Cursed Balls Summoner 1.2.0...now with no balls.

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mattc3303 wrote:
Well minions are dynamic now so u can raise the spectre then add spell echo after you raise them to save you from all that hassle.

This works well with other minion types as well. Switching out msplash for a single target focus support mid combat for bosses.


What do you think for single target? Melee physical? Added fire damage? Faster attacks?
Having fun playing rampage.

Now 77 and today got exalt drop in my master quest but it was my friends (he was nice enough to share half half).

Bought a Prism (but owe 10chaos to another mate, paid him 40 first :)).

Updated TREE (i have to take 2 Agility and Alacrity to make up for dex don't know how you manage to keep up without enough dex)




Gear update (waiting for right color in gloves)

Spoiler
Last edited by commonjunks on Sep 1, 2014, 4:45:48 AM
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commonjunks wrote:
Having fun playing rampage.

Now 77 and today got exalt drop in my master quest but it was my friends (he was nice enough to share half half).

Bought a Prism (but owe 10chaos to another mate, paid him 40 first :)).

Updated TREE (i have to take 2 Agility and Alacrity to make up for dex don't know how you manage to keep up without enough dex)




Gear update (waiting for right color in gloves)

Spoiler



No offense, but this tree looks horrible, the whole right side is a bunch of borderline useless, wasted points.
Would Mon'tregul's Grasp be a good option for this build if i have caped resist without aurumvorax? Zombies will be more tanky but still it's nice to have 8 of them running around
IGN: ArinaQQ
One question: why not take the "Grave Intentions" zombie nodes to the right of the witch start?

Cool build, thanks for sharing.
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Adric17 wrote:
One question: why not take the "Grave Intentions" zombie nodes to the right of the witch start?

Cool build, thanks for sharing.


Think about it would you trade 7 pts minimum for 15% minion life and 20% minion chaos resist. Sounds like a heavy investment for such little gain.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
It's only a 3 point investment on his updated tree
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mattc3303 wrote:
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Adric17 wrote:
One question: why not take the "Grave Intentions" zombie nodes to the right of the witch start?

Cool build, thanks for sharing.


Think about it would you trade 7 pts minimum for 15% minion life and 20% minion chaos resist. Sounds like a heavy investment for such little gain.


Guess you don't think the extra zombie balances out the points spent? Thx for the reply.
I highly recommend this build on hc/Beyond.
Feels very safe and dmg is good.
I started using zombies from act2 cruel and from this point onward the portal mobs were no problem.

I transitioned from dealing dmg to 6link curse machine from act3 cruel Sceptre of God.
I killed cruel Dominus safer and easier than it has ever felt before.

I lvled as Freezing Pulse using the lvling guide posted by OP.

+1 build, ty :)

Edit: Btw. Cruel Dominus was done with only 2 curses (Enfeble and Vuln.) so this build can easily start out with a 4link chest while gathering currency for the unique items needed!)
Last edited by KittyCath on Sep 4, 2014, 5:30:56 AM
Hi mate,

How would this work with the rf+flamesurge beyond mobs? ele weak/ele equilibrium/vuln all increase the rf DoT and flamesurge also gets a huge boost from all the -resist.
Beyond league.

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