So how many orbs of chance does it take?

 I have a list of gear that is the base item of a unique and if I use an orb of chance on a base item I could in theory get a unique out of it. Is is true that is takes an average of 200 to 300 tries to get lucky? What did the vendor say... "too much pain, not enough profit?" Oops, I think that vendor is in RoS. Anyway, at an average of 1.5 chance orbs per PoE playing session, that means I could be chancing for 200 days to see any results. What kind of BS RNG gambling crap is GGG foisting on us? Why is GGG making game features and then preventing them from being used by making it near impossible?

Please don't troll my ass and say I don't play enough. That is so lame. I play approx. 25 hours a week. I'll be damned if GGG wants me to slave 40+ hours just to get anywhere.
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Nobody knows the exact numbers. 200? 2000? 10000?

But it is assumed that using a chance orb on a Siege Axe has the same probability to score a Soultaker, as during the process when a Siege Axe drops for you and the game decides if it will be unique or not... so, pretty low.

Chance Orbs are not meant to provide Uniques on a regular basis.
Some will never get a Unique, some get it on first try.
And as enough players are trying it, a lot of Uniques are produced like this.

But it is definetly not designed for "unique production".
And you don't have to use those orbs. You can also make scourings and regrets out of them, if you want.
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Could be one chance, could be ten billion trillion chances. It doesn't matter how many chances you've already used at any given time, it's random EVERY. SINGLE. TIME. This seems to be a tough concept for a lot of people to grasp.

Anyway, if you're expecting say, a kaoms... Keep in mind that an average roll kaoms has a value of about 32 exalts (in Ambush anyway) meaning that at a ratio of 6 chances per chaos and 34 chaos per exalt, you're looking at needing anywhere less than 6,528 chance attempts on glorious plates to come out on a profit. Asking for big-baller uniques like kaoms, shavs, soul taker, or crown of eyes for less than four-digit numbers of chances is just plain being a brat, much less 200-300 tries.

In my personal experience, I've done a LOT of chancing this ladder season and I'd say I've used upwards of 5,000 chances. I've managed to chance an andvarius and a kaoms with those and feel very lucky to have gotten the kaoms. Wanting something isn't the same as deserving it.



This was obviously a troll thread though, and I obviously took the bait.
IGN: Smegmazoid
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What above said.

I've been chancing all sorts of base items since OB release and I haven't even had a dreamfragments. The reason I'm not selling them instead is because I see these people who double chance the same uniques and keep dreaming it'll happen to me as well(which it wont).

It's all of these gambling aspects of the game that keeps so many players hoping that big drop is around the corner, but it pretty much never is :P Only sure way to get wealthy is to start trading on a regular basis and studying the market etc. Yuck.

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Last edited by HandsomeBear#0063 on Jun 15, 2014, 4:49:07 PM
I've chanced over 700 Siege Axes and nothing. And back when Domination first started I chanced 1 Deerskin Gloves and got Maligaro's Virtuosity. Its like every thing else in the game. RNG either loves you or he hates you.
GGG has said:

1) Orbs of chance have different success rates for different uniques. For example a Shav's will be less likely to be chanced than an infernal mantle.

2) The new increased unique drop rate affects the chances of chancing a unique.
What does RNG stand for? Anyone?
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Random number generation (or generator)

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Last edited by rrtson#7791 on Jun 15, 2014, 10:48:26 PM
"
Deadpeng wrote:
What does RNG stand for? Anyone?


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