The desync problem and Leagues
Desync boss is still OP and hasn't been nerfed.
As a melee player, I enjoy the fact that I am in the face of my enemy, tearing away at him with blade and mace. There's a certain joy I get out of that close-quarters combat that, quite frankly, I find lacking in ranged classes. My Invasion characters have habitually been melee characters (two Duelists, one Templar). Recently I began leveling an EK Shadow, but have shelved him since I found the playstyle boring. I then began leveling a Ranger, using elemental shots for fun. I found it fast and enjoyable but still found myself enjoying the melee classes more. My computer and internet are by no means weak, slow, or obsolete. My laptop is an ASUS G75SW, and my internet Verizon FIOS with a solid speed even during peak times. It is enough that I can download a game, stream, and play another game while my roommate does the same. I can tell very easily the difference between a stuttering connection and a desync. Recently, my issues have been desyncs. My three deaths have been as such: 1.) Duelist killed at level 38 fighting Jikeji. Even noticing the desync almost immediately, I was not able to macro in time to evade the totems all warping onto me, thus insta-gibbing me. 2.) Templar RIPs at 39. Apparently, I de-sync'd so hard that I was able to teleport to a boss through a closed door (this was witnessed and commented on by my streaming viewers, and i intend to add the video to my YouTube channel complete with commentary). Keep in mind this Templar had no distance-closing abilities such as Flicker Strike, so being able to teleport doesn't work, and there was no open entrance into the room. 3.) My Ranger desyncs while fighting a rogue exile. Rather, the mob does. Unfortunately, typing in /oos didn't fix the problem, and in fact I was taking massive amounts of damage the entire time. The latency according to the in-game utility registered me at a constant 67ms. After each RIP I did a speed test to make sure it wasn't a question of the internet. I ran a series of five each over ten minutes to make sure I wasn't having connection issues. I did this under load: downloading game updates (an entire game during several of them) and streaming. All came up with fast download and upload speeds even under pressure. With bosses having tweaks and increases in power every few days, it seems, this makes Invasion League much worse for the newer players. Eventually, the bosses will be so bad that players just joining the game will be unable to do much because they don't have the gear, and quite honestly, older players are not going to want to join parties because of the fear of Mammothcage-like bosses appearing. In fact, I will say that I am one of the people who has stopped joining groups as of this past weekend, because the power discrepancies are so large it is pointless. A six-man party, if there is a major desync, will be dead before they can respond properly. This has happened once with me, with a Shivershell Detonate Dead when he didn't have a tag saying he did it. The desync problem needs to be addressed and fixed. While I love the game, I am hesitant to sink any money into it because it doesn't feel as polished just on that alone. While the game has quite an amount of things going for it that are positive, such a glaring defect will leave it's mark, and in fact is a running joke among other games (EvE Online and Diablo 3 in particular make light of the desync issue). Last edited by Quendishir#3014 on Mar 19, 2014, 3:14:12 AM
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Lol @ Thread title.
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Stupid. If you want to get rid of Desyncs completely you'd have to make it client based and not server based.. And that opens up for a whole lot of fun stuffs. :)
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Decide if you want hackers and cheaters inside the game or suffer desync which is it? If blizzard's having trouble as a multibillion company what makes you think GGG can even handle that stress?
Desync is an issue... yes a terrible one but I don't think they can do anything about it without any consequences into the code. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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Well, it's not just Invasion where desync is an issue. I'm currently playing ambush and I get it all the time and I have equally just as good internet as you described. However, It's been stated over and over that GGG would basically have to remake the game to fix the heart of the desync problem. I do agree that they need to make strides to make it better but considering that it's an online-all-the-time game, desync will always be there regardless.
I wish I could enjoy cyclone but every time I make a build another thinking "it'll be good this time", it never is. Desync is always a factor when you have skills that involve movement. Maybe someday it'll be better. Maybe not though. No tears. Only dreams now.
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" what if I told you, an online-based game can be both resistant enough to hacks, AND stable enough to allow a relatively smooth playing experience? not "fix desync", but certainly make it have less of an impact on the end-user (player). and the same goes for optimizations. diminishing frame drops. now, what if I told you I couldn't give less of a fuck about whether someone else is cheating or not - as long as I'm not directly affected by it? and what if I told you, stupid straw arguments make my stomach feel bad and my brain cells die, when reading them? Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Mar 19, 2014, 2:51:33 AM
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" And I definitely think this raises some valid points. I am all for getting new content out to keep the playerbase happy, but equally important is making sure that the players can actually play the game in order to keep them coming back for that content. SWTOR hasn't followed that particularly well, and the declining numbers coupled with rampant shutdowns of servers and merging them has really shown this to be the case. Honestly--and I want to make it clear I'm no programmer, so I'm not saying it's something that should be easy--it's probably going to come down to them working on the base code to begin with, which could very possibly mean they have to go back and rework portions of the game from the ground up. I know this hasn't affected just me. I've watched General chat bitch about the issue, and my own guild has done so as well. While I thoroughly enjoy the game, I'd like to be able to play beyond Act 1 cruel with my builds. And while certainly this may have something to do with running melee builds, my Ranger suffered from it as well and took a heavy loss without being able to fix it. |
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" If you're going to counter provide an argument rather then a rude remark after all we don't want anything bad to happen to your post huh? Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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Personally, I'd love to know what cheat they could possibly be using in this game that would be so detrimental. Is it something in PvP, a one-shot modification?
Sorry, I'm terribly biased when it comes to PvP. Coming from EvE Online I just view PvP differently than most people, and it takes a lot to make my jaw drop when it comes to competent PvP. |
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ggg should just hire johnkeys, fix desync, hire a bunch of hookers, get high, go partying, get shitfaced, get arrested, then wake up the next morning in a jail cell with mr wilson's pants missing and call it a day
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