Really confused about Iron Reflexes calculation
" from that quote from GGG and https://www.pathofexile.com/forum/view-thread/45294/highlight/ This thread with in-game-tested numbers, it appears that Evasion that is converted by IR is increased multiplicatively by armor and evasion modifiers. However, those threads (the only ones I could find via search) are rather old, and I just want to know if it still works like that. I saw some posts saying that even 30% armor node is more of an increase than the 24% evasion + 24% armor node, which makes no sense. Some clarification would be much appreciated! ign: Aan_allein
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bump!
ign: Aan_allein
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Still looking for an answer.
ign: Aan_allein
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From this thread Mark_GGG confirms the equation used for armour once you have iron reflexes.
" Hope that helps. EDIT: Also apparently leather and steel (24% armour and evasion) doesn't double dip in the above equation, making it just a single 24% armour bonus if you have IR. That is why the 30% armour nodes give you more. Last edited by Lankycheese#3476 on Jan 31, 2013, 11:53:01 PM
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Ahhh, that explains so much! Everything I was reading was so conflicting, but if they specifically made it so that Leather and Steel didn't double dip, everything I read makes sense. Seems a bit of a weird choice, since there are 30% armor nodes, and now most builds with IR I see don't even take Leather and Steel.
Thanks for clearing that up. ign: Aan_allein
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Correct me if im wrong, but does this mean that Evasion nodes are worthless? (if u have iron reflex).
Or.. they are equal to armour nodes? |
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evasion nodes are not useless. your evasion nodes will still increase your evasion before converting to armor. You just don't get the double bonus from armor eva passives. I couldn't tell you how its calculated but eva still good armor = better.
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But what exactly makes the ARMOUR node better then the EVASION one?
Lets say u have: 500 Evasion and IRON REFLEX. U then have 500 ARmour Lets say u have a 10% evasion node, then its 500 + 50 = 550, and then convert = 550 Armour right? Now a 10% armour node as example. 500 evasion is 500 armour, but 10% armour on that 500 armour = 550 armour.. So they are either equal or im doing something wrong here? |
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the "problem" here seems to be that 1 modifier can affect 1 value only once --> lets just say we have 500 EV and 500 Armor.
24% ev and 24% Armor --> gives a 120 Bonus to 500 EV and a 120 Bonus to Armor. The EV Value isn't affected by the 24% Armor mod couse it is allready being changed by the same mod. --> 620 EV + 620 Armor - Iron Reflexes converts those to 1240 Armor. Now a 30% Armor Node works like this: 30% of 500 Armor and 30% of the 500 EV (converted to Armor through IR) --> 1300 Armor. Now if we compare 10% ev vs 10% Armor: 10% Ev would give 50 EV --> + 50 Armor. 10% Armor would give 50 Armor and 50 Armor from the converted EV --> + 100 Armor. IGN: Lyandria Last edited by Ph33lon#2427 on Feb 1, 2013, 4:29:05 AM
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But im wearing EVASION armours, which has 0 armour/defence on it.
Thus making the armour nodes equal is it not? I guess, in case of armour/evasion combinations of armour, then its gonna be more appealling. Damn, gonna be alot of thinking on high levels :S |
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