Really confused about Iron Reflexes calculation

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Mark_GGG wrote:
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zriL wrote:
I think it's not logical at all. When the passive says convert evasion into armour, I except it to applied either before both armor and evasion passives or after both. However, currently that means that the conversion is applied after evasion passives and before armour passives, which doesn't make any sense to me.
No, it doesn't mean that. That would be turning the additive increase into multiplicative ones, which would be completely broken.

Technically, the conversion is applied to the base values, and then all increases applicable to both are applied.

It's logical to assume that if your evasion is converted to armour, and you increase your evasion, that increases the amount of armour you end up with.

It's also logical to assume that if you have some armour, and get passives to increase your amour, that you end up with more armour.

This system allows both of these very logical assumptions to hold. It's based on the way damage conversion is handled, which we changed to work this way because everyone assumed it worked like this and people were confused and disappointed to find it did not.


from that quote from GGG and

https://www.pathofexile.com/forum/view-thread/45294/highlight/

This thread with in-game-tested numbers, it appears that Evasion that is converted by IR is increased multiplicatively by armor and evasion modifiers.

However, those threads (the only ones I could find via search) are rather old, and I just want to know if it still works like that. I saw some posts saying that even 30% armor node is more of an increase than the 24% evasion + 24% armor node, which makes no sense.

Some clarification would be much appreciated!
ign: Aan_allein
bump!
ign: Aan_allein
Still looking for an answer.
ign: Aan_allein
From this thread Mark_GGG confirms the equation used for armour once you have iron reflexes.

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Mark_GGG wrote:
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Ladderjack wrote:
For posterity, this should be correct:

Evasion*(1+Dexterity bonuses+Evasion passive bonuses+Armour passive bonuses)+Armour*(1+Armour passive bonuses)
Correct


Hope that helps.

EDIT: Also apparently leather and steel (24% armour and evasion) doesn't double dip in the above equation, making it just a single 24% armour bonus if you have IR. That is why the 30% armour nodes give you more.
Last edited by Lankycheese#3476 on Jan 31, 2013, 11:53:01 PM
Ahhh, that explains so much! Everything I was reading was so conflicting, but if they specifically made it so that Leather and Steel didn't double dip, everything I read makes sense. Seems a bit of a weird choice, since there are 30% armor nodes, and now most builds with IR I see don't even take Leather and Steel.

Thanks for clearing that up.
ign: Aan_allein
Correct me if im wrong, but does this mean that Evasion nodes are worthless? (if u have iron reflex).
Or.. they are equal to armour nodes?
evasion nodes are not useless. your evasion nodes will still increase your evasion before converting to armor. You just don't get the double bonus from armor eva passives. I couldn't tell you how its calculated but eva still good armor = better.
But what exactly makes the ARMOUR node better then the EVASION one?

Lets say u have:
500 Evasion and IRON REFLEX.

U then have 500 ARmour

Lets say u have a 10% evasion node,
then its 500 + 50 = 550, and then convert = 550 Armour right?

Now a 10% armour node as example.
500 evasion is 500 armour, but 10% armour on that 500 armour = 550 armour..

So they are either equal or im doing something wrong here?
the "problem" here seems to be that 1 modifier can affect 1 value only once --> lets just say we have 500 EV and 500 Armor.

24% ev and 24% Armor --> gives a 120 Bonus to 500 EV and a 120 Bonus to Armor.
The EV Value isn't affected by the 24% Armor mod couse it is allready being changed by the same mod.

--> 620 EV + 620 Armor - Iron Reflexes converts those to 1240 Armor.

Now a 30% Armor Node works like this:

30% of 500 Armor and 30% of the 500 EV (converted to Armor through IR) --> 1300 Armor.

Now if we compare 10% ev vs 10% Armor:

10% Ev would give 50 EV --> + 50 Armor.
10% Armor would give 50 Armor and 50 Armor from the converted EV --> + 100 Armor.
IGN: Lyandria
Last edited by Ph33lon#2427 on Feb 1, 2013, 4:29:05 AM
But im wearing EVASION armours, which has 0 armour/defence on it.
Thus making the armour nodes equal is it not?

I guess, in case of armour/evasion combinations of armour, then its gonna be more appealling.
Damn, gonna be alot of thinking on high levels :S

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