1.2.0 /// Bashar EK Tank : 28,000 dps : 6,500 life

Not saying u are doing it wrong, but i think it's kinda funny u have 4k mana and 280 mana regen. I have 1600 mana 270 regen on one of my chars. Also don't like no-spelldmg shield.
its 23k dps without any crit calculated. The flat damage per hit is 4013 - 6014, so approx 5006 damage per hit on average. Multiply that by 4.6 casts per sec you get 23,027 dps if I had resolute technique. As I said, 5% of that 18%cc is coming from the gems base 5%cc, a little over 1/4, so the total dps gain from the crit specced on the tree is approx 3,600 out of 28,000. That isnt much at all.

In the witch tree spec you posted I would probably get slightly more dps than the crit I have specced. You wouldnt link through the 2 int nodes above trickery, youd link through the 1 int node between blood drinker and nulification. I have thought of it, but I like the little bit of crit, I like the freeze, I like the feel of semi regular crits. Also, the more I scale the flat, the more scary the reflect damage when I do crit, atm I like the balance I have.

You think the damage on the tree is lackluster, but its not, I've tried to explain scaling Ek flat damage to people before. You have a series of stages that multiply your damage.

A. flat damage from gem

B. increased spell/projectile/physical damage

C. elemental damage from added fire and hatred that scale as a % of the total phys

D. cast speed


so you get

A x B x C x D = total damage

Now we are going to talk purely theoretical here, detached from real values. Lets say you have 200 damage points to distribute among these four stages from tree, gems, weapon, blah blah. If you spread you points like this you get..


10 x 170 x 10 x 10 = 170,000 final damage points


if you spread out your damage points like this however, you get...


50 x 50 x 50 x 50 = 6,250,000 final damage points


you see the difference? You understand where I am going with this? Because ek is physical we get these 4 layers of flat damage scaling, and if you spread your eggs evenly among all the baskets the resulting dps is magnitudes greater than dumping the majority in 1 of the stages. My tree looks lackluster, but the combination of the tree and the gems etc scaling the damage moderately at each of the 4 stages results in so much bang per buck. The more you invest in 1 stage the more investing in the next stage up is going to give you, I think you'll find my setup is deceptively powerful for the investment I'm making which is what allows me to stack 6,500 life on top.

If I take out my empower, my faster projectiles and take off my scepter, so I have a 4 link unarmed ek I still have 13,500 damage, with no weapon.

The build does have potential to scale the damage even further, theres damage in the witch tree, master of force and true strike below the shadow, theres a lot of damage in the vicinity. But as you say, reflect is the great leveler. I don't build show pony dps characters, my first priority is survivability, my plan to lvl99 is to take the last node of the scion life wheel, the last 2 nodes of life+ev behind Revenge Of The Hunted and then spec into the Profane Chemistry wheel, if I got to 100 I might spend 20 regrets and buy a 4th endurance charge from merciless Oak, or maybe take Path Of The Warrior for a tiny bit of deeps. We would be looking at maybe 7,300 life at that stage.

The dps I have destroys endgame maps, which is what the character is designed to do, its also at a stage where I can put on that Doryanis belt and go into a double reflect map then attack a reflect aura pack without losing any significant life. A lot of that is down to level 25 arctic armour, which is mitigating a flat amount of phys and fire damage. My AA is giving me -295 phys damage taken when hit, so if Im reflecting 300 phys, Im only taking 5. If I reflect 305, Im taking 10, twice as much, if I reflect 345 Im taking 50, which is ten times as much reflect damage getting through my AA for only scaling 17% more damage. Right now Im fine with reflect, but when you cross that line it quickly gets very dangerous, so Im conscious of not getting more flat damage than I have.

Crit is a given, even if I dont spec crit, I still have 5% crit chance, and I still have to be triple reflect safe when I do crit, so scaling damage through crit chance and cast speed is fine since theyre not changing my top end per hit damage, thats why I avoid as much multi as I can but am happy to spec cc.


