Quick Video of New 1.1.4 Feature

"
shade1515 wrote:
This new feature is a way for replacing all Atziri fragments with Vaal skill Gems.
Exactly what I said earlier.
"
shade1515 wrote:
Why dont you create a vice versa process?

Opening a corrupted area with a Vaal skill gem. Required level determines the level of zone (rise up with gem skill level). This way a low levels can use internal laboratory, and there will be a new usage for Vaal skill gems, because fragments are already useful on their own.
I was going to post this too, but then thought "whats the point? it will never happen anyway" :)
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Very nice :D
YAY finally I'll find a use for all this! This is so awesome
kiwi nation
"
TheAnuhart wrote:


WTF?

There is no separation of classes in D3, there is NO economy.
Even in vanilla D3 which showcased how bad an economy is for aRPGs in modern day (which GGG watched and derped it even more); there was no actual requirement to trade, farm low shit or be any part of any class hierarchy system. If you had the balls or the stupidity.. you had the content access.

Tools? Tools in an aRPG are weapons, gear, skills, builds and ability. Those are the tools I use to access content.
PoE doesn't give you the tools, it gates them behind the pyramid economy and thus gates the content, too. PoE even goes so far as gating content directly behind currencies and fragments that one could never reasonably find without trading. It's the most ridiculous idea to ever bastardise the aRPG genre.


I have the same response to your post... Confusion...
How can you say there's no separation of classes?
People complain about drop rates and such all day long on the forums. Players are constantly mocked for their gear. There's clear separation. It's not caused by an economy but it's there. An economy would actually HELP in RoS believe it or not...

What exactly was the problem with the economy in D3? I'd be interested in your opinion on the subject. For me the D3 economy didn't fail until they killed it. However, it would still be chugging along if they had actually built a game with diverse gear, farming opportunities, and content updates. Thankfully we have that here.

As for your gating comments I used to feel as you do about the mapping system. Ambush league has changed my opinion on that. I have no issues with gear progression in this game. I also have no issues with the current fragment drop rate. I don't feel like anything is gated away. Farming an hour for a fragment is not a big deal. It's not gated behind an economy at all...
sweet!
Anyone else bothered by the word "replaced" in the OP?
"
Kujar3 wrote:
YAY finally I'll find a use for all this! This is so awesome


Can I play too?

Spoiler









In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
"
majesw wrote:
I have the same response to your post... Confusion...
How can you say there's no separation of classes?
People complain about drop rates and such all day long on the forums. Players are constantly mocked for their gear. There's clear separation. It's not caused by an economy but it's there. An economy would actually HELP in RoS believe it or not...

What exactly was the problem with the economy in D3? I'd be interested in your opinion on the subject. For me the D3 economy didn't fail until they killed it. However, it would still be chugging along if they had actually built a game with diverse gear, farming opportunities, and content updates. Thankfully we have that here.

As for your gating comments I used to feel as you do about the mapping system. Ambush league has changed my opinion on that. I have no issues with gear progression in this game. I also have no issues with the current fragment drop rate. I don't feel like anything is gated away. Farming an hour for a fragment is not a big deal. It's not gated behind an economy at all...



You used to feel the same way until Ambush.

You used to feel the same way until boxes.

You used to feel the same way until a temp test league with a feature that will end and not make it to the rest of the game in its current state.

You used to feel the same way, you probably will, again.


To be honest, a lot of the changes that have been made and ARE in the game proper, have gone a long way to making the situation better. To the point that what was once 50 hours of Lunaris farming for 1 hour of mapping, is now closer to 50:50. It's hard to say as RNG can kick me out of high mapping or keep me there for a long time, but it is a massive improvement to how it was. That's the results of map drop lvl 'buff', area buff and the most recent and really important increase to hammer bases for chisel recipe.

It isn't perfect, yet, but it is getting there. I always said my ideal would be farming ~74s in order to roll and run 76-78s. I'm really close to maintaining that and do when I'm mapping, I just still need a Lunaris backing, which isn't so bad at the frequency compared to how it was.

