Kenzorz's Balls Deep Ball Lightning! [Patch 1.2.4.]
I DON'T PLAY THIS CHARACTER ANYMORE ON 2.0.0 AND THERE WERE WAY TOO MANY CHANGES TO THE TREE TO MAKE A TREE FOR THIS CHARACTER THAT WORKS AS WELL AS BEFORE
Just wanted to share my life based crit Ball Lightning build that I've been playing the hell out of in Rampage league that is probably my most enjoyable build yet since my Glacial Cascade (Ambush league) build. This build is softcore viable (can be hardcore viable with a lot less crit multi and more defensive stats but then it's not the same build then is it?) and deals good DPS even with a 4L, the only unique that is necessary is a Voll's Protector.
Random unimportant background info about my character
On Ambush league my first character there was a Vaal Pact Storm Call Templar that I got to around Lvl 75, as I started running maps in groups I began to run into this problem where my Storm Call while it deals great damage, it doesn't even get a chance to hit mobs before everyone else in my party destroys them. Not long after that the prototype Ball Lightning was accidentally put on the live servers and I saw ZiggyD's video where he was experimenting with the experimental version of Ball Lightning and I thought, this would be the perfect skill to make up for my Storm Call build's main weakness of delayed damage.
GGG said they would release this skill in either the next patch or two and I waited, and waited and waited and even made a new character, my Glacial Cascade Witch who got to level 89 over the course of around 3 months and Ball Lightning still wasn't released. Finally towards the very end of that league they finally released Ball Lightning but I did not have the time to play nor did I feel like picking up my Templar again when the leagues were about to end. So instead of picking up my Storm Call Templar again, I theorycrafted a few builds and was really looking forward to making a crit power charge Storm Call build in the next league even with the 4% crit chance on all lightning spells and then suddenly a wild passive tree rework (and lightning spell crit chance buff all around) appeared. I had an initial build planned out with this new passive tree as I experimented with it further as I was leveling and spending over 30 Orb of Regrets my build began to look more and more like my old Glacial Cascade (Ambush league) build as I found it simply works best this way (not saying there isn't more efficient builds). I still wanted to make a Storm Call character but as I was leveling I found Ball Lightning is really good for leveling and then I just stuck with it because it's such a fun skill. tl;dr This was originally supposed to be a Storm Call build but Ball Lightning just does everything better pretty much.
Pros and Cons
Pros: *Good AoE DPS *Good single target DPS *Long range *AoE size means you can throw Ball Lightnings through a gap and still deal damage against mobs that are on the other side of the wall, an example of a boss this is good against is the Lvl 76 Academy map boss. *Reliable crit chance meaning great synergy with Vaal skills. *Shock! *Has a lot of spare sockets *Passive tree isn't really specialised in any element so it allows for versatility, plug any spell in the sockets for good results! *Can start using Ball Lightning early on in the leveling process, it's pretty good for leveling with. Cons: *Extremely prone to reflect deaths when half asleep, it is important to always keep a Surgeon's Topaz Flask on you. Not hardcore viable unless you alter the build a lot but then it's not the same build anymore lol. *Corrupted Blood isn't a problem if you keep life leeching but the second you stop, you better get ready to use a bleed flask twice: first time to stop the initial 20 stacks and the second time to stop the restacking from your Ball Lightnings still hitting the Corrupting Blood mob.
Map mods to reconsider
Elemental Reflect: it's doable but you'll have to take it slowly and probably remove a damage support gem or two.
-Maximum resistances: It's doable but you have to be extra careful and keep your eyes peeled out for elemental reflect since you will take a lot more damage against it. " " "
Video
Bottom video is the most recent.
Lvl 77 Shipyard Map Lvl 78 Courtyard Map 77 Shrine map with Elreon mission Patch 1.2.4. introduced Herald of Thunder and severely buffed Vaal Storm Call's lightning strike speed
Stat Screenshots
NOTE: I am honest with all these stat screenshots (unless stated otherwise, also some screenshots might be outdated), I do not pull any of that "equipping impractical gems/gear just for the sake of faking my stats so I can post on the forums" bullshit.
