35% from the current passives, but your build would be all over the place.

Are those numbers from gear correct? I seem to remember a belt with ICS, also.

Yes belts can have ICS aswell, the amounts you've written seem right from what i can remember...


Lots of this is wrong. Just looking at items I have in the bank for these so they are probably not the highest values.

48% from 2 wands
48% from 2 rings
21% from neck (id assume this can be higher)
18% from belt (this also seems low)
21% from 7 power charges (where did you get 8 from?)
35% from passives
9% from unique helm
21% from Cast speed support gem (lv16)
8% from 20 qlty faster projectile support gem

Might be missing something but thats all I could find in my stash.

Also frenzy does not give any cast speed.
Last edited by zoL#2203 on Oct 13, 2011, 6:25:39 AM
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zoL wrote:

21% from 7 power charges (where did you get 8 from?)



A witch can have 8 power charges can't they? Templar max out at 7. There are three +1 max power charge passives.

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zoL wrote:

Also frenzy does not give any cast speed.



Frenzy charges do give increased cast speed unless the character sheet is pulling an ex-girlfriend and lying to me. I did forget that power charges do give +3% cast rate when you take the appropriate passive so I'm thinking

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zoL wrote:

48% from 2 wands
48% from 2 rings
21% from neck (id assume this can be higher)
18% from belt (this also seems low)
35% from passives
9% from unique helm
21% from Cast speed support gem (lv16)
8% from 20 qlty faster projectile support gem



then on a ranger you can achieve
40% from 8 frenzy charges
15% from 5 power charges

However, if this was on the sixth class, it could be
35% from 7 frenzy charges
21% from 7 power charges

for an extra 1%
And as it is such so also as such is it unto you
You're right about frenzy. The skill tooltip only says increases atk speed but the charge tooltip does say cast also.

Also I've never made a high lv witch. As a base do they get 5 charges? because my temp only gets 4(+3 from passive)
Yeah, pure classes start with five charges in their related attribute. Hybrids start with four charges in their two attributes. Off-attributes get two.

So the Witch starts with 5 power, 2 frenzy, 2 endurance and maxes at 8 power, 5 frenzy, 5 endurance.

Templar starts with 4 power, 2 frenzy, 4 endurance, and maxes at 7 power, 5 frenzy, 7 endurance.
And as it is such so also as such is it unto you
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IMDisappoint wrote:
Yeah, pure classes start with five charges in their related attribute. Hybrids start with four charges in their two attributes. Off-attributes get two.

So the Witch starts with 5 power, 2 frenzy, 2 endurance and maxes at 8 power, 5 frenzy, 5 endurance.

Templar starts with 4 power, 2 frenzy, 4 endurance, and maxes at 7 power, 5 frenzy, 7 endurance.


My templar got 5 power charges before getting the passives that add more.

I keep his int at 5 per level.
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zoL wrote:

21% from Cast speed support gem (lv16)


My 20% quality gem has 22%+7% @ level 17 so that's another 8% at least.

Your templer did not have 5 power charges before getting charges :D .

The power charge on crit thing is surrounded by additional charges
Last edited by overpowdered#4125 on Oct 13, 2011, 12:02:06 PM
While on this topic, how does increased casting speed work?

In Diablo 2 there were breakpoints, where you'd for example have a cast animation of 7 frames at 50% (and above to next breakpoint) cast speed, while having a cast animation of 6 frames at 100%.

How does it work in PoE?
http://diablo.incgamers.com/blog/comments/blue-on-d3s-breakpoints

It's a link to Diablo 3, but it applies to Path of Exile.

It's pretty simple - if you have a spell with a base cast time of .85 seconds, 100% increase in cast speed makes it into .425 second cast. It should be very exact. Well, "relatively" very exact.
Last edited by konfeta#2391 on Oct 13, 2011, 3:41:35 PM
Judging by Mark's insane ICS test, I would assume there are no frame/cast breakpoints.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
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konfeta wrote:
http://diablo.incgamers.com/blog/comments/blue-on-d3s-breakpoints

It's a link to Diablo 3, but it applies to Path of Exile.

It's pretty simple - if you have a spell with a base cast time of .85 seconds, 100% increase in cast speed makes it into .425 second cast. It should be very exact. Well, "relatively" very exact.


Even with 40+ % cast speed, the skill description keeps saying it's normal cast time. (This case, .85 seconds)

Why so?

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