[1.3 VIDEO GUIDE]The Ultimate Beginners Build: The Double Searing Bro Totem[HC/SC Viable]
" Ice nova does not unfortunately. If you want it to work you need to link ice-nova to traps since traps will work and trigger EE :) Glad to hear it is going well for you. Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro Friendly PoE community: Discord.gg/Lifting |
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Feel free to ask if there are any more questions guys :)
Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro Friendly PoE community: Discord.gg/Lifting |
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Honestly bro im more interested in the burn all the shit with flameblast thingy as shown in your vid about chamber of sins.
i really would like to use something like that to start out the new league, could you give me some pointers? thank you in advance :) |
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" I may be making a build guide for that specific character pretty soon :) Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro Friendly PoE community: Discord.gg/Lifting |
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If any of you guys have questions towards the build and would like me to answer them in person, then come to my twitch stream on http://www.twitch.tv/liftingnerdbro/
:) Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro Friendly PoE community: Discord.gg/Lifting |
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In case anybody is wondering, then yes - this build is very viable for the 1-week race :)
Weekly build guides: Youtube.com/LiftingNerdBro
Daily live streams: Twitch.tv/LiftingNerdBro Friendly PoE community: Discord.gg/Lifting |
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I'm planning with your build :)
what I never did was crafting that scepter with +level to gems. I see the recipe for +2 fire, but do I need a base wand with +1 all first to get a total of +3? IGN: WildTortillaFart
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Do you think this build have got better with the newly reworked templar skill tree? Also are you planning to update this build when the patch come?
Last edited by Suwaiya#6156 on Dec 4, 2014, 2:10:59 AM
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It's not difficult to rework this build for the preliminary 1.3 tree.
Here's a very quick rework, I'm sure it could be improved: http://www.pathofexile.com/passive-skill-tree/AAAAAgUATwRDyFugp1V8Dmjy8B-iAOFzBLPtIIKb7DgnLylPOtiQVeQiLdIaOLUEGmzAGp2uNulmnnGFWfMSaSSqWOV65qyqFxwWbyoTY_1yqXF542paK0bX9zLE9qPy6hg8LSft-OvGrgYOFHG77bc-EMzUfA48kc5Bh_4KK7YJ9iyn-ejYvYxGSsR4aYLHNZL4k_auKPq18pit2jpuqoGvSsi40D8nsQUqTWSEFSAs6SLi3Q1H4vzFW6_QgVb6Z6BOKqQ57g6Hdimlo4pKfSP2TZKNfVcN0iGezacwn8s= The new tree uses 3 more skill points then the old. You'll need the offline skill planner and the 1.3 skilltree data to see the new tree. Check Reddit or the general discussion forum here for more info. (yes, I know this isn't an active link - an active link won't work until 1.3 is released) Keep in mind that GGG has stated that the 1.3 tree is still being tweaked and will probably change by release. Last edited by Kurrelgyre#1990 on Dec 5, 2014, 12:08:33 AM
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Thanks for posting a preliminary 1.3 tree, massive change to the start.
It almost looks more life'ey at the start ? |
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