[2.5 Video Guide] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]
Hey what's up guys. I made a post in this thread about my progression through this build in the Tempest League (in my early level 80's I believe). I wanted to check back in and give an update on where I am after starting off with this build originally. I am now level 91 and really enjoy the current state of the build.
So, to put it bluntly.. there is a really big DPS upgrade by switching to Incinerate Spell Totems with a Rain of Splinters Jewel (adds two projectiles to totem spells). I am now over 80k DPS with stage 3 incinerate for both totems combined (10k+ tooltip * 4 (stage 3 incinerate) * 2 (for both totems firing). I replaced my 4L with SpellTotem-Incinerate-FasterCasting-IronWill. Additionally to get the needed Proj Speed I obtain a 20% incinerate and a ~40% Proj Speed wand. EVERYTHING else is essentially the same as this build has described. This build probably costed me around 10c for gear, but I did 5L my own Infernal Mantle so throw in the cost for the 5th L craft (added chaos damage gem was huge). I'm wearing several self found items but am loving the crazy damage and base tankiness this build originally strives for. Tooltip DPS
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Gear
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Like I said, over 80k dps and I have 6.2k Health with 1k eShield. 42% base phys reduction (without golem or endurance charges) @ 7.5k Armor. The build is essentially the same except for the added Rain of Splinters Jewel and slot. Build (level 91) Let me know if you have questions/comments about the transition to Incinerate. Last edited by Daowna#4253 on Aug 17, 2015, 11:06:49 PM
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Interesting... but why are you cursing Elemental Weakness? OK, the lightning damage from HoT may benefit somewhat from this but it is pisspoor really compared to the fire damage (and chaos doesn't count as elemental damage), IMO 44% reduction in fire resistance from Flammability is far more effective.
Edit: Just spotted your wand. ;) Last edited by tomay#5509 on Aug 16, 2015, 6:38:46 PM
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" May be 8k? :D |
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Nah, 80k sounds about right. Incinerate does have more fire damage than the Flame Totem per se, Rain of Splinters will reduce the damage by 30-50% and add 2 additional projectiles, which makes it very similar to Flame Totem. However, you will only get the 40k per Spell Totem at the third stage of Incinerate, so you don't want to re-cast your totems too often because it will take Incinerate some time to get to stage three. And you definitely need a 20q Incinerate gem to make up for the lack of Faster Projectiles in this setup.
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Last edited by davc1234567890#2226 on Aug 17, 2015, 12:40:12 PM
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" Your tooltip tells you what's better for DPS. ;) With 5 projectiles the flames spread further and you'll be hitting more monsters at the same time at the expense of the damage dealt by the projectiles. In the end it boils down to personal preferences. Like the old question whether to use LMP or GMP. ;) |
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Posting DPS tooltip for incinerate totems. I use elemental weakness mostly because it's more generally accepted in groups. I run with a pretty consistent group of guys and we all have different elements. Also I do not use Heral of Thunder. The gem is equipped but I find it doesn't really add much and isn't worth the health loss to me.
Tooltip DPS:
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" I feel ya. ;) I use HoT for clearing the maps but it goes off for tough boss fights where I much prefer 1k life over 1k DPS. And speaking of survivability, I have changed my secondary (lvl 7) CWDT combo and replaced Molten Shell with Phase Run. It's like popping Jade, Quicksilver, and Quartz Flasks all in one. For three seconds I gain 80% reduced visibility to enemies, 34% movement speed and movement is not blocked by enemies. Pretty neat buffs I must say. |
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Wow.
40k dps with incinerate per totem. That indeed sounds juicy. I have currently a bit more then 20k Tooltip with FT and HoT up, thinking about switching to incinerate. Yet I wonder... You don't have Fire pen. and also I am unsure about how fast it will get to stage 3, since the first 2 stages are way worse the FT. Specially when i think about some Dominus runs or Excavation Camp where I have to recast the Totem every few seconds thanks to Touch of God, or the Guy throwing that Ground burn effect.Most Inc builds can stand still long time, thx to stuff like AA, block, MoM/ EB... P.S.: When looking at Incinerate and its powerful state for "normal" builds atm, I fear a nerf aswell and getting 3r, 1g was quite painful for me for FT gems. I mean, check out Nugiyen and Co. roflstomping every Content while facetanking it... P.P.S.: Oh and what do you think on the crit approch as witch? Seen 50ishk tooltips there :O Even though I hate to think of the amount armor lost by going crit/es from witch instead of the current bm marauder, love to tank trio and stuff :/ Last edited by flipser#2471 on Aug 19, 2015, 11:25:50 AM
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" Well, since he's using Spell Totem + Incinerate, crit is not really an option, now, is it? ;) Flame Totem base crit chance has been increased to 5% alright but it is still pitiful low. In order to make this work you will have to revamp the skill tree and change some of the gear as well, i.e. some spell caster shield with huge crit chance for spells and preferably Diamond rings rather than Coral rings. Eventually this build will loose a lot of its tankiness. I for one am quite happy with 7.3k HP and 21k armour (w Granite)... and tbh, 20k tooltip DPS usually gets the job done. With The Awakening the focus in PoE has shifted towards survivability big time, sure you can still make some 250k DPS toon but most of them were glass cannons back then and guess wha? Matters have not much improved for them in 2.0. ;) This build, however, is aimed at beginners (as the thread title implies) and it does a very good job at that. They'll get an affordable toon which doesn't get rekt all them time. Even if they can't afford a 6l Infernal Mantle (I prefer Belly avtually, but that's just me), a cheap Tabula isn't that bad and they can do most higher level maps with ease. Last edited by tomay#5509 on Aug 19, 2015, 1:20:51 PM
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