Dera GGG :
I'm playing in PoE v1.2.0 TW server, with remote mine, and find a serious problem of all mine skills.
Before the 1.2.0 patch, a character using mine skills will immediately laying a mine under his foots. that's reliable and playable.
But after 1.2.0 patch, he will running to the mouse-pointed position, then laying a mine, if not yet killed by mobs. and you can't rapidly laying many mines unless your mouse point yourself.
That's suck, totally make mine skills unplayable.
Since PoE v1.2.0 are not release international server version, I don't know that's a bug only happened in TW server, or a gameplay mechanism change to all 1.2.0.
Really hope that's just a bug.
Last edited by SnowingAsh#0337 on Aug 14, 2014, 10:00:45 PM
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Posted bySnowingAsh#0337on Aug 14, 2014, 9:59:26 PMBanned
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SnowingAsh wrote:
Dera GGG :
I'm playing in PoE v1.2.0 TW server, with remote mine, and find a serious problem of all mine skills.
Before the 1.2.0 patch, a character using mine skills will immediately laying a mine under his foots. that's reliable and playable.
But after 1.2.0 patch, he will running to the mouse-pointed position, then laying a mine, if not yet killed by mobs. and you can't rapidly laying many mines unless you mouse point yourself.
That's suck, totally make mine skills unplayable.
Since PoE v1.2.0 are not release international server version, I don't know that's a bug only happened in TW server, or a gameplay mechanism change to all 1.2.0.
Really hope that's just a bug.
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Posted bySnowingAsh#0337on Aug 14, 2014, 10:01:46 PMBanned
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This is not a bug.
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SnowingAsh wrote:
But after 1.2.0 patch, he will running to the mouse-pointed position, then laying a mine, if not yet killed by mobs. and you can't rapidly laying many mines unless your mouse point yourself.
Like with all skills, you can hold shift to prevent moving into range of where you clicked.
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Posted byMark_GGGon Aug 14, 2014, 10:11:35 PMGrinding Gear Games
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Mark_GGG wrote:
This is not a bug.
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SnowingAsh wrote:
But after 1.2.0 patch, he will running to the mouse-pointed position, then laying a mine, if not yet killed by mobs. and you can't rapidly laying many mines unless your mouse point yourself.
Like with all skills, you can hold shift to prevent moving into range of where you clicked.
Alright.....thanks GGG anyway
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Posted bySnowingAsh#0337on Aug 14, 2014, 10:46:37 PMBanned
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This isn't so bad, but it will make it hard to lay mines down at the feet of untriggered NPCs like piety while she's giving her speech. Being able to freeze mine her asap is really handy.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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Posted byWooser69#4318on Aug 14, 2014, 10:56:05 PM
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Mark_GGG wrote:
This is not a bug.
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SnowingAsh wrote:
But after 1.2.0 patch, he will running to the mouse-pointed position, then laying a mine, if not yet killed by mobs. and you can't rapidly laying many mines unless your mouse point yourself.
Like with all skills, you can hold shift to prevent moving into range of where you clicked.
Can we get a toggle in the Options menu that does this automatically?
IRON MAN
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Posted byDreggon#7708on Aug 15, 2014, 12:27:44 AM
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Dreggon wrote:
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Mark_GGG wrote:
This is not a bug.
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SnowingAsh wrote:
But after 1.2.0 patch, he will running to the mouse-pointed position, then laying a mine, if not yet killed by mobs. and you can't rapidly laying many mines unless your mouse point yourself.
Like with all skills, you can hold shift to prevent moving into range of where you clicked.
Can we get a toggle in the Options menu that does this automatically?
I've been asking for "Always Attack in Place" option for ages.
They seem to not understand that PC gamers enjoy having massive options menus, because ive seen many dev comments against adding "too many" options.
Last edited by Xendran#1127 on Aug 15, 2014, 12:46:50 AM
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Posted byXendran#1127on Aug 15, 2014, 12:46:36 AM
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Xendran wrote:
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Dreggon wrote:
Can we get a toggle in the Options menu that does this automatically?
I've been asking for "Always Attack in Place" option for ages.
They seem to not understand that PC gamers enjoy having massive options menus, because ive seen many dev comments against adding "too many" options.
There's even the option to just hide things in an advanced options tab. If it works for TF2 then it could work for any game, cause there's no game better catered to being brainless than that one.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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Posted byWooser69#4318on Aug 15, 2014, 1:57:00 AM
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