speed casting cap
" Lots of this is wrong. Just looking at items I have in the bank for these so they are probably not the highest values. 48% from 2 wands 48% from 2 rings 21% from neck (id assume this can be higher) 18% from belt (this also seems low) 21% from 7 power charges (where did you get 8 from?) 35% from passives 9% from unique helm 21% from Cast speed support gem (lv16) 8% from 20 qlty faster projectile support gem Might be missing something but thats all I could find in my stash. Also frenzy does not give any cast speed. Last edited by zoL#2203 on Oct 13, 2011, 6:25:39 AM
| |
" A witch can have 8 power charges can't they? Templar max out at 7. There are three +1 max power charge passives. " Frenzy charges do give increased cast speed unless the character sheet is pulling an ex-girlfriend and lying to me. I did forget that power charges do give +3% cast rate when you take the appropriate passive so I'm thinking " then on a ranger you can achieve 40% from 8 frenzy charges 15% from 5 power charges However, if this was on the sixth class, it could be 35% from 7 frenzy charges 21% from 7 power charges for an extra 1% And as it is such so also as such is it unto you
|
![]() |
You're right about frenzy. The skill tooltip only says increases atk speed but the charge tooltip does say cast also.
Also I've never made a high lv witch. As a base do they get 5 charges? because my temp only gets 4(+3 from passive) | |
Yeah, pure classes start with five charges in their related attribute. Hybrids start with four charges in their two attributes. Off-attributes get two.
So the Witch starts with 5 power, 2 frenzy, 2 endurance and maxes at 8 power, 5 frenzy, 5 endurance. Templar starts with 4 power, 2 frenzy, 4 endurance, and maxes at 7 power, 5 frenzy, 7 endurance. And as it is such so also as such is it unto you
|
![]() |
" My templar got 5 power charges before getting the passives that add more. I keep his int at 5 per level. |
![]() |
" My 20% quality gem has 22%+7% @ level 17 so that's another 8% at least. Your templer did not have 5 power charges before getting charges :D . The power charge on crit thing is surrounded by additional charges Last edited by overpowdered#4125 on Oct 13, 2011, 12:02:06 PM
|
![]() |
While on this topic, how does increased casting speed work?
In Diablo 2 there were breakpoints, where you'd for example have a cast animation of 7 frames at 50% (and above to next breakpoint) cast speed, while having a cast animation of 6 frames at 100%. How does it work in PoE? |
![]() |
http://diablo.incgamers.com/blog/comments/blue-on-d3s-breakpoints
It's a link to Diablo 3, but it applies to Path of Exile. It's pretty simple - if you have a spell with a base cast time of .85 seconds, 100% increase in cast speed makes it into .425 second cast. It should be very exact. Well, "relatively" very exact. Last edited by konfeta#2391 on Oct 13, 2011, 3:41:35 PM
|
![]() |
Judging by Mark's insane ICS test, I would assume there are no frame/cast breakpoints.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
![]() |
" Even with 40+ % cast speed, the skill description keeps saying it's normal cast time. (This case, .85 seconds) Why so? |
![]() |