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SteKrz wrote:
Not saying u are doing it wrong, but i think it's kinda funny u have 4k mana and 280 mana regen. I have 1600 mana 270 regen on one of my chars. Also don't like no-spelldmg shield.


what would I need more regen for though? Im running lvl25 arctic armour, I need enough regen to sustain that, and I have enough. My arc witch in this thread..

http://www.pathofexile.com/forum/view-thread/1035589


..has 615 mana per sec. Shes running lvl25 arctic armour with inner force and has 40% mind over matter from cloak of defiance, so she needs serious amounts of regen. This character doesnt have mom or inner force, so theres no need to waste nodes or gear stats on more regen than I currently have.

spell damage is a prefix, my shield has flat es, % armour and es and life, 3 prefixes, all of which I am using. I have a 94% spell damage scepter, and as Ive explained above, my dps is tuned to triple reflect against my arctic armour, why would I drop a prefix on my shield to get more? You cant even get spell damage on a hybrid shield, the armour or evasion from a hybrid is more important than more deeps, we got deeps coming out of our ears, theres no need. You cant get 380 es, spell damage prefix and life on a shield as far as I know.
Very impressive amount of thought put into this. You obviously know your stuff. Also love that you are willing to put in the effort to show a budget version. Way too many people post their "awesome build" that has 200 exalts in gear and you have no idea how it will perform on a budget.

I do agree that getting the crit nodes seems a bit of a waste. Obviously I'm just theorycrafting here but I think dropping the crit and grabbing projectile damage, Path of the Warrior, and a bit of HP would probably be better. Or you could use a few of the extra nodes from dropping crit to work into the Witch start area.


Edit: It might actually be better at this point to pick up some Block. As you said you have enough DPS to crush maps already so more won't help. However Block/Spell Block is a very powerful defensive mechanic. The spell block in the witch side is probably best unless you want to use a unique to convert block -> spell block.

IGN: Dmillz
Last edited by Dmillz#6641 on Sep 3, 2014, 1:27:41 PM
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Tempada wrote:
I like it too (that's an awful lot of life). How do you think players with significantly worse gear will fare without Life Leech in high level maps? Lots of flask popping?



sort of, the new op flasks will help for sure. Im playing rampage atm so I've not had a chance to properly sort out my gems but I'm probably going to put warlord mark in my codt. Manually cursing with Warlords Mark is going to give you enough leech if you need it.


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Granikk wrote:
can you kill atziri with this build?

In Rampage atm and can clear 78s just fine as a 91. Doing this a bit different with MoM and way more crit, currently
4200hp
1200 unreserveredmana, 250mps
29k dps without charges
lvl 19 arctic armor

My only problem lies in that i cannot do atziri :( even using purity and rise of the phoneis doesnt help. the first 2 bosses are a joke.

So question, any1 here killing atziri with EK? and how



honestly Ive never tried Atziri with this guy, and given Im playing Rampage now I doubt I'll be trying it any time soon. Out of all my characters I don't think I'd pick this one to do Atziri. RaizQT insists that the fight is balanced in a way that most good builds can do it if they play it well, and that guy knows his shit and I trust him when he says that. I think youd need to alter your codt a lot, maybe get immortal call in there, or have it manually cast.

I see a lot of softcore people do Atziri, and they oftne die. That's cool, not knocking anyone, but for me I play this game like its hardcore almost always. If I died once during the fight that would be completely unacceptable, I wouldn't feel like I 'beat' Atziri unless I did the entire thing without a single death. This character has 1 death so far, happened in The Battlefront in normal mode, ran into a corrupted area and literally got 1 shot by a flicker discharge rare right at the start despite having capped resists. I was just to lazy to reroll it at the time but I wish I had. I was leveling with poison arrow and fire trap at the time. But thats it, its never died since and has soloed every single map in the game, double Dominus Palace with horrific mods etc, it's never even come close to dying in maps. So I know it can take a huge beating but I'm not sure this is the character to be running Atziri with and I wouldn't even put it in that situation unless I was confident I could do the fight properly with 0 deaths. But if you don't mind dying a few times then sure, I don't doubt you could kill Atziri with it and be pretty confident you are going to kill her with portals to spare.


