Path of Exile: Forsaken Masters
Shit just got real. HYPUUU!
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" how long is a day in wraeclast? no idea. age and treachery will triumph over youth and skill!
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" Not quite, IMO. 2c is less than the cost of adding the mods in the picture, so that is exactly the kind of drop/purchase that won't be rendered obsolete by this new system (as in, one that's still cheaper than crafting). |
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" They use real life 24 hours. Duh. Still kinda sad its a MMO expansion. I want it to be a arpg not an MMOarpg. :/ |
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HYPE !!!
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This is insane. OMG I can't wait.
I'm in an abusive relationship with life. It keeps beating the hell out of me and I'm too cowardly to leave it.
IGN • NCPereira STEAM • steamcommunity.com/id/NCPereira |
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" Yeah. I agree in theory. In practice it's good to shake things up. Things I have gleaned: 1) You replace existing mods on the items at the Masters. So this means you could "fix" your item to be better. 2) The mods at the Masters are not and cannot be T1. So for example in the case of my belt, I could maybe replace the T1 Armour roll with a T2 - T3 prefix from another base type. For example uh....Flat damage? I'm still interested in the theoretical max it would cost to transfer a mod. Spill it, Chris =p Last edited by Veruski#5480 on Jul 31, 2014, 7:55:14 AM
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I think the daily quest's should be per level like the vendors.
If you are 90+ then it's either per day or per level. At 100 its per day. Seems less MMO like and more balanced. |
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Expansion seems very interesting. But difficult to understand how it works just by reading this . We'll have to try it out :)
But customizalbe hideouts? Are we playing Path of Exile or the Sims? I can't imagine something like that fits into the gameplay... Same with daily quests. I also got a question: Can we only choose one forsaken Master? Or can we learn from all? My Build Compendium: https://www.pathofexile.com/forum/view-thread/1634158
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YEAH!!!
can´t wait to start crafting. |
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