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- = [ 1.2 Beyond ] Righteous Fire Discharger = -

Here's to hoping I may get featured on the Build of the Week series!



Welcome!

Spoiler
I attempted to harness all the power that various fire skills offer and honed them together into what I believe to be a very powerful contender. Although there is a variety of things going on with this build, the focus is primarily on the intertwining of two very famous builds: Burning discharge, and Righteous fire.

Righteous Fire has been used in the past in one of two ways: Either in high-life characters which attempt to burn mobs down through degeneration, or as a significant amplifier to spell damage.

I ask: Why not both?

Discharge has long had the drawback of struggling against reflected damage. A popular solution has been to spec into Vaal Pact for quite some time, but I've opted for the alternative of high resists. Given that all non-crit Discharge builds utilize fire damage for the burn, and granted the comodity of Fire being the easiest element to obtain a high resistance value for, I am rather surprised this alternative had not been experimented with before. Burning discharge builds had disappeared for a while due to gem rule changes which prevented them from amassing endurance charges with ease, luckily, spell echo has brought that possibility back into the table.

So what do you end up with?

A high-life character, with high resistance values, wearing primarily armour-based gear, casting an amplified version of a fast-clearing AoE spell that at the same time melts foes within its vicinity, while at the same time avoiding most if not all of the dreaded character killers:

Lightning Thorns? - You land only one large hit.
Corrupting Blood? - You land only one large hit. And have high life regeneration.
Puncture? - You have high life regeneration.
Reflect? - Your fire resistance reaches a peak of 97%
Physical Burst? - You wear a shield, primarily armour gear, and have a large health pool.

The icing on top of the cake is the use of Immortal Call.

So you've heard it all about burning packs of mobs from afar, melting mobs near you, but are still worried about holding your own ground in a one-on-one situation? I've got you covered: Flame Surge. Not only the hardest-hitting spell, but also benefiting from -you guessed it- mobs being on fire. So, even if the ignite from your Discharge has dissipated, they will still be burning from being near you.


Leveling:

Spoiler

I'm honestly not the best/fastest at leveling, but this is how I'd start:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQLv-iD18_458nL-8OvJ-krPIvqBhUSWoe0iGezVcNpzDZYRRxFCAZLg48378DxlBHJ-2fywYOGJH8S8T2Y_1sFsQVPQ8J9ocZffUki3y7OtjsOClPGjjkIoKbp4QabJBVna4WbxJpJKoXHDbpcXnjag==
Use Flameblast, Fire Trap, Searing Bond and/or Flame Surge. You can pick up ancestral bond if that's how you want to level, or grab dex nodes for fire trap, or just int for flameblast.

You can either use clarity and start branching upwards, or head straight down for blood magic, unwavering stance, and fire damage first.

I personally got blood magic and unwavering stance first, but that's just because I hate using mana flasks, and being immune to stuns is very good to cover up for bad gear and to reduce desyncs.


Once you reach level ~53, and if you have spell echo for enduring cry, you can start using Discharge. Remember to carry 1x ruby flask with you in case you find yourself facing reflect:


You can then either wait until level ~73 and fill the gaps until you can sustain Righteous Fire:

Or refund some points and spec into more life regen once you have a Rise of the Phoenix. The earliest possible way to sustain is at 65:



Gear and Gem setup:
Spoiler


I unfortunately ripped to a lag spike (oh the joys of living in a shithole!) which rendered me unable to obtain higher tiers of gear. All my linked gear is obtainable with approximately 2 exalts. Doon Cuebiyari and Doryani's Catalyst/Invitation are obvious upgrades.

The gem setup is not set on stone. I often found myself considering taking Discharge into a 4-link, and carrying Flame Surge in my 5-link. However, I found myself limited by my mana, which caused me to opt for the current setup, so there is definitely room for improvement. Iron Will might come off as a weird choice, but given the mana I can dispose of, the lack of a multiplier on Iron Will, and my 350+ strength count, it's not a bad choice at all! Specially so since it favours the layers of multiplication with Righteous Fire. ((Base*Increased)*More)

I ran some numbers, and the results seem to suggest that the following is the order of priorities:

Discharge -> Ignite -> Proliferate -> Iron Will/Fire Pen -> Burning

Here's the math:
Spoiler

Reference:
Spoiler
The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second. Therefore, over the base duration the target will take 80% of the damage dealt by the original hit


Level 20 discharge deals 200-300 per endurance charge.
Lets use 5 as an example.
1000-1500 is an average of 1250.
We have a ~100% fire increase, and ~75% burn increase from tree.
~50% spell increase from sceptre
~55% MORE spell damage from righteous fire.
~35% Penetration through flammability resist reduction.

