Descent Area Levels
Currently the jumps from 23~26~29~32 in the final 3 zones are fairly likely to cause players who get poor zone density in the 3-4 preceeding zones (a problem players can do nothing about) to be underleveled and fall behind the experience curve, and once behind its generally a cascading effect with little to no chance of recovery.
Switching those final 3 zones to 25/27/29 would prevent most if not all of the chronic underleveling issues and would make the current zone density randomness much less impactful on the final results. IGN: KoTao
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" Tell me about it. Entered the lvl 29 zone with lvl 22. Mob density in Descent is really quite frustrating. I was ahead of boof for most of the race but just didn't get enough mobs to stay in the XP bracket near the end. I made this point already last season but I'll make it again. If they are unwilling to adjust the level brackets of the zones, at least put a minimum amount of blue monsters and good enough mob density in every zone. Why is the treshhold for blue monsters spawning in descent zones so low? I don't get that at all and it should be quite easy to fix, assuming that it is based on a single roll with a specific range of numbers. #1 Victim of Murphy's Law. Last edited by SlixSC#6287 on Nov 18, 2013, 9:15:21 AM
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Wait I heard Descent got "adjusted" ?
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" Only the chest contents ;-) It's a start at least. Last edited by Hassefar60#0882 on Nov 18, 2013, 5:05:48 PM
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get good and find blues
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Can't get gud even cleaning everything in 5h I only reached level 29 some players even 28 which is about the same as the Descent record :(
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