Make Monster-specific Gems Work in PVP

Skills like, Chance to Flee, Blind, Decoy Totem and others like these.
uh, no ... this is what will make it shittier

You played d3 'pvp'? A cc fest, total fucking shit
Well, obviously it would have to be balanced so people couldn't spam, I thought that idea was implied.
One liner OP.

"Well that was implied".
ก็็็็็็็็็็IGN:Varanice(90 EA Marauder); Aura_Amoureux (8X LL Aurastack Cyclone Scion)
Softore Shop Thread #665265 -Uniques, Race Rewards, Gems, and more.
I also play LLD PvP in SC, and race as Witch or occasionally Scion.
www.twitch.tv/varanice
"
CentauriSoldier wrote:
Well, obviously it would have to be balanced so people couldn't spam, I thought that idea was implied.


they wouldnt piss me off that much with an internal cooldown like a few seconds

but chance to flee = i cast it on myself when my health globe is 1/4 or less
blind = block and evasion are cheese enough in this game's pvp
decoy totem = come on, this and conversion trap are super lame
Blind (vs all) and Decoy Totem (vs summons)work in pvp....
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul#2277 on Jan 11, 2014, 1:38:20 PM

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