Iron Will
8,370 initial hit, 24,858 burn over 4 seconds
Total = 33,228
Spoiler
An approximation of 350 strength results in 70% increased spell damage.

((1250 base *(100 fire +50 spell +70 will))* 55 more.)* 35 flammability
((1250*3.2)*1.55)*1.35
-> 8,370 initial hit
((80% of 8,370 ignite) * (100 fire + 75 burn)) * 35 flammability
(6696*2.75)*1.35
--> 24,858 burn over 4 seconds.


Fire Penetration
8,235 Initial hit, 24,457 burn over 4 seconds.
Total = 32,692
Spoiler
Mobs with 0 fire resist would normally take 100% damage, these will now take 135% of original damage. Fire Penetration is more effective than regular spell increases against fire-resistant mobs given that 50 fire resist mobs would take 50% damage normally, but when lowered to 15 resist would take 85%. This represents an increase of 170% damage.

((1250 base *(100 fire +50 spell))* 55 more) * (35 fire penetration + 35 flammability)
((1250*2.5)*1.55)*1.7
-> 8,235 initial hit
((80% of 8,235) * (100 fire + 75 burn)) * 35 flammability
(6587*2.75)*1.35
--> 24,457 burn over 4 seconds.


Increased Burning Damage
6,539 initial hit, 23,658 burn over 4 seconds.
Total = 30,197
Spoiler
((1250 base *(100 fire +50 spell))* 55 more) * 35 fire penetration
((1250*2.5)*1.55)*1.35
-> 6,539 initial hit
((80% of 6,539) * (100 fire + 75 burn + 60 increased burning)) * 35 flammability
(5231*3.35)*1.35
--> 23,658 burn over 4 seconds.


Surprisingly, it seems like:

Iron Will - As long as you have 350+ strength, is slightly better against 0 resist mobs.
Fire Penetration - on par with Iron Will, but better against mobs with high fire resist.
Increased Burning - Less than the previous two.

I guess most people ran Increased Burning due to the fear of reflect as a Discharger. Given that reflect is not something to be afraid of, I would suggest you run Fire Penetration if your mana can handle it, and Iron Will if it can't.

*note* My maths could be off, feel free to correct me if I am!


As far as Flame Surge goes, my testing has been limited by my mana regen, which is why it feels correct as a 4 link. If I were to aim for a fully linked Flame Surge, I'd go with something along these lines:

Flame Surge -> Iron Will -> Fire Pen -> Conc. Effect -> Faster Casting -> Spell Echo

*Keep in mind that you might be bound to use Life Leech in one of your slots*


Bandit Quests and Passive Tree [106 point aim]



Videos
Spoiler
Waste Pool (level 72 map): http://youtu.be/_SGZnWiE-hY
Promenade (level 69 map): http://youtu.be/MrHXJMZ-TaM
Villa (level 70 map): http://youtu.be/bLhXNdUT7m0


This isn't just a guide, it's also an invitation. I have long come to the acceptance that I am not an amazing players in this game. I also recognize that I grow bored of characters (too) quickly, but at the same time that I have an avid interest in building unusual characters. However, unlike most of my quirky builds, this one has proven to yield an immense amount of potential, so if you happen have any suggestions or doubts, please do speak, I will be more than glad to respond!
Last edited by lucksickle#6250 on Sep 13, 2014, 12:25:51 PM
I like this build a lot. What would you sugest if I wanted to run discharge on a 4 link. My old RF character used legacy kaoms and I plan on buying Doryani's Castalyst. Should I just use Discharge, EleProlif, IncBurning?
While lvling u first go bot or top at skill tree?
Videos are UP!

"
jdubs01 wrote:
I like this build a lot. What would you sugest if I wanted to run discharge on a 4 link. My old RF character used legacy kaoms and I plan on buying Doryani's Castalyst. Should I just use Discharge, EleProlif, IncBurning?


Hi! To be honest, I haven't quite sat down to do the numbers yet, but I guess this is as good a moment as any.

Reference:
Spoiler
The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second. Therefore, over the base duration the target will take 80% of the damage dealt by the original hit


Level 20 discharge deals 200-300 per endurance charge.
Lets use 5 as an example.
1000-1500 is an average of 1250.
We have a ~100% fire increase, and ~75% burn increase from tree.
~50% spell increase from sceptre
~55% MORE spell damage from righteous fire.
~35% Penetration through flammability resist reduction.

Iron Will
8,370 initial hit, 24,858 burn over 4 seconds
Total = 33,228
Spoiler
An approximation of 350 strength results in 70% increased spell damage.

