Beyond League

The tedium with this league is literally beyond anything seen so far.

Why is there almost no player control to spawning these portals? Pretty sure this was advertised, if I'm not mistaken. Please don't give me the "oh but you do have control!" when the small red things on the ground are impossible to see in most scenarios. So basically this means every time you open a strongbox or encounter a decent pack size, you are pretty much gambling with if there will be one or not, where the former has the greatest advantage by far, this is dumb. Then again, if you really want to spend most of your time kiting every pack instead of playing the game, all the power to you.

The major issue I have with this whole idea, the monsters that spawn are not difficult at all, they are just incredibly annoying. You just have to kite them endlessly until they die, that's it. It's like you on purpose put something that would heavily diminish the player enjoyment into the game, why? How else would you explain the exact same 2-3 packs always spawning with the most annoying (not difficult) affixes? I seriously cannot wrap my head around this. Rampage league motto is speed and success, so then beyond has to be opposite, special Olympics with extra spice of handicap.

Also, just a situation I had earlier, spawned a strongbox with that EK totem exile, going good making steady progress, at 40% I get portal mobs (they spawned because I killed some mob at the very edge of my screen on docks), the exile is now immortal (allies cannot die), and something else, didn't get the time to read because I was logging out at the speed of light. Then again, this does make certain exiles very very difficult to kill, but the way it's done is just meh.

After watching streams, reading reddit and seeing the general response in this thread, I really hope it takes less time than it took to fix certain invasion mobs, GGG.
Last edited by Schnerf#1765 on Aug 21, 2014, 7:57:36 PM
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Nayeen wrote:
Either reduce the silly life regen / large hp / resistances of these monsters OR make them worth killing by improving their loot and/or vastly increase the experience you get from them.


Sonds exactly as the begining of Invasion. Too much risk / annoyance, for nothing. I would expect GGG learned someting from that, but I suppose they went again with the lowest possible denominator, to see how much punishment people can take, and then correct the experience later.

I'll wait some time before rolling a Beyond char.
When night falls
She cloaks the world
In impenetrable darkness
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Gobla wrote:
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BearCares wrote:
I think the bigger problem with beyond is that hardcore players are stuck in their ways. I'm thinking you guys are expecting to see the same progression through beyond as with other leagues, but maybe that was never the intention.

Maybe instead of simply aiming steadily toward the end game you are supposed to see every few set of areas as a new benchmark to aim for. That would mean that simply leveling off of 1 skill + some mobility isn't going to cut it. Maybe you can't just use one color gem maybe you should be using 2 green active gems, 1 red, and a blue active gem?

I for one see conversion trap as a neccesity in Beyond, also strong single target like puncture. But that doesn't mean that those would even be my main skills, just utility skills to help counter mass spawns + regen.

I just don't think you guys are putting your thinking caps on for Beyond league.


Why would you put your thinking cap on?

The problem isn't that these mobs are difficult.

It's that they take extremely long to kill and often drop literally nothing at all. The majority I've encountered did not even drop blues.

Why would I find creative solutions to the problem of defeating these invaders when finding creative solutions to the problem of avoiding these invaders is vastly more rewarding in the form of time saved which I can then use to farm enemies that do have decent drops.


I'm entering Beyond league tonight thanks to all the QQ. And because I want to get that Edge of Madness unique!! I'll report back when I'm in City of Sarn.
Has anyone tried To do a defend the relic quest. Within like 10 seconds he whole screen was full of mobs. Quest requires fast kill speed but the faster you kill the difficulty becomes exponentially harder. Was absolutely impossible. Especially with EK's lacklustre damage.
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Castr8orr wrote:
Has anyone tried To do a defend the relic quest. Within like 10 seconds he whole screen was full of mobs. Quest requires fast kill speed but the faster you kill the difficulty becomes exponentially harder. Was absolutely impossible. Especially with EK's lacklustre damage.


that quest is bugged

sometimes it spawns 10 mobs sometimes like a hundred
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
I agree the portals are implemented horribly. Maybe if the first group would spawn after 4-6 balls instead and with a little warning it would be fine. (have the balls blink or something when its time)

For me as a mostly solo selffound HC only player they have no point at all. Its just a quick run or fight reaction thing. more often than not, its run or even logg out thats the only sollution.
100% agree with everything said so far. This is by far the worst HC league they've created so far. Ridiculously annoying mobs which take ages to kill and have absolutely no rewards to show for the amount of effort you put in. I've pretty much completely stopped engaging them due to the simple fact that in my first 30 levels they have yet to drop anything other than whites. Garbage league.

At least with the invasion bosses you had a nice little loot explosion when you killed them that almost always had one or two rares (sometimes even a unique) and a bunch blues too. Not even remotely the case with these portal mobs. If the DEVS dont intend these mobs to drop any loot they should at the very least offer huge XP gains or better yet reputation for the masters. As it stands right now there is absolutely no reason to kill them whatsoever.
Last edited by Khaylee#2954 on Aug 21, 2014, 10:40:22 PM
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beysl wrote:
There is absolutely no reward or incentive to get/kill these annoying, additional packs. This system is pointless and anti-fun, not sure what they were thinking. At least give some decent drops or the possibility to control if they spawn or not. As is you are punished for a high clear speed.
"What have you become when even nightmares fears you ?"
I'm kinda dissapointed GGG made some of the big mistakes they made with Invasion. You'd think after the backlash from previous league that they'd have learned. Right now the mobs are way too tanky and offer no rewards. Once again this causes people to just skip the content or waste time. This needs to be changed quickly or Beyond will become another dead league and that would suck.
vaal or no balls
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unkempt wrote:
There's no point in killing them. The only thing I've done is try to avoid them as much possible but even then they'll random spawn on top of you if you just kill a large pack. I've died twice now, once when an archer spawned with a faster attacks mod that stun locked me with a thousand arrows per second before I could even move. The other was me running from them trying to avoid the same scenario.

Was really hoping they learned from Invasion, but they ended up just making the league mod another nuisance instead of something fun. Maybe it wouldn't be so bad if they didn't have half a billion HP.


dont go full dps derp i have met these guys too they do about 30% hp with all their superfast attack thing+ice ground skill
Last edited by Gopstop22#6572 on Aug 22, 2014, 12:14:03 AM

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