[1.3] MoosBlasteRF! Flameblast Flamesurge RF AA [HC/SC Viable]
New 1.3 passive tree (theory crafting)
How's left in 1.3? - Much, very much Damage. - Less Life. - Same Regen (Life/Mana). I can't wait to test it. Last edited by moostrenko#4279 on Dec 13, 2014, 6:09:15 AM
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Great build man! i really like the sinergies this build have, i played a flameblast max block in 1.2 and if i can give an advice, u can try swap chance to ignite with increase burning damage,and elemental weakness with flammability, this way u have 54% chance to ignite for EACH enemy hit(more than enought) and more than double burning damage on them. sorry my bad english >.<
IGN: crazyjake, ,BadAndAngry
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" Sounds great! will test it. Thanks for comment. |
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......and I have new build for 1.3!!
tY Moos |
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Hi:
Thx for build friend. Congratulations for this build. A greeting. Bye. |
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Thanks for build. I'll try it in 1.3 update
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Updated content to 1.3
What can I say about 1.3 changes? Flameblast is OP! nerf incomming guys. Thanks @crazyjake for Flamability + Inc. Burning Damage idea. Last edited by moostrenko#4279 on Dec 13, 2014, 3:19:03 AM
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What about Holy fire cluster(increased burn damage)? Does it not work with RF, is it not worth it?
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" Yes Holy fire works with RF and is fine. But imo it's more efective invest 6 points in Celestial Judgement + Punishment. This way increase initial hit + burn damage for Flameblast. The main source of damage in this build is Burn Damage from Flameblast, not Righteous Fire area damage. Last edited by moostrenko#4279 on Dec 13, 2014, 6:16:50 AM
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Hi Moos,
i'm a noob that opened flameblast templar yesterday and now i'm confused. What are my options? RF or detonate dead? or flameblast + what ever? If I don't go RF do i drop life and life regen nodes for more fire nodes? (SC) Thanks! |
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