Normal DPS Increased AoE replaced with Faster Casting
Pre-Herald of Thunder patch Ball Lightning DPS
Ball Lightning DPS tooltip:
Vaal Storm Call
Flame Totem
Life, Mana, Attributes
Defense Tab
Normal:
Demonstration of possible stats with flasks: Example of my build working well for other non-lightning spell:
Trying Glacial Cascade
Swapped out Increased Area and Lightning Penetration for Concentrated Effect and Faster Casting everything else (gear, build, links) is the same.
Solo DPS: DPS when partied with an aurabot: (nevermind the 3% cast speed loss, didn't realise I was using a lower level Faster Casting) "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Jul 26, 2015, 11:54:19 AM
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Added video.
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson |
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I run almost the same setup but with Faster Casting instead of Added Chaos- I've always just assumed FC was better.
What's your opinion on the two gems? |
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" Faster Casting definitely is more DPS, however it just makes elemental reflect more risky than it already is whereas Added Chaos Damage is still a substantial boost to DPS except without that added risk. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Sep 12, 2014, 11:14:30 AM
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Updated all sections.
Won't be doing a "Ball Lightning vs x skill" section like in my other guide because it's pointless. Apples and oranges. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Sep 13, 2014, 11:20:10 AM
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Why don't you get the power charge bandit reward? Even if you don't want to get 8 power charges, you could get that instead of the power charge in the Templar area and save a skill point.
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" or maybe you could read properly and see that I did take the power charge reward and the Templar power charge since it's right next to a big part of my tree? and max power charges without certain uniques is 7. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Sep 14, 2014, 11:03:40 AM
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Video looks good.
I also tried to make a crit storm call, using ice spear to generate charges, freeze enemies in place, and curse on hit. It was just too terrible to keep playing. Got to L58 and couldn't take it any more. I agree that ball lightning is the best substitute for it. Some thoughts: I wasn't really able to tell, but how useful are vaal storm call and the storm call totem? What about replacing them with vaal haste? Have you thought about using staff for +3 light and replacing added chaos with empower? (You could also take serpent stance) What about getting double curse and using a 6L ice spear or freezing pulse or cascade to generate charges and curse? Then you could drop voll's. If you drop the templar life and aoe nodes you could get vaal pact. If you add a life leech to your ball lightning, you could go insane with crit chance/mult on gear, potentially reaching more DPS while having instant leech. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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" Vaal Storm Call is really useful, it makes for a good single target rare/boss killer (since each bolt essentially deals the damage of a regular Storm Call) and when it crits every bolt from that one Vaal Storm Call cast will crit. It also has a low soul cost so you can spam it pretty much every pack even with 2 Vaal Storm Calls so it's decent for multi target too. Storm Call totem, I honestly don't use it much at all (it even shows in my Lvl 77 Shipyard video, I think I used it like twice in that video lol) the build works fine replacing it completely. I intended for Storm Call totem to help my single target DPS but Ball Lightning and Vaal Storm Call do that job well enough. Vaal Haste is alright for the build but I just dislike the huge soul cost. It's fun spamming 2 Vaal Storm Calls over and over. Swapping between a power charge generator skill and your actual main skill is a really clunky playstyle and doesn't necessarily mean you're dealing as much DPS as your tooltip says since: 1. you can't always generate charges 2. the charges do not generate quickly unlike with Voll's that gives 1 charge per hit instead of per cast. 3. every time you lose your charges, you have to spend time generating it again and that really hurts you clear speed. Double curses is fine if you have a equipment slot free for Windscream or Doedre's Damning. I've tried Vaal Pact with my Ball Lightning (and even tried it with Life leech gem) when I was around Lvl 80, it didn't work out so well. Vaal Pact is good for big hits (e.g Storm Call), Ball Lightning deals multiple smaller hits so even on crit each hit heals like ~10 life it's really not worth all the points. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Sep 14, 2014, 1:39:27 PM
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" I agree, my idea is more to combine a power charge generator with double curse on hit. So with one spell cast you're achieving three things: power charge, double curse. I was thinking something like Spell - PCoC - GMP - CoH - Assn mark - Ele Weak/Warlords. What make this reasonable is that even though pcoc won't be that great on its own, with assassin's mark you get 30-40% chance to get charges on kill. I was able to maintain 6 charges using ice spear and no ele weakness. The problem with ice spear is that it's not reliable for delivering curse to all targets. Other spells are better at that but don't pcoc as well. How about using warlord's mark curse in reflect maps? All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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