[1.2.4] SHATTER CHUCK - 3 MILLION SUSTAINABLE DPS (6.7 \W SHOCK & CURSE) - EASY UBER ATZIRI
" ahh i see alright thanks guys for the advice and to MindR as well for the input its greatly appreciated!and @maikanafufaika you should quality your second atziri's promise! ign:JaqenHghar
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nah got a second perfect one but using it on my other char atm
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I mean this game is pretty balanced, as soon as you do too much dmg, reflect mechanism will put you in check, it's to be expected.
I'm simply surprised how many people put in 500ex (or 100ex) and they don't know how to combat reflect, it sounds fishy you know. |
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" Doesn't have to be fishy at all. Remember Tom94 has a video of him doing elemental reflect maps posted in the guide. Many people will not have played COC builds before - maybe they did like, idk - summoner before this build? Seeing Tom's video then reading about people blowing it all on reflect and surviving then would maybe make them think they would be fine. Note: Tom loves flasks, he's the master flaskpresser and he presses all 3 of his eleflasks every 4.6th second when doing elemental reflect maps. Silsamazing - lvl 100 Witch
SilAndTheVortex - lvl 100 Occultist |
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I Run this build right now, best clear speed, some thoughts for the 1.2 patch? you think this build is still available?
ty for share this build and answering a lot of questions that we do Wise words buff -> balance <- nerf , need to happen , deal with it
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" I assume you mean the next patch, which we know nothing specific about. Well... we know nothing specific about it regarding this build, so who knows. Silsamazing - lvl 100 Witch
SilAndTheVortex - lvl 100 Occultist |
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" typo = 1.3 XD , ty for answer, have to wait then Wise words buff -> balance <- nerf , need to happen , deal with it
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https://github.com/EmmittJ/PoESkillTree/releases/tag/2.1.0
new tree :S .. US 3 point more , damn... hope any shater veteran give a new tree for the respect. Have good loot Wise words buff -> balance <- nerf , need to happen , deal with it Last edited by PabloCappone#5391 on Dec 3, 2014, 9:28:29 PM
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Mm, I think it will be fine from the first looks of it. Multi will be lost, more damage against status-enemies gaines. Minor nerf to True Strike. Heartseeker for those who use Headhunter is untouched.
Pathing to Unwavering will cost 6 points. Will drop first node in Champion of the Cause obv. So far so good, but we only see half the picture. There's still changes to gems, items and so on. Other mechanics of the build might change. I presume Tom will be back for the new patch, if not I'll post a tree and info about changes etc. Silsamazing - lvl 100 Witch
SilAndTheVortex - lvl 100 Occultist |
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" Yeah, I'll do some theorycrafting. Tree looks aresome so far. Arcane potency moved into range (yay!), we get 2% penetration and some decent elemental damage from templar changes (double yay!), we need more pathing for unwavering (nay) but wait, Lust for Carnage is then only 3 points away and enables us to potentially stop using Vitality and save some nodes or take another aura. Or alternatively spend another 4 nodes to get zealot's oath (which is now VERY close to our path) and regen ES like a boss without using Shavronne's Revelation. Or keep revelation and regen even more. The crit multi nerf isn't that bad since spell damage nodes add about the same amount of damage to us and we don't have many extra points to spare in the first place, especially with the skill tree changes. :) Also the now buffed shield defences nodes are great when using a high-ES shield. Better than most ES nodes. Also I'd like to note, that the 30% increased damage against status enemies is pretty bad. It's 36% conditional damage for 2 nodes whereas the 2 witch start nodes for spell damage are 32% unconditional damage. Would prefer those since they also work for instance against atziri. IGN: Pirteloli Last edited by Tom94#4433 on Dec 4, 2014, 6:26:09 AM
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