I don't have a problem with gear progression, I love slow gear progression, it's one of the reasons I never will trade, trading cuts out that progression.

But these steps forward just couldn't be, without the steps back. Farming an hour for a fragment might not be an issue to you, but I'm wanting to progress away from swatting flies in order to attempt the big fish at an exorbitant ratio.

We were getting there, until Atziri.

I put my thought in the thread about self found Atziri.

Spoiler
"
TheAnuhart wrote:
Several people have asked me if I aim on doing Atziri (and even uber) since I returned.

My answer is this; I have no plans to and doubt I will.

The reason is this; I stopped playing PoE because I play self found and had enough of farming low content to attempt high content. I recently installed the client again to give someone an item and thought I'd have a play. I had a few materials which, with a good luck streak, found me chaining some 77/78 maps. But not for long, soon I was back in Lunaris.

I ripped the 5 link of the character I'm now playing as my main in order to keep me from returning to mapping prematurely. Basically, MF Lunaris, rolling maps, doing recipes, collecting currencies all while trying to link the weapon again. The idea is that by the time the weapon 5Ls again (or 6), I'm ready to run high maps again.

I happened upon a few corrupted areas and got 5 dusks and 5 dawns.
While I do resort to farming low areas in order to map, I do it reluctantly and it is what made me quit eventually. There's no way I'm farming corrupted areas to make a set. And I'm not going to redirect whatever fuses I use trying to improve my current builds to try to link items for an Atziri build that might eventually get one go at Atziri in the 1000 or so hours that it might take to passively land a full set of frags.

The funny thing is, with the recent change to chisel recipe, I've found I can be a lot more viable in maintaining higher maps, at least keeping the Lunaris running to a minimum, which would elongate the passive Atziri frags even more.

So, yeah, uhmmm... no!!
Casually casual.

Last edited by TheAnuhart#4741 on May 22, 2014, 8:46:24 AM
"
TheAnuhart wrote:
Several people have asked me if I aim on doing Atziri (and even uber) since I returned.

My answer is this; I have no plans to and doubt I will.

The reason is this; I stopped playing PoE because I play self found and had enough of farming low content to attempt high content. I recently installed the client again to give someone an item and thought I'd have a play. I had a few materials which, with a good luck streak, found me chaining some 77/78 maps. But not for long, soon I was back in Lunaris.

I ripped the 5 link of the character I'm now playing as my main in order to keep me from returning to mapping prematurely. Basically, MF Lunaris, rolling maps, doing recipes, collecting currencies all while trying to link the weapon again. The idea is that by the time the weapon 5Ls again (or 6), I'm ready to run high maps again.

I happened upon a few corrupted areas and got 5 dusks and 5 dawns.
While I do resort to farming low areas in order to map, I do it reluctantly and it is what made me quit eventually. There's no way I'm farming corrupted areas to make a set. And I'm not going to redirect whatever fuses I use trying to improve my current builds to try to link items for an Atziri build that might eventually get one go at Atziri in the 1000 or so hours that it might take to passively land a full set of frags.

The funny thing is, with the recent change to chisel recipe, I've found I can be a lot more viable in maintaining higher maps, at least keeping the Lunaris running to a minimum, which would elongate the passive Atziri frags even more.

So, yeah, uhmmm... no!!


What would you prefer Atziri to be? Would you enjoy her more as a normal ARPG boss that you don't need to do anything to access? I personally think Atziri adds variety to the game. There's no reason you can't farm fragments while farming Piety or Dominus. If you're on Ambush you can box farm in Sarn or Library at the same time you fragment farm.

If you look at how mapping has been improved and like the steps GGG has taken (even if you think they will nerf cartographers) then what steps would you like for them to take with Atziri?
Last edited by majesw#7630 on May 22, 2014, 9:02:16 AM
"
Redblade wrote:
"
Kujar3 wrote:
YAY finally I'll find a use for all this! This is so awesome


Can I play too?

Spoiler











I ban you from my game! :D
That's pretty awesome tho, alot of farming went into this I see x)
kiwi nation

Report Forum Post

Report Account:

Report Type

Additional Info