Why is GGG against more robust keybinds?
Diablo 2 had, admittedly, primitive hotkeys but even it is more advanced than Path of Exile.
Hotkeys in Diablo 2 In many ways POE encourages you to use fewer skills. Mechanically, linked and supported skills are often more useful than additional skills. I accept that. Something I have trouble understanding, however, is why POE encourages fewer skills through the UI, specifically by limiting how many can be binded. I understand limiting the hotbar but why can't I bind keys to quickly change my primary or secondary? Again, I recognize GGG has good reasons for what they do. But I don't know what the reason is in this case and nonetheless would like at least what Diablo 2 had. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Nov 16, 2013, 1:38:16 PM
This thread has been automatically archived. Replies are disabled.
|
|
Because keybinds got nerfed.
|
|