Righteous Fire - Block Tank [v1.2]

"
Fleischtorte wrote:
You are right! The outcome Deter vs. IR+Grace is the same, but Determination wins the game, because it doesn't need extra DEX nodes and gear.


I have tried in Poebuilder.com and ingame the Determination vs the IR versions of the build with good Armour equipment and these are the numbers.

lvl 90 Char

Armor Pieces:
Helm (648 Armour)
Chest (Belly of the Beast)
Gloves (382 Armour)

With Barbarism and Determination(lvl 20)
Life
6042

Armour
5913(36% dmg reduction),
18528(64%) (Granite flask)

+54 Regen over the IR path


With Iron Reflexes and Grace(lvl 18)
Life
5639

Armour
8798(45% dmg reduction),
25975(74%) (Jade+Granite flasks)
10036(45%) (Determination + IR)
35304(77%) (Determination + IR + Jade + Granite)

Which one do you prefer? For me it's hard to decide I know that the reduction numbers are close but still i can't predict what will translate better ingame.

"
Fleischtorte wrote:

Edit: What if, MF is NOT the main source of dmg, more precisely, what if this build only uses MF as dmg-boost for, f.e., burning Flameblast? Because, lets be real, its not the highest life build, therefor MF lacks damage --> put RF on a socket ring and go for a Burning FB setup, the clear speed should be higher. What do you think?


Will definitely try to fit something like this as a way to deal damage from range, at least as an alternative to RF.
Last edited by georgatos7#2505 on Aug 27, 2014, 6:37:11 PM
Also what do you think of this Block + Determination + 5x Endurance Charges Alternative?

Bandits
Normal - OAK
Cruel - PASSIVE
Merci - OAK

lvl 90
https://poebuilder.com/builds/rf90Alt-vvard

lvl 100
https://poebuilder.com/builds/rf100Alt-vvard

Seems like it has higher life than Iron Reflexes and higher physical reduction than Determination versions.
Last edited by georgatos7#2505 on Aug 27, 2014, 6:42:41 PM
Does anyone know, how different More modifier interact? F.e. Flameblast / Incinerate and RF. Additive or multiplicative?

@ georgatos7
AFAIK Elemental Damage works with RF --> Ash, Forst and Storm keynode.
"
Fleischtorte wrote:
Does anyone know, how different More modifier interact? F.e. Flameblast / Incinerate and RF. Additive or multiplicative?


Source : http://pathofexile.gamepedia.com/Modifiers

"

..."Increased" and "Reduced" mean that all applicable mods of that type are added up, then applied. For example, two passives which give "8% Increased Energy Shield" would provide a total of 8 + 8 = 16% Energy Shield

"More" and "Less" mean that that bonus is a multiplier. Effects with "More" or "Less" are rarer and more powerful than "Increased" and "Reduced", and are usually limited to skills, Unique Items, and Keystone Passives. For example, if a player has "30% More Spell Damage on Low Life" from Pain Attunement, as well as "50% More Spell Damage" from Righteous Fire, they will gain a total of 1.5 * 1.3 = 95% more spell damage...

...Percentage modifiers using the words "% increased" or "% reduced" stack additively with one another, while "% more" and "% less" modifiers stack multiplicatively. Multiplicative effects also affect each other, which results in a greater impact....


Which means that if you do 100 damage :

If you have 2 x 50% Increased Damage nodes
your damage is 100 x (1+0,5+0,5) = 100 x 2 = 200

If you have 2 x 50% More Damage nodes
your damage is 100 x 1,5 x 1,5 = 100 x 2,25 = 225

If you have both 2 x 50% Increased Damage and 2 x 50% More Damage nodes
your damage is 100 x 1,5 x 1,5 x (1+0,5+0,5) = 100 x 2,25 x 2 = 450


FLAMEBLAST
So, as far as i understand for flameblast, RF's 50% more spell dmg is :
[Flameblast DMG] x [1,5(RF)] x [1+(1,1 x Flameblast's Stage)] x [1+(Elemental+Fire Modifiers)]

So if you take Ash Frost and Storm and go from the lower part to Arsonist for level 20 flameblast the max dps at the 10th stage must be:
399 x 1,5 x (1+(1,1*10)) x (1+0,08+0,08+0,08+0,18+0,08+0,08+0,08+0,16) =
= 399 x 1,5 x 12 x 1,82 = 13071 damage

With Conc Effect the max dps is:
399 x 1,5 x 12 x 1,82 * (1+0,69) = 22090

And with + 5 levels with corrupted Empower + corrupted flameblast the max dps is:
32776


"
Fleischtorte wrote:

@ georgatos7
AFAIK Elemental Damage works with RF --> Ash, Forst and Storm keynode.


