Question about 1.1.3 patch changes to flasks.

Will my

still heal my minions when I am on full life? If not this change is really really bad for my summoner.


Either way, I think you should make it a option in the option menu that way people can choose how it works for themselves. Thanks.

Also another option is that you make a totally new flask for minions. Whatever is easier for you guys to do to allow our minons to be healed from flasks.
Last edited by Orbitalx#4006 on Apr 30, 2014, 6:21:20 PM
"
Orbitalx wrote:
Will my

still heal my minions when I am on full life? If not this change is really really bad for my summoner.


Either way, I think you should make it a option in the option menu that way people can choose how it works for themselves. Thanks.

Also another option is that you make a totally new flask for minions. Whatever is easier for you guys to do to allow our minons to be healed from flasks.

Since the "of animation" part is an on-use effect I'd be surprised of you'd be unable to use it when on full life.

A related question is if you will be prevented from using it if you and all your minions are at full life. I'm gonna guess that you will alwys be able to use the flask but I'm not too certain having only read the patch notes.
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"
Orbitalx wrote:
Will my

still heal my minions when I am on full life? If not this change is really really bad for my summoner.
Yes. If you have at least one minion alive, you can use the flask (it won't check that the minion isn't already on full life, only that it exists, so in that case it's technically still possible to use the flask when it won't do anything, if all your minions are on full life, but it'd be fairly uncommon to be using a flask while that's true, I suspect).
It won't let you use the flask on full life if you don't have any minions.
Last edited by Mark_GGG#0000 on Apr 30, 2014, 7:38:18 PM
Thank you very much for your response. I was getting a bit worried about that. Thanks.
wait what?!

This flask gives 510 life to each minion, regardless of my own life?!?! Do I get this right?

I always read it as "59% of life recovery", so... 59% of life actually recovered.
Since closed beta I didn't want to play with many minions because of healing-trouble and my assumption that this flask-mod is more or less useless...

*facepalm*
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Wraeklops, better late than never :D
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
Wraeklops wrote:
wait what?!

This flask gives 510 life to each minion, regardless of my own life?!?! Do I get this right?

I always read it as "59% of life recovery", so... 59% of life actually recovered.
Since closed beta I didn't want to play with many minions because of healing-trouble and my assumption that this flask-mod is more or less useless...

*facepalm*


Just a small add-on =)

Have you ever thought how would CI summoners heal their minions then?
They have 1\1 HP =)
Of course it's "X% of the flask's potential heal", not "actually healed to summoner"

*flies away*
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That is why many people prefer it.
Happiness requires effort.

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