[2.5 Video Guide] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]

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Gosen wrote:
Reached 40k dps per totem, but still Uber Atziri, Hydra and Shaper are bad. Too many one hitting mechanic in this game, seriously...


Can you show me screenshots of you char offence/defense stats?

i think now what to do for 11+ maps with mobs an bosses what have insane elemental status resistance (for now i do shock and damage against birned mobs, it`s good damage boost to 10- maps, but uberlab and 11+ maps thing will ignore it)

you idea to take 2 DOON and replace faster projectiles to wind looks good. will need lesser dex and may take more str.

my frends give me some craft bases (opal and void scepters 84+ ilvl). And i think: craft them or try you ideas for build.
Last edited by Kami_Kaze#2053 on Sep 22, 2016, 3:04:21 AM
i got infernal mantle and 5L in it what gems i should use?
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Gosen wrote:
Reached 40k dps per totem, but still Uber Atziri, Hydra and Shaper are bad. Too many one hitting mechanic in this game, seriously...

how you reached 40k dps? do i miss something??? Is it just the Level difference?
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Kami_Kaze wrote:
"
Gosen wrote:
Reached 40k dps per totem, but still Uber Atziri, Hydra and Shaper are bad. Too many one hitting mechanic in this game, seriously...


Can you show me screenshots of you char offence/defense stats?

i think now what to do for 11+ maps with mobs an bosses what have insane elemental status resistance (for now i do shock and damage against birned mobs, it`s good damage boost to 10- maps, but uberlab and 11+ maps thing will ignore it)

you idea to take 2 DOON and replace faster projectiles to wind looks good. will need lesser dex and may take more str.

my frends give me some craft bases (opal and void scepters 84+ ilvl). And i think: craft them or try you ideas for build.


Wind is not my idea, anyway I think it's waste of dps to get faster projectiles instead of something else. Would be nice to get helmet enchant with additional projectiles to deal better with larger packs, but still it's completely fine. T16 mobs are dying fast enough anyway. Note that my dps is with active golem and active enchant from boots. I think it's quite good enchant, not only giving additional 2-3k dps, but also giving opportunity to shock (unless you don't use elemental focus).

Spoiler



Last edited by Gosen#5296 on Sep 22, 2016, 5:11:01 AM
so can somone answer on my post?
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Gopstop22 wrote:
so can somone answer on my post?


читай 1 страницу, там ВСЕ ответы есть.

Skill-gems and setups:

Primary Damage setup:

- Flame Totem, Faster Casting, Fire Penetration, Controlled Destruction, Faster Projectiles and Iron Will.
yes i know what gems but if i have 5L i wanted know wich gems i should use then? should i leave fire pene out or iron will or faster casting or what
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Gopstop22 wrote:
yes i know what gems but if i have 5L i wanted know wich gems i should use then? should i leave fire pene out or iron will or faster casting or what


skill gems always listed by significance

Just drop latest. (iron will)
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Gosen wrote:
spoiler


1% damage from DOON it`s @Increased@ or @more@ damage?
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Kami_Kaze wrote:
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Gosen wrote:
spoiler


1% damage from DOON it`s @Increased@ or @more@ damage?


1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand

That gives me roughly 90% to damage and 45% to armour + iron will in the chest with over 200%.
Last edited by Gosen#5296 on Sep 23, 2016, 9:03:03 AM

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