[1.2] Malibu's Infernal Ice Shot
I wanted to try this bow version, but I don't think it's best to scale phys with nodes. The burn from herald of ash scales much better from taking fire/elemental/burn damage nodes, which are found on the opposite side of the bow nodes, unfortunately.
Last edited by pabrt#4594 on Aug 26, 2014, 4:13:05 AM
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Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAnEDHgOWA8YEswW1Bg4GIwn2DPIUIBRNFHEWQBa_GJEZLho4H0EiryLqJa0lvCaVJ-0pTyoLKlswcTKJOFM6QjsoPAU8LUGHQzZG10t4TP9QR1LsVUtXDVfiYENh4mP9Zp5odGwWbWxuPW-ecFJ253cHd-V59oKbgwmDOIV9hxOHGYuMjDaPT5BVkc6UoJu1nKSezZ_fogCly6cwp4SvbK-NsTC1SLc-wuzDOsT2xYrGrspK0iHUI9hN2L3ZYdpi2mTdqN-_4XPo1uw47SDvfPAf8-r56PxL_Qv-Cg==
Avatar of Fire: goodbye physical reflection, 90% phys converted to fire on top of the already 100% ice to fire conversion; insane burns. Blood Magic: main AoF problem is mana generation, BM takes care of it; also the best thing about BM is how you have 2 insane fire clusters on the way to it. Phase Acrobatics: your survivability is more than enough with this and Ice Wall > Spell Totem > Faster Casting > Blind. Wear Blood Dance and you probably won't even need Life Leech on Ice Shot. "B-but muh bow points" You don't need 40 bow points to play an archer, try and see "B-but muh 1000% crit multiplier" Yes, the build is kinda low on the multiplier. I did the math with Maligaro's and some crit gear, you will have like 400%. 400% is, imo, more than enough to get massive burns going from a safe distance. So that's pretty much it. A build invulnerable to physical reflect with very high aoe capabilities thanks to Pyre adding Infernal Blow to your arrows. Phys to light, yo.
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And no, it's not a minor burn. I was skeptic about the build too, but after testing a bit I can say its DOPE.
Btw I suggest linking Ice Shot - Lesser Multiple Projectiles Added Fire - Weapon Elemental Damage Increased Critical Damage - Pierce (Drillneck) Use a GMP LMP Tornado Shot with LGoH if you want instant health for backup Use the upmentioned Ice Wall totem for bosses and hard packs Phys to light, yo.
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Which kind of gear would one look for on this build? (Except for pyre of course)
And what about single-target damage? |
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" Big physical damage bow, probably a Harbinger with crit roll Weapon Ele Dmg Added Phys or Fire Crit Mods I'd also recommend Drillneck For single target I know I'm using the frost wall totem and shotgunning hard Phys to light, yo.
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Yeah the burn is huge, even bigger now that I realized increased burning damage works with herald of ash!
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I'd really like to see your gear and gemming! Are you running Ele Prolif on Burning Arrow or Herald of Ash? Please linke! :D
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" Gear is bad but I'll link. Proliferation not needed! |
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" So I've never used Avatar of Fire before--why do you say 90% of physical will be converted, when the skill looks like it says 50%? Just wondering. |
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" Ice Shot has an innate 40% physical to frost conversion (which in turn goes Fire due to Pyre) So Ice Shot with Pyre does 60% physical damage and 40% fire damage With AoF you add up 50% more fire conversion for your physical, going up to 90%. Due to all the Fire/Ele Damage nodes you get, you end up gaining a ton of DPS. The downside is you pretty much have to run Blood Magic keystone if you do that, because you will do 0 mana leech. I think it's totally worth it, though. I got 20% more damage the moment I picked up AoF - that's a LOT for a keystone. Edit: Also you could theorically pump 100% physical to fire damage if you corrupted a quiver with Physical to Fire or Frost Conversion. Another edit: you could replace Added Fire Damage for Fire Penetration, run Windscreams and curse stuff (Assassin's Mark and Flammability) to negative FRs, amplifying your AoF damage to a retarded amount. Phys to light, yo. Last edited by treta#6484 on Aug 26, 2014, 1:09:49 PM
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