[1.3] HC - Templar/Witch Firetrapper (EB+MoM+AA)
I'm looking at your "Cloak of Defiance version" passive tree, and couple questions:
I. Celestial Punishment I haven't been able to definitively find whether or not the keystone increases an ignite's burn damage for itself on a target. (See links below.) Did you take it for the damage bonus for that reason? i.e. Did you test and find that CP does indeed give a free 25% increase on a single instance of ignite and its prolif? Related: * Perhaps it only works on additional damage applications, like a re-application of a second burn? But then you'd have to trap twice... * unlikely, but maybe you took it only for the chance to ignite? Because of this uncertainty, I was considering taking Breath of Flames/Saboteur/Entropy instead. Links 1. http://www.reddit.com/r/pathofexile/comments/2ott97/question_does_celestial_punishments_inc_dmg/ 2. http://www.reddit.com/r/pathofexile/comments/2owtf7/questionwill_the_30_increased_damage_while_a_mob/ 3. http://www.pathofexile.com/forum/view-thread/1117442 II. Breath of Flames, Saboteur, and Entropy What do you think about these in a more offensive setup for SC? I'd like to know what nodes you might consider de-prioritizing for them. Misc. Thanks for the guide! I was surprised you didn't go for the trap cluster, but after doing the maths, I can see that branch down to Constitution also gives a bunch of elemental dmg, health, mana, and regen. |
|
Do you plan to remake this Build?? I'm looking for a good solution to this build, i love so much this FireTrap
|
|