Why Corrupted Zones are BAD.

These are just a few reasons why Corrupted zones are NOT fun.

1)They force players into NON rewarding areas, aka NOT Maps. drops are subpar and exp is NIL. Dont get me wrong, i understand you wanting to get players to use these zones more, but thats just not how progression works.

2)Rare random spawning zones, which really seem alot more rare recently. really, who thought this would be fun?

3)Vaal skills SUCK, the way they were designed just blows my mind. These were supposed to be powerful rare skills, they are neither.

4)High level bosses are way OP, especcially for being connected to LOW level zones.

5)They have uncontrollable map mods. This would not be such a bad thing, but if you have been trying to spawn one for 30+ minutes, and it rolls nasty mods, thats just not a fun thing to happen. Honestly why do they have these mods, does anyone even care about quantity drops in such a small zone?




Im sure theres more reasons
IGN:Axe_Crazy
Last edited by MasterAxe#6129 on Apr 17, 2014, 7:56:22 PM
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Vaal skills SUCK


Disagree with this. Many vaal skills are worth using.. just not all. Some like cyclone, skeletons are a must have for builds that can utilize them.

I generally like the challenging bosses. Some should be scaled down at lower difficulties but in merciless they should remain a big challenge. What should be changed is their horrible drops. They should give loot equivalent to piety with how rare zones are.

I do agree they should be included in maps. Haven't seen them in several weeks since I spend all my time mapping. I'm not interested in mindlessly running easy zones till I find corrupted zones.
Last edited by kasub#2910 on Apr 16, 2014, 1:27:47 PM
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kasub wrote:
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Vaal skills SUCK


Disagree with this. Many vaal skills are worth using.. just not all. Some like cyclone, skeletons are a must have for builds that can utilize them.

I generally like the challenging bosses. Some should be scaled down at lower difficulties but in merciless they should remain a big challenge. What should be changed is their horrible drops. They should give loot equivalent to piety with how rare zones are.

I do agree they should be included in maps. Haven't seen them in several weeks since I spend all my time mapping. I'm not interested in mindlessly running easy zones till I find corrupted zones.



They arent worth using if you actually want to link them to anything, then with no reliability more then using once per zone, its not worth socketing them in my opinion, there are better NON vaal options. Thats my opinion anyways. They should have been usable all the time, with powerup or timed abilites added to them, but useable more then every 5-10 minutes, ROFL.

Challenging bosses are nice, and would be ALOT more understandable, if they were end game maps they spawned in, or even better, they were end game stand alone maps, which IMO is what they should have been.


Yeah, the last few times i decided to try farming some, i just get turned off usually before i can even get one to spawn. City of sarn or whatever used to decently acceptable to farm, but i havent seen that one spawn in now over 20 times through.
IGN:Axe_Crazy
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then with no reliability more then using once per zone


Have you done maps with vaal skills? Using them 5 times per map is the norm. Some maps are dense enough that you can use them up to 10 times. Density of maps far exceeds what you see before maps.

Vaal cyclone pretty much doubles your clearing speed so yes it is very much worth using. I've used vaal skellies into 78 maps since it completely immobilizes and destroys some bosses even with a non summoner.
Last edited by kasub#2910 on Apr 16, 2014, 2:12:24 PM
I wish the corrupted zones level would scale with your character level, because with a end game character those zones are not challenging any more, and you can't always find them through normal progression. Vaal skill are for punctual standalone use imo, they are not game changers, for instance I use vaal molten shell to fight a melee rare or unique mob,I use vaal ice nova to one shot clear strongboxes. It's a bonus that can help a bit in certain situations if you have one or two free sockets, but I would not make a build around them.
I agree on the "no reward feeling" of the vaal zone, so much i wish i could stack these dusk fragments....

On the other hand, the vaal skills are a nice to a existing build, i cant imagine playing without my vaal party....

And i exclusively started a witch to make use of vaal storm call and glacial cascade (this skill is awesome btw)

It really depends on what you want from the skill, they have their uses, but theyre not "be all end all" buttons
Easy fix!

Make Corrupted Areas give double experience, but there is a catch. As you kill the monsters in the CA, you receive normal experience from them, the double amount is saved up in a "pool" and is released to you only if you kill the CA boss.

The amount of experience can be tweaked. Make it 300% increased experience, make it 500%!!!

You only get all that extra experience for killing the boss.

Have the boss always drop a rare item.

Keep the bosses hard in Corrupted Areas.

Risk==Reward
stop over moderating that makes the official forums useless
I think, in general, the experience reward for killing Invaders/Corrupt bosses needs to be boosted massively. Some of the harsher Invaders take a few minutes to kill safely under certain map mods, so that massive speedbump to exp/hr should be compensated in some way. Feeling like you have to kill them in order to get the maps you're owed is a poor substitute.
I do agree with parts, mainly about the difficulty.

Way I see it the type of players who play for as much challenge as possible, taking risks to advance faster, aren't going to be finding many Vaal zones before A3M, they're going to be rushing through zones, skipping large parts and certainly not going off the quickest path to find Vaal zones so they can advance faster and get to mapping where the challenge they seek can (mostly) be found.

In A3M they'll certainly be hitting up Vaal Zones as they grind stuff out, and for that I'd say the difficulty of them is fine.

But before that the vast majority of people finding and doing said zones are going to be the people that are newer, that are still exploring zones instead of rushing on. In Normal and Cruel at least these zones should be balanced around these type of players. Probably self-found, still experimenting with builds and skills. They're going to be exploring the zones they enter and, with Vaal zones randomly spawning, they're going to find more as they're not skipping ahead.

This, by extent, means that to one of the above described experienced players with a lot of knowledge already they're going to likely be very easy in Normal and Cruel. Which is fine, not everything has to be hard.

If the intent is, on the other hand, for them to be that challenging content then the random spawning needs to be adjusted so that at lower difficulties they're not primarily found by people still exploring but instead primarily found by racers.
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
Last edited by Gobla#3221 on Apr 16, 2014, 4:23:24 PM
updated to add #5
IGN:Axe_Crazy

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