armor vs evasion vs energy shield
Armor:
Doesn't work against chaos damage Doesn't work against elemental spells Doesn't work against elemental attacks Doesn't work against strong physical attacks (reduced to irrelevancy by the formula) ... works against any weak attack/spell dealing physical damage Evasion: Doesn't work against any spells (regardless of type) ... works against any attack Energy Shield: Doesn't work against chaos damage ... works against anything else ...thoughts? Doesn't really seem like the weaknesses of the defenses are well balanced to me. I'd say the one way to start balancing them would be to fix the armor forumla to not be useless when you need it most, and let it reduce chaos resistance by some amount (possibly less than it reduces physical). Not really sure what to do about evasion though, maybe make it better against all ele damage? idk IGN: Jerk, Princess http://orbswap.info - the easy way to trade currency Last edited by taekvideo#0697 on Jan 15, 2013, 11:00:51 PM
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Energy shield runs out and doesn't replenish until after the battle (unless you have a really good amount of recovery reduction and start kiting). Of course, with over 10k ES it's hard to run out.
Evasion does work against Chaos damage, if the Chaos damage comes from an Attack. Another way to put it: Armor works against all Physical damage; both Spells and Attacks. Useless against Elemental damage. Evasion works against all Attacks (and will negate all damage types), but does nothing versus Spells. ES works against both, but depletes during battle, and is ignored by Chaos damage. Dodge works against all Attacks and Spells, negating all damage types, but does not reach high probability. Block works against all Attacks, will negate all damage types, but On-Hit effects still trigger. Can work against Spells with gear (or the shitty passive). Disallows two-hand attacks. The armor formula is a large contributor to Armor's weakness. It's not inherently worse than Ev or ES in theoretical performance. Last edited by Vipermagi#0984 on Jan 15, 2013, 7:11:38 PM
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The real problem with armor is in its mechanics. It makes it close to useless againt really strong hits, which after all, are the real danger in the game, unless you somehow manage to get insane amount of armor (which is kinda impossible wihtout granite flask).
Evasion combined with enfeeble is way better, Very high energy shield combined with enfeeble is even way more better. But in OB they fix energy shield a bit, I really hope they change armour mechinics (the numbers) also in the future to make it more reliable. ign: Grandpa_From_Graveyard
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"Some spells deal physical damage, which is affected by armour. "Yes it does. Evasion doesn't, and can't, interact differently with the different damage types, because it's on a completely different level from them. Either you evade a hit, in which case there's no damage and the types it might have been are irrelevant, or you don't, in which case you take it all. | |
" updated for clarity IGN: Jerk, Princess
http://orbswap.info - the easy way to trade currency |
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" Yea I think evasion is actually probably fine... didn't think of the chaos damage from attacks that it'll work against which would help a lot. Been a long time since I had an evasion char aha. Probably just comes down to the armor mechanics then like you said hmm. Still think armor should give some kind of chaos resistance though... since chaos is supposed to be the bane of es users (that was the original intent) and was never meant to be a pain for maras/etc IGN: Jerk, Princess http://orbswap.info - the easy way to trade currency Last edited by taekvideo#0697 on Jan 15, 2013, 11:00:19 PM
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Chaos resistance is already given to Maras. Tons of HP and regen.
Don't stand in the fire as the saying goes. Don't stand n a poisonous cloud. I wasn't around way back when. But I do find interesting to hear that chaos was meant to be the bane of ES users. As we get an abysmall amount of hp nodes. |
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" Why do people keep on spreading misinformation about armor? You can't expect to just take an armor passive or two put on some gear and have armor mitigate a ton of damage. Endurance Charges exist. The curse Enfeeble exists. Granite Flasks exist. Balancing armor to be effective without any of these means that with them armor would just be lol god mode. |
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" Because after reading Zakaluka's breakdown on armour and the how much investment you needed to make armour meaningful in ultra high damage cases, it isn't misinformation. The problem is that armour scales too well with endurance charges and is utter crap without it. |
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There is no misonformation in this case. It' simple a it is:
Lets say, you have 5k amour, you get hit by 3k damage critical strike. Your reductiion will be = 5000 / (5000 + 36000) = 0,12 (that is 12 %). Some critical hits will even hit harder. On the other hand, having 50% evasion is not that impossible at all, or having 10k energy shield. You can combine any of them with enfeeble/temporar chains/granite flask etc., but armour is by far the weakest as far as strong hits are concerned. Small hits does not matter much anyways, so in my conclucion, armour is kinda underpowered compared to other defences. ign: Grandpa_From_Graveyard
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