((1250 base *(100 fire +50 spell +70 will))* 55 more.)* 35 flammability
((1250*3.2)*1.55)*1.35
-> 8,370 initial hit
((80% of 8,370 ignite) * (100 fire + 75 burn)) * 35 flammability
(6696*2.75)*1.35
--> 24,858 burn over 4 seconds.


Fire Penetration
8,235 Initial hit, 24,457 burn over 4 seconds.
Total = 32,692
Spoiler
Mobs with 0 fire resist would normally take 100% damage, these will now take 135% of original damage. Fire Penetration is more effective than regular spell increases against fire-resistant mobs given that 50 fire resist mobs would take 50% damage normally, but when lowered to 15 resist would take 85%. This represents an increase of 170% damage.

((1250 base *(100 fire +50 spell))* 55 more) * (35 fire penetration + 35 flammability)
((1250*2.5)*1.55)*1.7
-> 8,235 initial hit
((80% of 8,235) * (100 fire + 75 burn)) * 35 flammability
(6587*2.75)*1.35
--> 24,457 burn over 4 seconds.


Increased Burning Damage
6,539 initial hit, 23,658 burn over 4 seconds.
Total = 30,197
Spoiler
((1250 base *(100 fire +50 spell))* 55 more) * 35 fire penetration
((1250*2.5)*1.55)*1.35
-> 6,539 initial hit
((80% of 6,539) * (100 fire + 75 burn + 60 increased burning)) * 35 flammability
(5231*3.35)*1.35
--> 23,658 burn over 4 seconds.


Surprisingly, it seems like:

Iron Will - As long as you have 350+ strength, is slightly better against 0 resist mobs.
Fire Penetration - on par with Iron Will, but better against mobs with high fire resist.
Increased Burning - Less than the previous two.

I guess most people ran Increased Burning due to the fear of reflect as a Discharger. Given that reflect is not something to be afraid of, I would suggest you run Fire Penetration if your mana can handle it, and Iron Will if it can't.

*note* My maths could be off, feel free to correct me if I am!
Last edited by lucksickle#6250 on Sep 4, 2014, 2:25:05 PM
"
frostone wrote:
While lvling u first go bot or top at skill tree?


Hi! I'm honestly not the best/fastest at leveling, but this is how I'd start:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQLv-iD18_458nL-8OvJ-krPIvqBhUSWoe0iGezVcNpzDZYRRxFCAZLg48378DxlBHJ-2fywYOGJH8S8T2Y_1sFsQVPQ8J9ocZffUki3y7OtjsOClPGjjkIoKbp4QabJBVna4WbxJpJKoXHDbpcXnjag==
Use Flameblast, Fire Trap, Searing Bond and/or Flame Surge. You can pick up ancestral bond if that's how you want to level, or grab dex nodes for fire trap, or just int for flameblast.

You can either use clarity and start branching upwards, or head straight down for blood magic, unwavering stance, and fire damage first.

I personally got blood magic and unwavering stance first, but that's just because I hate using mana flasks, and being immune to stuns is very good to cover up for bad gear and to reduce desyncs.


Once you reach level ~53, and if you have spell echo for enduring cry, you can start using Discharge. Remember to carry 1x ruby flask with you in case of reflect


You can then either wait until level ~73 and fill the gaps until you can sustain Righteous Fire:

Or refund some points and spec into more life regen once you have a Rise of the Phoenix. The earliest possible way to sustain is at 65:

Last edited by lucksickle#6250 on Sep 4, 2014, 3:05:07 PM
your build has a very nice dps but it seems pretty solid too
Beyond survival better than dps thats my opinion :D
btw its still viable to run in HC
i would like to know which maps did you run with this setup and if its end game viable. in the videos it looked like you get heavy dmg and your health dropped pretty low. only reason why i didn´t start building this is because I think it has not enough defense (however I´m not a pro player who had ever seen a map higher than 70) ^^
"
Unstoppable_12 wrote:
your build has a very nice dps but it seems pretty solid too
Beyond survival better than dps thats my opinion :D
btw its still viable to run in HC


Hi, I played this build in Beyond league, so yes, I'd say it's viable on hardcore leagues =]

"
Mephos wrote:
i would like to know which maps did you run with this setup and if its end game viable. in the videos it looked like you get heavy dmg and your health dropped pretty low. only reason why i didn´t start building this is because I think it has not enough defense (however I´m not a pro player who had ever seen a map higher than 70) ^^


I'm somewhat new to mapping myself. I upedated the videos page with the name of the maps and their map levels. Thanks for stopping by!~
Last edited by lucksickle#6250 on Sep 4, 2014, 10:03:29 PM
Amazing synergy. Have been planning a similar build for months. Regret i never pulled the trigger.
How do you think using an Infernal Mantle would work here?

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