Yeah indeed as far as i know Elemental, Fire and Burning dmg applies to RF, spell dmg doesn't.
Last edited by georgatos7#2505 on Aug 28, 2014, 2:42:11 PM
Tyvm. Now it looks really tempting for me to go Incinerate / Flameblast with RF as dmg support.
Looks like a build I want to try out. Could you update the passive trees? They're on Poebuilder so are empty now.
"
Genesith wrote:
Looks like a build I want to try out. Could you update the passive trees? They're on Poebuilder so are empty now.


- Trees are updated.
- Original post updated (mostly with info on Det+Life vs IR+Grace).


It has been suggested in the previews posts that going (Determination + Life) is better than IR and indeed it greatly improves the build but it makes it quite more expensive also!
So you can respec to this tree but only when you can afford it and as an endgame optimization.



I'm in the process of finetuning my equipment + making the transition to (Det+Life) and will hopefully update with videos at some time.
In the meantime there are some very important things you should know about this build.

Spoiler

1) Energy Shield hurts you really bad. It lowers your regen by a lot so try to keep it low by not having (+ES mods) on equipment and by not increasing the quaility of the armor parts that give you ES (RotP shield, RainbowStride boots).

2) There is one more area (Life, Regen, DPS, Block) that you get in contrast with the pure life RF builds (Life, Regen, DPS). So in order fit the points you need to sacrifice something in return. I do sacrifice some life and currency to do that. I'm saying currency because you can't afford to go the +1 curse from the tree and you need to purchase a +1Curse Lazhwar which is the second most important item in the build after the RotP shield imo (still viable w/o it though).

3) Because of (1) and also because it's a build designed for endgame tree optimization you should expect to see the full capabilities in higher levels (85+). You should not expect to have all those areas (Life, Regen, DPS, Block) at full effectiveness at for example level (65-70).

4) Block acts like in the following examples.

Ex.1
RF char enters a room with 50 mobs dealing a sum of 16.000 dps.
- Normal Life RF is dead.
- Block RF recieves 4.000 DPS and gets away with it.

Ex.2
RF char recieves a single hit of 16.000 dps.
- Normal Life RF is dead.
- Block RF has an almost 3 out of 4 chance (75%) to block and recieve zero damage but with bad rng he can also die.

Ex.3
RF char recieves a single hit of 7.000 dps.
- Normal Life RF always gets away with it (considering he has >7k life).
- Block RF has an almost 3 out of 4 chance (75%) to block and recieve zero damage but he can also die in constrast with the Life RF Build (considering he has <7k life).

So as you see block is very trust worthy against many enemies but can be treacherous against single high dps hits.
Rumi's Concoction flask can really save you in tough situation where you can just pop it and have an instant stop to most of the damage you recieve.

5) YOU NEED TO SPEC THE TREE AS A NORMAL LIFE RF UNTIL AROUND 75-80 LVL
I can't stress that enough. Don't try to fit block at low levels instead spec for life and full regen first and then if you feel ok start adding block at higher levels or else you'll end up biting more than you can chew.

6) ENDGAME OPTIMIZATION
As it was proposed in the comments above, an endgame optimization will be to drop IR and grace at some point and go for Determination + More Life + Expensive equipment.
The trade-off here is money for better armour on streangth equipment (in order to match IR's total armour) for 5 life nodes instead of IR.

Sounds like an awesome trade-off! I have already done that and i can tell you it really pays off. I intend to update the thread with more info and videos when the transition feels completed.

7) Build is endgame optimized but is viable during the whole time!
Good thing is that everything can be done in stages and only with small changes on either the tree or the equipment. The core remains the same, the build only gets better with every stage.


Feel free to comment. We already had an endgame optimization/improvement (Determination+Life vs IR) due to feedback.
Last edited by georgatos7#2505 on Sep 12, 2014, 2:29:15 PM
CWDT + ICE NOVA + CURSE ON HIT + (ANY DPS OR DEFENSIVE CURSE)

in fact u don't neet CURSE ON HIT , CWDT will cast the curse... i use CWDT+Elemental Weakness+Warlord's Mark(or Molten Shell if only 1 curse)+Enduring Cry..
"
miragesith wrote:
CWDT + ICE NOVA + CURSE ON HIT + (ANY DPS OR DEFENSIVE CURSE)

in fact u don't neet CURSE ON HIT , CWDT will cast the curse... i use CWDT+Elemental Weakness+Warlord's Mark(or Molten Shell if only 1 curse)+Enduring Cry..


Y of course and thanks for pointing that out. I've been using CWDT + Curse myself for some time now. Missed that part though when i was checking back at the guide in order to correct it.

Now i'm manualy casting the curses though since i found it's more efficient.
Last edited by georgatos7#2505 on Sep 27, 2014, 7:53:19 PM

Report Forum Post

Report Account:

Report Type

Additional Info