1.2.0c AOF, Molten Strike, Herald of Ash
I am currently running a very similar build - Molten Strike, HoA, AoF - Running Multistrike, melee physical, weapon elemental, Molten, fire pen.
Took quite a different path on the passive tree though. https://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecEsw48EuEUIBRNFHUXLxiRGjgaVRvIIq8j9icvJ-0ppS3SMn4yiTboNuk4UzpSOtg9_EMxSn1Nkk4qUEdV1lb6Vw1X4lhjWfNbr14TXz9hIWSjZOdmnmegah5sFnKpdO1253flfNl89YCkhO-HGYdqh3aKIozPkAqQVZHOns2fPp_LogCi6qOKpKykwqcwp4SoGKlorKqvjbZBu-28n8AawKbA88bY0iHdDeNq45_sOO4O7w7yL_ZI9zL60vxL_MU= 11k Tooltip with Kaoms Primacy. I am currently saving for doryani's catalyst. Then I will just spec out of the few 2H nodes I have and into something 1H or Defense. |
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I think it might not be a good idea to use multistrike. First of all u lose control of who u are attacking. And u reduce the overkill damage as well. Might be better if use added fire damage gem instead.
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I use Leap Slam with Endurance Charge on Melee Stun, Stun and Faster Attacks for my first attack. The damage isnt that high but good enough to bring the white mobs to about 20% life, Then I hit one with my heavy strike. This way the overkill damage is quite high and the group I attacked are stunned and I gain endurance charges for defence.
That works quite nice. I am lvl 66 and didnt enter maps till now. I will update this when I got more playtime with this playstyle... I will try the other single target attacks to find the best choice for the overkill hit. |
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I still don't understand why is everyone taking AoF? Converting your phys dmg to fire dmg doesn't increase your overkill damage, which is what we are trying to maximize for herald of ash.
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" Actually converting all of your physical to fire damage allows u to make full use of the WED gem and the elemental/fire damage nodes in the passive tree (which there are plenty around the templar tree). |
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" You would think so but with avatar of fire ontop of all the melee physical increases like the gem, the fire damage is around 50% higher than the different added elements and physical. Plus the fact that if a monster is armoued or resistant to elements all I need is flammability and I'm dealing full damage again. Also I do need the life leech at the moment because without it I need to spam potions most of the time which is extremely unreliable. |
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" I have tried infernal but the problem is it explodes monsters around it thereby preventing the prolif burn |
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" It's simply not necessary. I don't need any more damage because I can burn everything to death with the 10k fire hits, if I hit something with low health and fire resistance, that's almost a 9k burn on everything around it, and when I get the 6 link it will have a fire pen gem. I chose to get more life and armour over more damage so I can live through it rather than die and 1 shot everything. |
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" Almost. You have to take this into account: Molten strike is 1.2, avatar of fire is more, and herald of ash is even more fire. Physical simply doesn't do as much as all that fire and as I have said before it makes fighting monsters very simple when I'm only dealing one type of damage because I just have to cast flammability. |
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