Half of the damage in pvp
Hi guys, sorry for bad english. I want to ask, what if all players will deal only half of the total damage in pvp? To me isn't a bad idea because on this way PVPs will last longer and they will be more skill-based than 1 hit based.
Is it possible to make? I dont think that it is an hard thing to do for GGG. Don't know if it is a noob idea, what do you think about it? |
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I dont think ALL skills should do half damage. Some skills sure, some are already pretty bad as is so...
Animalistic in nature, somebody help me
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Maybe in high level pvp, but not 28 pvp. There's already damage scaling anyway.
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What i mean is: if the total damage (after reduction, defences, block, reflect, etcetc) is 480, only 240 is applied to life. The total pure damage to life (after all reduction) halved.
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