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Dmillz wrote:
Very impressive amount of thought put into this. You obviously know your stuff. Also love that you are willing to put in the effort to show a budget version. Way too many people post their "awesome build" that has 200 exalts in gear and you have no idea how it will perform on a budget.

I do agree that getting the crit nodes seems a bit of a waste. Obviously I'm just theorycrafting here but I think dropping the crit and grabbing projectile damage, Path of the Warrior, and a bit of HP would probably be better. Or you could use a few of the extra nodes from dropping crit to work into the Witch start area.


Edit: It might actually be better at this point to pick up some Block. As you said you have enough DPS to crush maps already so more won't help. However Block/Spell Block is a very powerful defensive mechanic. The spell block in the witch side is probably best unless you want to use a unique to convert block -> spell block.




thing with the crit is, its about more than just damage. When you crit you freeze, and if you crit twice every 3 seconds thats a lot of freezing. A shattered mob also cant be resurrected, cant be detonated, destroying corpses like that is very useful. Crits are also recharging surgeons pots and giving you more uptime on quicksilvers, granites, res flasks etc. So theres a lot of utility in regular critting beyond just damage.

Block is op for sure but I feel like it would be too big an investment to see significant returns given my tree placement. If someone was leveling this spec I might advise getting the crit last as the build is pretty much functional without it, but its nice to have in the long run, theres a lot of benefits to having 18%cc over 5% base crit even though there isnt enough multi to make an extra 13% crit chance do a whole lot for your paper deeps.
Hi mate thanks a lot for the build. Im playing beyond atm and looking for some shadow builds and just came across yours. I was just wondering if this build would be viable for hardcore as i really dont want to play freezing pulse and there seems to be a lack of decent hc shadow builds. If yes you should also consider that i have around zero starting gear so the build may not just scale as efficient or leveling might be tough, any thoughts? Thx
Last edited by Bscalp#4134 on Sep 4, 2014, 12:22:13 AM
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Bscalp wrote:
Hi mate thanks a lot for the build. Im playing beyond atm and looking for some shadow builds and just came across yours. I was just wondering if this build would be viable for hardcore as i really dont want to play freezing pulse and there seems to be a lack of decent hc shadow builds. If yes you should also consider that i have around zero starting gear so the build may not just scale as efficient or leveling might be tough, any thoughts? Thx


its absolutely hardcore viable, pretty much all my characters are built to resist death at every turn. Make sure you pick up life as a priority, ignore all the crit nodes until very late game and you will be ok.

I have updated the main guide with more info, Q&A, how it scales with budget gears etc.

Cheers.
Looks great thanks for the update!
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Snorkle_uk wrote:
the new op flasks will help for sure. Im playing rampage atm so I've not had a chance to properly sort out my gems but I'm probably going to put warlord mark in my codt. Manually cursing with Warlords Mark is going to give you enough leech if you need it.


Warlord's Mark is a good idea, but what about maps where enemies can't be cursed? Do you wear Doryani's Invitation as your main belt? Does that tiny amount of life leech make much of a difference?

Flask Digression
The flask situation is interesting in that there are now legacy flasks in Standard. A legacy Sapping Sanctified Life Flask recovers more life per second than a Sapping Eternal Life Flask (although the Eternal grants you 3 uses while Sanctified only gives 2). I wish that the Sapping mod wasn't nerfed and the new flasks scaled a little differently.

Finally, what about mana and mana regen? What you have on the tree seems low. It's perfect for your gear, but I feel like lots of people will have trouble running level 20 Arctic Armour (let alone up to level 25).
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
Last edited by Tempada#2630 on Sep 4, 2014, 9:12:53 AM
Looks great gonna try it in beyond league.

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